{"$schema":"https://uar.cedricdessalles.dev/guides/schema.json","format":"/guides/format?mos=Sushiwoman2","version":1,"mos":"Sushiwoman2","slug":"the-sushiwoman-played","title":"The Sushiwoman, played","modes":["Recruit","Normal","Hard","Insane","Nightmare"],"ranks":[],"skills":[],"sis":[],"blocks":[{"type":"markdown","text":"The Sushiwoman's game, top to bottom. She is what a [[mos:CombatMedic]] turns into when the Sushis modifier gets to her; every other class turns into a [[mos:Sushiman]] instead. The healing and the Revive come along. The kit is the medic's with one skill swapped, and you now infect whoever stands next to you."},{"type":"columns","columns":[[{"type":"markdown","text":"# first\n**Take stock of what you kept**\n\nThe body is the medic's: 428 life, 205 energy, the same rifle, a 60-round magazine, and the reload set to 3.9 s where the medic had 4.0, both written by the transform itself. [[skill:SoldierSkills]], [[skill:FirstAid]], [[skill:Revive]] and [[skill:Marksmanship]] are still on the list. [[skill:Augmentation]] is gone; [[skill:LikeaFishinWater]] sits in its place. The new unit is set to the level you had."},{"type":"markdown","text":"# then\n**Keep healing**\n\n`F1` and `F2` still cast [[ability:BloodTransfusion]] and [[ability:NanoInjection]] on yourself, the improved versions once First Aid reaches 3 and 4. `F3`, `F4` and `F5` are still drawn on the panel and do nothing: each one checks for an Augmentation level, and this class cannot learn any."},{"type":"markdown","text":"# on the way\n**Find water**\n\nFive pools on the map count as water and nothing else does. [[skill:LikeaFishinWater]] only works inside them, and for a while after you climb out. They are on the map beside this."},{"type":"markdown","text":"# always\n**Mind who you stand next to**\n\nEvery 2 s, every living unit within 3 range of you that is not an enemy, not mechanical and not summoned takes one infection stack. At 20 a hero turns, an LN soldier explodes, and most other minis become NPC sushis. Civilians, police, the mayor and scientists are skipped, see below. The stacks never fade, so it is 40 s in total, not 40 s in a row."}],[{"type":"map","title":"AO Thalim · where the water is","caption":"The five circles are the regions the water triggers test; crossing into one tags you as in water. Thalim and the landing zone are there for bearings.","marks":[{"kind":"area","tone":"accent","label":"the pond","at":{"region":"Water Pond Area"}},{"kind":"area","tone":"accent","label":"north pool","at":{"region":"Water Area North"}},{"kind":"area","tone":"accent","label":"mid pool","at":{"region":"Water Area Mid"}},{"kind":"area","tone":"accent","label":"mid pool 2","at":{"region":"Water Area Mid 2"}},{"kind":"area","tone":"accent","label":"west pool","at":{"region":"Water Area West"}},{"kind":"area","tone":"item","label":"Thalim","at":{"region":"Thalim"}},{"kind":"pin","tone":"accent","label":"where you start","at":{"region":"LZ Wolverine"}}]}]]},{"type":"section","title":"Becoming her","children":[{"type":"columns","columns":[[{"type":"markdown","text":"# The Sushis modifier\n- Voted in the lobby: it takes half the players rounded down, and at least one vote. The mode has to be Recruit to Nightmare; it is never on in Competitive, Survival, PMC, Invasion, Infested, PMC+ or Apocalypse.\n- It adds 15 % to the XP multiplier for the game. The modifier's own description says 25 %; the script adds 0.15.\n- The first item spawn, which runs once at 30 s and then every 380 s from the start of the game, adds 4 [[item:Sushis]] to its list while the modifier is on. Outside it, sushis are not spawned at all.\n- On the selection screen the [[mos:AssaultEngineer]] card is greyed out and its charge counter drops to 0. The script only changes the dialog, so treat it as a warning rather than a lock."}],[{"type":"markdown","text":"# Three ways in\n- **The script's pick.** Between 100 and 180 s in, one player is drawn at random. Two lines appear on screen for everyone, prefixed [Allies] and signed with their name: \"Guys, I don't feel very fine.\" and, 8 s later, \"I wonder if these sushis were not outdated.\" 15 s after that they blow up and come back as a sushi. Bigger lobbies get more: a second victim if the player count beats a roll of 2 to 6, then a third if it beats 5 to 10, then a fourth on a coin flip if it beats 6 to 12. Each extra pick starts its warning 10 s after the last player turned, then runs the same 8 s and 15 s, so that player turns 33 s after the one before. The warning lines for the second, third and fourth picks still show the first victim's name, and the fourth pick hands the transform the unit stored for the third pick, not its own.\n- **Eating one.** A [[item:Sushis]] still heals 50 and gives its regeneration; in this modifier, the moment that regeneration ends you turn. Once you are the Sushiwoman it is only the heal: the trigger skips all four sushi unit types.\n- **Standing too close.** 20 stacks from another sushi's aura, the card above.\n\nWhich sushi you become is decided by what you were: a [[mos:CombatMedic]] hero becomes the Sushiwoman, everyone else, the [[mos:PhoenixMedic]] included, becomes a [[mos:Sushiman]]."}]]}]},{"type":"section","title":"What the transformation does","children":[{"type":"columns","columns":[[{"type":"markdown","text":"# To you\n- The old unit is killed and removed with the hero-death and last-player-alive triggers switched off, so neither fires. A new unit appears where you stood, facing the same way, on control group `1`, and is set to your old level.\n- The round counter is set to a full 60, so you come back loaded whatever the old magazine held.\n- The portrait becomes the Sushiman's.\n- The medic's hidden ranged damage malus comes with you: 11 % less ranged damage dealt. The Combat Medic and the Sushiwoman carry it; the Sushiman and the Phoenix Medic do not.\n- The [[item:CombatMedicShieldw37]] is on the Combat Medic's and Phoenix Medic's lists only; the Sushiwoman cannot use it.\n- Rank rewards still apply: [[ability:FragGrenadeMedic]] at Command Sergeant Major (Enlisted, 95,000 XP) and [[ability:FlareGunWO5]] at Chief Warrant Officer 5 (120,000 XP) are granted to this class too.\n- The medic's advanced medical visor keeps working: its pings on dead heroes go to Combat Medics, Phoenix Medics and Sushiwomen."}],[{"type":"markdown","text":"# To the others\n- **Civilians never turn.** [[unit:Civilian|Civilians]] of both models, the [[unit:Mayor]], [[unit:PoliceOfficer|police officers]] of both models and scientists are skipped by the turn trigger.\n- **LN soldiers and bots explode.** A [[unit:LNRifleman]] or any other LN unit dies on the spot at 20 stacks; eating a sushi does the same to them and to an [[unit:ISBot]] or a [[unit:RepairDrone]].\n- **Other minis become NPC sushis.** A [[unit:68WCombatMedic]] mini becomes a [[unit:Sushiwoman]], any other mini a [[unit:Sushiman2]]. Both carry the same aura and keep spreading it.\n- **The undead take nothing.** The aura's search skips enemies, and mechanical units, summoned units, structures, items, the dead and the invulnerable with them. Anyone already a sushi is skipped too."}]]}]},{"type":"section","title":"Water","children":[{"type":"table","columns":[{"label":"Region","align":"left"},{"label":"Where","align":"left","wide":true},{"label":"Radius","align":"right"}],"rows":[["Water Pond Area","the pond in the south-east, west of LZ Lions","12.75"],["Water Area North","the north edge, between Thalim and the RA facility","10.86"],["Water Area Mid 2","north of LZ Eagles","7.08"],["Water Area Mid","south of the satchel cavern, west of the RA reactor door","5.41"],["Water Area West","the west edge, due west of Balaad","3.12"]]},{"type":"markdown","text":"- Crossing into one of these adds a hidden InWater tag. Every [[skill:LikeaFishinWater]] bonus is switched off whenever the tag is missing, so the skill does nothing on dry land, whatever its level.\n- Leaving starts a timer; when it runs out the tag goes. Stepping back in before that cancels the pending removal. The timer is 10 s plus 10 s per level of [[skill:LikeaFishinWater]]: 10 s with no points, 20 s at level 1, up to 50 s at level 4. The tooltip's 10 to 40 s is one step short of what the script waits.\n- Radii are the regions' own, in map units."}]},{"type":"section","title":"At the end","children":[{"type":"markdown","text":"- On a regular victory, each player who is a sushi at that moment gets a **Sushiman bonus**: 1 XP per 5 s spent transformed (rounded), counted from the transformation to the end, then multiplied by the game's XP multiplier like any other award.\n- The **April Fish** camo unlocks on the same screen when your hero is still a sushi and the mode is Normal, Hard, Insane or Nightmare, not Recruit. The message the script prints says to be infected before Chapter 3; the flag the script sets for that at the Chapter 3 and Chapter 4 transitions is never read, so the two conditions above are the whole check."}]},{"type":"markdown","text":"Numbers are read from the map file: its unit, behaviour and effect data and its trigger script."}]}