I would add a suggestion #1. In begining there is possibility by making a detour to Balaad for lots of scrap, then out of Balaad from south and strait to bridge were some scrap also recides near generator and to the Thalim. That can make you a bit later to Thalim, but with more scrap and better defenses to start with. The fun can be ruined to players who go to city from start in hope that engineer will make turrets from start =) but in the long run saves some time and makes city pretty fast more powerful.
Suggestion 2, instead of focusing skill in defese and put points into "Security", put them first into "Engineering Skills" for Satchel charges, and go wipe the closest caves to Thalim. That will greatly benefit the city defenses. Also this will make Engineer:
pretty fast to revive and repair mecha units
kite enemies with barricades (also benefits to city defeses)
have replenishable compact energy cells, that are very handy
p.s. Please add a little quirk for Flash skill, that with proper timing when some boss about to hit barricade or other structure or unit this ability will interrupt an attack that can prolong freeze time overal in terms of kiting and controling.
3 comments
I would add a suggestion #1.
In begining there is possibility by making a detour to Balaad for lots of scrap, then out of Balaad from south and strait to bridge were some scrap also recides near generator and to the Thalim. That can make you a bit later to Thalim, but with more scrap and better defenses to start with. The fun can be ruined to players who go to city from start in hope that engineer will make turrets from start =) but in the long run saves some time and makes city pretty fast more powerful.
Suggestion 2, instead of focusing skill in defese and put points into "Security", put them first into "Engineering Skills" for Satchel charges, and go wipe the closest caves to Thalim. That will greatly benefit the city defenses. Also this will make Engineer:
p.s. Please add a little quirk for Flash skill, that with proper timing when some boss about to hit barricade or other structure or unit this ability will interrupt an attack that can prolong freeze time overal in terms of kiting and controling.
I've done some changes I hope it answers your points 😀
Nice. Mentioning the SFAAT.