startThe lobby votes a modePick Recruit — the one the map recommends first.
thenPick your classRiflemanCombatMedicYou start with these. 26 in all — rank unlocks the rest.
eitherHead for the cityThalim — walls, gates, the City Guard.
or
betterFollow other playersNobody survives AO Thalim alone.
sooner or laterYour weapon jamsZAdditional actions→AImmediate/Remedialthe two command-card buttons, or their keysNothing clears it on its own. Step behind the line, then press it.
in betweenYour magazine runs dry1 magazine per reload→Pick up packsit reloads on its own, on the next shotYou land with 9 magazines. A pack on the ground readies 3 more. Past 15 you slow down.
That is the game. The rest is detail.
The jam, in numbers
Clearing it
83% · immediate1.7–2.1 sCharging handle.
1 in 6 · remedial8.1–9.7 sMagazine out, fresh one in. No cancel.
−0.15 s per Soldier Skills level−0.2 s Quick Thinking−0.25 s instructor's aura
Off every wait — and the long drill has four.
Why it happened
Rolled on every shot, against the magazine your class spawned with.
5.2× likelier after 100 s without a jam — a clean run is what ends it.
A Magazine Extender buys ammo, not safety.
Never jam: AMX S-880, APC, Flamethrower, Ghost, Predator, Reaper, Rjx-73