Every skill tree and standard ability on a class page now comes with a table read from the map data, next to the game's own text: energy, cooldown, cast time, range, damage, salvo size, splash rings, bonuses against a unit type, burns over time, the buffs it applies and what they do, the unit it places, what it reveals. A tree with levels gets one column per level, and a value that changed from the level before is tinted, so what a level buys is one glance. Trees that work through upgrades, like the Grenadier's Improved Ammunitions, show what each level sets on the grenades, and the grenades get a column per level of the tree. Ammo modes show the weapon they swap in.
Commands the map script drives (Prone, Sprint, Focus Fire) list the behaviours the script puts on you, with the game mode or skill level they need. The standard abilities are cards like the trees; the class panel and the handling cards moved to the right column.