MOS /

Compare all classes

Weapon handling for all 26 classes, from the map's trigger script. Jam risk is the worst-case chance that any single shot jams, and it is set by the magazine size the class spawns with.

Class Magazine Reload (s) Jam risk per shot ↓Panel keys
Assault Engineer 25 4 1 in 156 2
Combat Engineer 25 4 1 in 156 7
Phoenix Medic 25 4 1 in 156 5
SFAAT 25 4 1 in 156
Prototype 30 3.5 1 in 186
Platoon Leader 35 4 1 in 216
Squad Designated Marksman 35 5 1 in 216
CavalryScout 60 4 1 in 366
CombatMedic Medic60 4 1 in 366 5
Fire Support Specialist 60 4 1 in 366 2
Javelin Gunner 60 4 1 in 366
Rifleman 60 3.9 1 in 366
Sushiman 60 3.9 1 in 366
Sushiwoman 60 3.9 1 in 366 5
Grenadier 80 4 1 in 486 2
Sniper 80 4 1 in 486 5
AutomaticRifleman 100 6 1 in 606
Cyborg 150 4.9 1 in 906
Alligator LK19 Combat Helicopter200 6 1 in 1,206
FP-500 Combat Walker Combat Walker200 20 1 in 1,206 2
AMX S-880 Tactical Tank30 4 never
APC Armored Personal Carrier60 4 never4
Flamethrower fuel—never
Ghost 80 3.9 never5
Reaper 80 3.9 never
Rjx-73 Cleaner90 4 never12

Because the roll scales with magazine size, every class averages roughly one jam per six magazines. A small magazine just reaches that point sooner, and reload time dominates actual downtime either way.