MOS /

Compare all classes

Weapon handling for all 26 classes, from the map's trigger script. Jam risk is the worst-case chance that any single shot jams, and it is set by the magazine size the class spawns with.

Class Magazine Reload (s) Jam risk per shot Panel keys
Assault Engineer 25 4 1 in 156 2
Combat Engineer 25 4 1 in 156 7
Phoenix Medic 25 4 1 in 156 5
SFAAT 25 4 1 in 156
Prototype 30 3.5 1 in 186
Platoon Leader 35 4 1 in 216
Squad Designated Marksman 35 5 1 in 216
CavalryScout 60 4 1 in 366
CombatMedic Medic60 4 1 in 366 5
Fire Support Specialist 60 4 1 in 366 2
Javelin Gunner 60 4 1 in 366
Rifleman 60 3.9 1 in 366
Sushiman 60 3.9 1 in 366
Sushiwoman 60 3.9 1 in 366 5
Grenadier 80 4 1 in 486 2
Sniper 80 4 1 in 486 5
AutomaticRifleman 100 6 1 in 606
Cyborg 150 4.9 1 in 906
Alligator LK19 Combat Helicopter200 6 1 in 1,206
FP-500 Combat Walker Combat Walker200 20 1 in 1,206 2
AMX S-880 Tactical Tank30 4 never
APC Armored Personal Carrier60 4 never4
Flamethrower fuelnever
Ghost 80 3.9 never5
Reaper 80 3.9 never
Rjx-73 Cleaner90 4 never12

Because the roll scales with magazine size, every class averages roughly one jam per six magazines. A small magazine just reaches that point sooner, and reload time dominates actual downtime either way.