Effects

The 334 effects the map puts on units and the site names anywhere: the ailments a hero can catch, the debuffs hits leave, the buffs skills and items give, the states the script reads. What each does is read from the map's behaviour data; the ailments' odds from the trigger that rolls them. Names link to the card that applies or cures the effect.

Ailments · 11

Wounds and infections the map rolls on a hero who takes a hit. A medic cures them.

EffectWhat it doesLastsHow you catch itCured by
Moderate Large reduction in fighting capabilities.
  • -0.25 life regen
  • -40% dmg (Melee)
  • -40% dmg (Ranged)
  • attack speed ×0.7
  • weapon range -4
2.5 min ± 25 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one.
Moderate Large reduction in maneuver capabilities.
  • move speed ×0.88
2.5 min ± 25 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one.
Moderate Loss of 30-40% of blood volume. Moderate loss of movement, attack speed and damage, and damage over time.
  • -1.5 life regen
  • -15% dmg (Melee)
  • -15% dmg (Ranged)
  • move speed ×0.9
3 min ± 30 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one.
Severe Loss of over 40% of blood volume. Severe loss of movement, attack speed and damage, and damage over time. Immediate medical attention required to prevent death.
  • -2 life regen
  • -25% dmg (Melee)
  • -25% dmg (Ranged)
  • attack speed ×0.9
  • move speed ×0.86
4 min ± 40 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 6 for this one.
Moderate An unidentified foreign organism has been detected in the bloodstream. Consuming large amounts of energy.
  • -7 energy regen
2 min ± 20 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 6 for this one, never on a heroic unit.
Severe Bitten by one of the infected. Causes minor damage and loss of movement. Can cause sudden death if not treated.
  • -0.67 life regen
  • move speed ×0.97
6 min ± 1 min
An undead's own attack on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one. A hero who dies with it rises as a Risen.
Minor Light bleeding that causes a small hindering in attack and movement speed and damage over time.
  • -1 life regen
  • attack speed ×0.95
  • move speed ×0.95
35 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 4 for this one.
Poison Necrotic venom causes death of living cells in the infected area and severe systematic reactions. Deals severe damage over time.
  • -2 life regen
2.83 min
A bite of the Tarantula, the Arachnid Mother or the Crab, or a Swollen's burst, passes a 1 in 10 roll, then one of the two venoms.
Poison A neurotoxic poison causes interference with the nervous system. Severely reduces movement and attack speed.
  • attack speed ×0.8
  • move speed ×0.85
2.42 min
A bite of the Tarantula, the Arachnid Mother or the Crab, or a Swollen's burst, passes a 1 in 10 roll, then one of the two venoms.
Severe Infected with a mutated parasite. Will worsen exponentially over time. Immediate medical attention required to prevent death.
  • -1 life regen
  • -5% dmg (Melee)
  • -5% dmg (Ranged)
  • attack speed ×0.95
  • move speed ×0.95
2 min
An undead's own attack on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 6 for this one.
Moderate Causes a severe loss in vision and disorientation.
  • weapon range -5
1.75 min ± 17.5 s
Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one.

Debuffs · 84

What hostile hits and your own weapons put on their targets.

EffectWhat it doesLastsFromCured by
  • armor -10
1.02 s
The target is bleeding.
  • -20% dmg (Melee)
  • -20% dmg (Ranged)
10 s
The target is bleeding.
no stat change in the data1 s
  • invulnerable
  • shares sight with allies
  • suppressattack
  • suppresscollision
  • suppressdetection
  • suppressenergy
  • suppresslife
  • suppressliferegen
  • suppressradar
  • suppressshieldsregen
  • uncommandable
  • unselectable
  • untargetable
  • move speed at least 8.5
  • suppressattack
  • uncommandable
0.4 s
Corrosionup to 20 stacks
  • -1.5 life regen
10 s
Cougher Mucousup to 3 stacks
This unit has been splashed by a cougher.
  • 1 dmg
  • 1 dmg every 0.4s
  • 9 dmg to units within 0.5
  • move speed ×0.95
8 s
Living units have decreased movement speed while on creep.
  • move speed ×0.5
Cryo Rounds freeze the target and hinder movement. Reduces target movement speed by 15%.
  • 43 dmg to units within 1
  • move speed ×0.75
2 s
Severe The driving assistant of this vehicle has been damaged. -50% acceleration, -25% move speed.
  • move speed ×0.75
Moderate The shielding of this vehicle has been damaged. -1 armor, -20% hitpoints.
  • armor -1
Severe The shielding of this vehicle has been damaged. -2 armor, -40% hitpoints.
  • armor -2
Critical The shielding of this vehicle has been damaged. -3 armor, -60% hitpoints.
  • armor -3
Moderate The weaponry of this vehicle has been damaged. -25% damage, -25% attack speed.
  • -25% dmg (Ranged)
  • attack speed ×0.75
  • weapon range -1
Severe The weaponry of this vehicle has been damaged. -40% damage, -40% attack speed.
  • -40% dmg (Ranged)
  • attack speed ×0.6
  • weapon range -1
Critical The weaponry of this vehicle has been damaged. -55% damage, -55% attack speed.
  • -55% dmg (Ranged)
  • attack speed ×0.45
  • weapon range -1
Critical The sensors of this vehicle have been destroyed. -5 vision range, -4 range.
  • sight -5
  • weapon range -4
Disruptor rounds crack the target's outer armor, allowing successive attacks to penetrate deeper. Reduces the target's armor by 8, attack speed and damage by 35%.
  • -35% dmg (Melee)
  • -35% dmg (Ranged)
  • 40 dmg to units within 1
  • armor -8
  • attack speed ×0.35
2 s
  • stun
5 s
Recently hit by an EMP Discharge, the capacities of your suit are highly reduced and you are unable to cloak for a short duration.
  • -5 energy regen
  • -5 shields regen
  • move speed -0.5
  • suppresscloak
15 s
  • suppressattack
  • suppressenergy
  • suppressenergyregen
  • suppressliferegen
  • suppressshields
  • suppressshieldsregen
45 s
  • suppressenergyregen
  • suppressliferegen
  • suppressshieldsregen
11 s
You have too many magazines readied and are encumbered. Drop magazines to return to normal. Slowed by 15%
  • move speed ×0.85
  • -102 energy over 5.1 s
  • suppressenergyregen
5.1 s
  • -25.5 energy over 5.1 s
  • suppressenergyregen
5.1 s
Moderate The engine of this vehicle has been damaged. Time scale +5%.
no stat change in the data
Severe The engine of this vehicle has been damaged. Time scale +10%, range -1.
  • weapon range -1
Critical The engine of this vehicle has been damaged. Time scale +15%, range -2.
  • weapon range -2
Foot hitup to 5 stacks
The target is bleeding.
  • move speed ×0.8
10 s
Getting Closer...up to 4 stacks
Your Head feels like it may explode...
  • sight -2
5 s
Caused by an untreated parasitic infection. Immobilizes the afflicted. Treatable, but uncurable.
  • -2.5 life regen
  • -5% dmg (Melee)
  • -5% dmg (Ranged)
  • attack speed ×0.7
  • move speed ×0.2
22 s
The target is bleeding.
  • attack speed ×0.5
1 s
  • invulnerable
  • nodraw
  • shares sight with allies
  • suppressattack
  • suppresscollision
  • suppressenergyregen
  • suppressliferegen
  • suppresspassenger
Stunned by an IEM Rocket
  • uncommandable
1.5 s
Stunned by an IEM Rocket
  • uncommandable
2 s
Stunned by an IEM Rocket
  • uncommandable
3 s
Stunned by an IEM Rocket
  • uncommandable
5 s
Stunned by an IEM Rocket
  • uncommandable
0.75 s
Stunned by an IEM Rocket
  • uncommandable
1 s
Stunned by an IEM Rocket
  • uncommandable
1.5 s
Stunned by an IEM Rocket
  • uncommandable
2.5 s
  • uncommandable
0.4 s
This LN is combat active. Prevents dismissing for 180 seconds.
no stat change in the data3 min
This hero has taken too much damage and is temporarily Incapacitated.
  • Incapacitated SU Aurora on the target: invulnerable, suppressattack, suppressenergyregen, suppressliferegen, suppresspassenger for 1.5 s
  • cloak
  • invulnerable
  • stun
  • suppresscollision
  • undetectable
  • untargetable
10 s
Incendiary Rounds burn the targets upon impact. Deals 90 damage per second. Lasts 3 seconds.
  • 40 dmg to units within 1
  • 9 dmg
  • 9 dmg every 0.1s
3 s
You are disabled by a licker. Attack speed -50%, damage -30%
  • +70% dmg (Ranged)
  • attack speed ×0.5
7 s
This unit is a Local National Soldier and suffers from poor training, discipline and equipment. Decreases damage by ?%, health by ?% and energy by ?%. Has an additional penalty of ?% damage against Heroic units. Cannot use class abilities unless trained.
  • -20% dmg (Ranged)
  • take 50% less damage
  • -51 energy over 5.1 s
  • suppressenergyregen
5.1 s
Stunned by a shotgun
  • uncommandable
0.2 s
Mind Controlhiddenup to 20 stacks
Looks like a Specimen is introducing in your mind. The specimen will get a complete mind control if the stack reaches 20.
no stat change in the data1 min
You are in the area of effect of the psychic skills of a Specimen. You will get fully mind controlled if you don't go away.
no stat change in the data2 s
Napalm Burnhiddenup to 24 stacks
This unit is taking damage over time.
  • 3 dmg
  • 3 dmg every 0.2s
  • 4 dmg
6 s
Napalm Burnhiddenup to 24 stacks
This unit is taking damage over time.
  • 3.67 dmg
  • 3.67 dmg every 0.2s
  • 5 dmg
6.5 s
Napalm Burnhiddenup to 24 stacks
This unit is taking damage over time.
  • 4.33 dmg
  • 4.33 dmg every 0.2s
  • 7 dmg
7 s
Napalm Burnhiddenup to 24 stacks
This unit is taking damage over time.
  • 5 dmg
  • 5 dmg every 0.2s
  • 9 dmg
7.5 s
Poison Necrotic venom causes death of living cells in the infected area and severe systematic reactions. Deals severe damage over time.
  • -0.6 life regen
1.58 min
Poison Necrotic venom causes death of living cells in the infected area and severe systematic reactions. Deals severe damage over time.
  • -2 life regen
2.17 min
Poison A neurotoxic poison causes interference with the nervous system. Severely reduces movement and attack speed.
  • attack speed ×0.92
  • move speed ×0.94
1.33 min
Poison A neurotoxic poison causes interference with the nervous system. Severely reduces movement and attack speed.
  • attack speed ×0.8
  • move speed ×0.85
1.83 min
Move Speed -0,12 Attack Speed -30% Weapon Range -1
  • attack speed ×0.7
  • move speed -0.12
  • weapon range -1
Moderate This vehicle has an oil leak. -20% move speed. If not repaired, the vehicle will become out of oil.
  • move speed ×0.8
3 min
Open Woundsup to 5 stacks
The target is bleeding.
  • -5 life regen
10 s
Critical This vehicle has an oil leak. -50% move speed.
  • move speed ×0.5
You have too many magazines readied and are encumbered. Drop magazines to return to normal. You can't move
  • move speed capped at 0
  • move speed ×0.01
PB
Plasma Burnup to 3 stacks
  • -150 life regen
10 s
Plasma Rounds Burnup to 10 stacks
  • 15 dmg every 0.5s
  • 15 dmg to units within 1
4 s
  • move speed ×0.75
1.1 s
Moderate The power generator of this vehicle has been damaged. Energy lost over time.
  • -10 energy regen
Severe The power generator of this vehicle has been damaged. Energy lost over time.
  • -15 energy regen
Critical The power generator of this vehicle has been damaged. Energy lost over time.
  • -20 energy regen
Pulse Rounds Burnup to 10 stacks
  • 20 dmg every 0.5s
  • 20 dmg to units within 1
2 s
You carry a heavy vehicle component and are encumbered. Slowed by 30%
  • move speed ×0.7
This unit is taking damage over time.
  • 25 dmg
  • 25 dmg every 0.25s
25 s
You are in the area of a smoke grenade. Slowed by 50%
  • move speed ×0.5
  • weapon range -4
0.6 s
Spitter Acidhiddenup to 12 stacks
This unit has been splashed by a Spitter, causing a reduction in movement speed and damage over time.
  • 1 dmg
  • 1 dmg every 0.6s
  • 25 dmg to units within 0.5
  • attack speed ×0.9
  • move speed ×0.95
  • sight -1
12 s
Moderate The sensors of this vehicle have been damaged. -3 vision range, -2 range.
  • sight -3
  • weapon range -2
Severe The structural integrity of this vehicle is compromised.-4 armor, -1.5 hitpoints/s. If not repaired, the structural integrity of this vehicle will become critical.
  • -1.5 life regen
  • armor -4
2 min
Critical The structural integrity of this vehicle is compromised.-10 armor, -4 hitpoints/s.
  • -4 life regen
  • armor -10
You have too many magazines readied and are encumbered. Drop magazines to return to normal. Slowed by 50%, can't jump
  • move speed ×0.5
no stat change in the data2 min
Move Speed -0,10 Attack Speed -23% Weapon Range -1
  • attack speed ×0.77
  • move speed -0.1
  • weapon range -1
Your weapons have been temporarily disabled.
no stat change in the data8 s
no stat change in the data
no stat change in the data

Buffs · 129

What skills, commands and items put on you and your allies.

EffectWhat it doesLastsFromCured by
Reserved to the officers, the AA-12 is a better version than the AA-11. It brings increased attack speed and damage, a larger mag and a better burst capactiy. Increases attack speed by 10% Damage by 25 Mag size up to 50 Burst Fire attack speed up to 300%
  • +25 dmg (Ranged)
  • attack speed ×1.1
An additional core for the Robot. +20% increased attack speed +1 drone Does not stack.
  • attack speed ×1.2
A small module that includes in the weapons system to improve aiming. +20% bonus damage, 15% increased attack speed Does not stack.
  • +20% dmg (Ranged)
  • attack speed ×1.15
A small module that includes in the weapons system to improve aiming. +20% bonus damage, 15% increased attack speed Does not stack.
  • +20% dmg (Ranged)
  • attack speed ×1.15
A small module that includes in the weapons system to improve aiming. +20% bonus damage, 15% increased attack speed Does not stack.
  • +20% dmg (Ranged)
  • attack speed ×1.15
A small module that includes in the weapons system to improve aiming. +20% bonus damage, 15% increased attack speed Does not stack.
  • +20% dmg (Ranged)
  • attack speed ×1.15
A small module that includes in the weapons system to improve aiming. +20% bonus damage, 15% increased attack speed Does not stack.
  • +20% dmg (Ranged)
  • attack speed ×1.15
+100 Armor +10 Movement speed
  • armor +100
  • move speed +1.5
Damage 150% Attack Speed 150%
  • +50% dmg (Ranged)
  • attack speed ×1.5
3 s
+18% damage
  • +18% dmg (Ranged)
The Artic is a high-power rifle designed to penetrate light and heavy armor. Damage +50% Movespeed -5%
  • +50% dmg (Ranged)
  • move speed ×0.95
This unit is absorbing damage dealt to it.
no stat change in the data
  • +100 dmg (Ranged)
  • +50 dmg (Melee)
This unit is in the presence of a born leader. Boosts damage by 8%.
  • +8% dmg (Ranged)
1.02 s
This unit is invisible for a short duration.
  • cloak
  • move speed ×0.9
  • passive
5 s
This unit is invisible for a short duration.
  • cloak
  • move speed ×0.95
  • passive
6 s
This unit is invisible for a short duration.
  • cloak
  • passive
7 s
This unit is invisible for a short duration.
  • cloak
  • move speed ×1.1
  • passive
8 s
Improved AI module for the City Guard.. Drone damage +15 Drones +2 Does not stack.
no stat change in the data
+10% damage, and +40% damage versus armored.
  • +10% dmg (Ranged)
Improved dual miniguns, for Combat Walkers. Damage incresed Area of damage increased Burst mode greatly improved Move speed -0,05
  • move speed -0.05
Improved dual miniguns, for Combat Walkers. Damage increased Area of damage increased Move speed +0,05 Burst mode greatly improved
  • move speed +0.05
  • +250 shields
  • +5 shields regen
  • move speed +0.2
  • move speed at least 2.9
  • shield armor +5
5 s
  • +250 shields
  • +5 shields regen
  • +500 life
  • move speed +0.2
  • move speed at least 2
  • shield armor +5
5 s
+30 damage versus Robotic units.
no stat change in the data
Energetic Armor - RA facility technology.
  • +10 shields regen
  • +10000 shields
  • shield armor +30
15 s
  • +40 energy regen
5 s
  • +5 energy regen
5 s
  • Nrg Stealing Aura on the target: EMP Present on units within 20: suppressattack, suppressenergy, suppressenergyregen, suppressliferegen, suppressshields, suppressshieldsregen for 45 s, EMP Present on units within 20: suppressenergyregen, suppressliferegen, suppressshieldsregen for 11 s, Losing Energy on units within 20: -51 energy over 5.1 s, suppressenergyregen for 5.1 s
  • Watt Buff Aura on the target: Electrified on units within 20: +250 shields, +5 shields regen, +500 life, move speed +0.2, move speed at least 2, shield armor +5 for 5 s, Electrified on units within 20: +250 shields, +5 shields regen, move speed +0.2, move speed at least 2.9, shield armor +5 for 5 s
Life regeneration increased.
  • +50 life regen
  • cannotdie
1.1 s
no stat change in the data2 s
A light, simple, accurate assault rifle. Attack speed 0.275 Damage 45-51 Range 15 Move speed +0.04.
  • move speed +0.04
The Improved Designated Marksman Rifle is an updated version of the current DMR. It offers improved recoil and stability for an increased rate of fire. Increases attack speed by 18%.
  • attack speed ×1.18
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,4s (armored and massive are immune). Does not stack.
  • weapon range +1
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,4s (armored and massive are immune). Does not stack.
  • weapon range +1
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 15% for 1.5 second. Does not stack. Massive are immune.
  • weapon range +1
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 15% for 1 second (massive are immune). Does not stack.
  • weapon range +1
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 15% for 1.5 second. Does not stack. Massive are immune.
  • weapon range +1
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 15% for 1 second (massive are immune). Does not stack.
  • weapon range +1
A small device that attaches to your weapon to improve the range you can reach. Adds 2.5 bonus range and 1.5 bonus sight. Does not stack.
  • sight +1.5
  • weapon range +2.5
A small device that attaches to your weapon to improve the range you can reach. Adds 2.5 bonus range and 1.5 bonus sight. Does not stack.
  • sight +1.5
  • weapon range +2.5
This unit is in the presence of a skilled instructor. Adds 6% attack speed, .03ms, and improves reload/unjam time by 15%.
  • attack speed ×1.06
  • move speed +0.03
1.02 s
The Improved Plasma Rifle refines the plasma induction system, causing a faster reaction and ultimately a faster rate of fire. Increases attack speed by 35%.
  • attack speed ×1.35
The Improved Plasma Rifle - X3 is an adapted version of the IPR for guerilla situations, when to shot staticly is not possible. Damage +40% Move speed +0.05 Size of a mag set to 100 rounds.
  • +40% dmg (Ranged)
  • move speed +0.05
The Improved Service Shotgun is a modified, semi-automatic shotgun for the Regular Army. Attack speed by 30%.
  • attack speed ×1.3
Increased speed, at the cost of more fuel.
  • -4 energy regen
  • move speed ×2
no stat change in the data5 s
  • detects hidden units within 14
  • detects hidden units within 10
  • detects hidden units within 5
  • +1 shields regen
  • +50 shields
  • armor +5
Further experimentations have led to the creation of the KW-27P. This last version, named The Liquifier by the soldiers testing it during the preliminary tests, is lighter and generates more plasma than the KW-25A. Increase attack speed by 10%, move speed by 0,05. Active skill : releases a powerfull plasma surge.
  • attack speed ×1.1
  • move speed +0.05
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time.
  • +6% dmg (Ranged)
  • move speed +0.1
1.02 s
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time.
  • +9% dmg (Ranged)
  • move speed +0.04
1.02 s
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time.
  • +12% dmg (Ranged)
  • move speed +0.05
1.02 s
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time.
  • +16% dmg (Ranged)
  • move speed +0.07
1.02 s
  • detects hidden units within 15
Linked to the suits of the soldiers, and to the vehicles, improves aiming. +8% bonus damage, 4% increased attack speed
  • +8% dmg (Ranged)
  • attack speed ×1.04
1.1 s
Linked to the suits of the soldiers, and to the vehicles, improves aiming. +12% bonus damage, 8% increased attack speed
  • +12% dmg (Ranged)
  • attack speed ×1.08
1.1 s
Linked to the suits of the soldiers, and to the vehicles, improves aiming. +16% bonus damage, 12% increased attack speed
  • +16% dmg (Ranged)
  • attack speed ×1.12
1.1 s
Move Speed +0,08 Attack Speed +18% Health Regeneration +0,2/s Weapon Range +1
  • +0.2 life regen
  • attack speed ×1.18
  • move speed +0.08
  • weapon range +1
Offers incredible fire rate at the cost of movement speed. Attack speed+30% Damage +15% Lengthens burst Reduces movespeed by 8%
  • +15% dmg (Ranged)
  • Minigun Burst Pause on the target: attack speed ×0.01 for 0.9 s
  • attack speed ×1.1
  • move speed ×0.92
The M241 Medium Machine Gun was fielded in 2041 to replace the aging M240L. It has greater damage and range than a SAW but adds 8lbs of additional weight. Increases damage by 25% and range by 2, but reduces movement speed by 4%.
  • +25% dmg (Ranged)
  • attack speed ×1.1
  • move speed ×0.96
  • weapon range +2
The M41 SAW is a superior variant to the standard issue SAW. It has the same stopping power and similar structure, however the components are made of Arcadium, a lighter, tougher material than the regular plastic and metal components, making the weapon lighter and increasing the fire rate. Increases attack speed by 10%, movement by 0.08, and improves the burst rate.
  • M41 SAW Burst Pause on the target: attack speed ×0.01 for 1.05 s
  • move speed +0.08
The M5 MAR, or Multipurpose Assault Rifle, is an assault rifle with an underslung grenade launcher capable of launching a variety of grenade types. Allow to launches a 40mm grenade at the target point, dealing 600 damage. Attack speed 0.3 Damage 47-57 Range 17 Move speed -0.02 Explosives hurt allies. To gain additional grenades charges, recharge it with 40mm grenades.
  • move speed -0.05
Increases range by 1 and attack speed by 20%.
  • +0% dmg (Ranged)
  • attack speed ×1.2
  • weapon range +1
The M92 Torrent is a high-power rifle designed to penetrate light armor. Damage +30% Magazine size 50 Movespeed -5%.
  • +30% dmg (Ranged)
  • attack speed ×1
  • move speed ×0.95
Blocks 99% of damage.
  • take 99% less damage
0.6 s
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,2s (armored and massive are immune). Does not stack.
  • weapon range +1
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,2s (armored and massive are immune). Does not stack.
  • weapon range +1
Improved minigun, for Alligators. Damage +20%.
  • +20% dmg (Ranged)
  • +1 shields regen
  • +100 shields
Very light, with a fast attack speed, the MP75R has been designed for soldiers requiring mobility. Attack speed 0.125 Damage 20-26 Range 10 Move speed +0.075.
  • move speed +0.07
This undead has mutated and his armor is increased. Armor +2
  • armor +2
This undead has mutated and his armor is increased. Armor +5
  • armor +5
This undead has mutated and his attack speed is increased. Attack speed +50%
  • attack speed ×1.5
This undead has mutated and his attack speed is increased. Attack speed +120%
  • attack speed ×2.2
This undead has mutated and his damage is increased. Damage +40%
  • +140% dmg (Melee)
  • +140% dmg (NoProc)
  • +140% dmg (Ranged)
  • +140% dmg (Spell)
  • +140% dmg (Splash)
This undead has mutated and his damage is increased. Damage +100%
  • +200% dmg (Melee)
  • +200% dmg (NoProc)
  • +200% dmg (Ranged)
  • +200% dmg (Spell)
  • +200% dmg (Splash)
This undead has mutated and his health is increased. Hitpoints +5%
no stat change in the data
This undead has mutated and his health is increased. Hitpoints +12%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +4%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +10%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +18%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +28%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +40%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +54%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +70%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +88%
no stat change in the data
This undead has mutated and his global speed is increased. Time Scale +108%
no stat change in the data
This undead has mutated and his move speed is increased. Move speed +0.4
  • move speed +0.4
This undead has mutated and his move speed is increased. Move speed +1
  • move speed +1
This undead has mutated and his range is increased. Range +1.5
no stat change in the data
This undead has mutated and his range is increased. Range +4
no stat change in the data
This undead has mutated and his regeneration is increased. Regeneration +20 HP /s
  • +20 life regen
This undead has mutated and his regeneration is increased. Regeneration +50 HP /s
  • +50 life regen
  • +1 shields regen
  • +35 shields
  • 70% chance to take 40% less damage
  • armor +6
  • move speed +0.05
  • detects hidden units within 20
  • +100 dmg (Melee)
  • +50 dmg (Ranged)
  • move speed +0.2
  • move speed at least 3
  • unstoppable
  • +50 dmg (Melee)
  • +50 dmg (Ranged)
  • cloak
  • move speed at least 2.7
  • unitattronmapboss
  • unitattronmassive
  • unstoppable
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 10% for 1 second (armored and massive are immune). Does not stack.
  • weapon range +1
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 10% for 1 second (massive are immune). Does not stack.
  • weapon range +1
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 10% for 1 second (armored and massive are immune). Does not stack.
  • weapon range +1
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 10% for 1 second (massive are immune). Does not stack.
  • weapon range +1
A small device that attaches to your weapon to improve the range you can reach. Adds 2 bonus range and 1 bonus sight. Does not stack.
  • sight +1
  • weapon range +2
A small device that attaches to your weapon to improve the range you can reach. Adds 2 bonus range and 1 bonus sight. Does not stack.
  • sight +1
  • weapon range +2
  • +1 shields regen
  • +200 shields
  • armor +5
The Special Operations Forces Assault Rifle (SOF - AR) was developed in the 2050s to accomodate the rapid fielding advancement of SOF gear. The SOF-AR is modular and accurate. Attack speed 0.3 Damage 58-68 Range 18 Reload time -15% Critical chance +7.5% (-3 dice sides). Move speed -0.05.
  • move speed -0.05
The SPAS 18 is the last created shotgun for the Regular Army. Damage +10% Attack speed +20% Range+2 (small aoe) Move speed +0.05.
  • move speed +0.05
  • +140 shields
  • +2 shields regen
  • armor +10
  • move speed -0.1
  • shield armor +2
  • +1 shields regen
  • +40 shields
  • 15% chance to dodge ranged hits
  • armor +4
  • move speed +0.05
+2500 HP
  • +2500 life
2 s
+5 armor +0.25 Movement Speed
  • armor +5
  • move speed +0.25
2 s
+10 Armor +0.1 Movement Speed
  • armor +10
  • move speed +0.1
2 s
+5 Armor
  • armor +5
2 s
+25 Life Regeneration
  • +25 life regen
  • unstoppable
2 s
The Steyr AUG offers a good compromise between firepower and mobility. Attack speed 0.25 Damage 36-42 Range 14 Move speed + 0.06.
  • move speed +0.06
Move Speed +0,06 Attack Speed +15% Health Regeneration +0,5/s Weapon Range +1
  • +0.5 life regen
  • Strong Together on units within 12: attack speed ×1.04, move speed +0.02 per stack (up to 4) for 1.1 s
  • attack speed ×1.1
  • move speed +0.06
  • weapon range +1
Strong Togetherup to 4 stacks
  • attack speed ×1.04
  • move speed +0.02 per stack (up to 4)
1.1 s
A light, simple, accurate assault rifle. Attack speed 0.27 Damage 60-70 Range 17 Move speed -0.04.
  • move speed -0.07
Move speed +20 Sight +10 Radar 30 Attack speed 200% Ranged damage + 100 Weapon range +10 Health +200 Life regeneration +100 Shields regeneration +100 Energy regeneration +100
  • +100 dmg (Ranged)
  • +100 energy regen
  • +100 life regen
  • +100 shields regen
  • +200 life
  • attack speed ×5
  • move speed +20
  • radar range 30
  • sight +10
  • weapon range +10
Improved twin autocannons, for Predators. Damage +15%, Range +1.
  • +15% dmg (Ranged)
  • weapon range +1
The US MCR (United States Marine Corps Rifle) is the standard issue USMC weapon. It has almost no recoil, allowing a far greater rate of fire. Attack speed 0.18 Damage 39-45 Range 15
no stat change in the data
Improved weaponry for tanks. Attack speed + 10% Damage +20 in tank mode Move speed +0.3 Energy regeneration +0.2
  • +0.5 energy regen
  • +20 dmg (Ranged)
  • attack speed ×1.1
  • move speed +0.3
Increases move speed by 0,08.
  • move speed +0.08
Increases move speed by 0,04.
  • move speed +0.04 per stack (up to 2)
Increases move speed by 0,08.
  • move speed +0.08
Whipping Thurstup to 50 stacks
Why were you so naughty this year? 52 679 civilians died, and there is still undeads everywhere in the AO. Whipping incoming.
  • +50 dmg (Melee)
The Winch SX7 is the most accurate shotgun of the Regular Army. Damage +30% Range +1 Mono target
no stat change in the data

Statuses · 110

States with no side: a stance, a mode, a marker the script reads.

EffectWhat it doesLastsFromCured by
Attack speed +10%
  • attack speed ×1.1
10 s
Increases attack and movement speed.
  • attack speed ×1.3
  • move speed +0.15
30 s
  • move speed at least 20
0.3 s
Arc Cellup to 3 stacks
Energy regeneration
  • +50 energy over 10 s
10 s
Ares Chargehiddenup to 16 stacks
  • move speed +0.07 per stack (up to 16)
8 s
  • Ares Charge on the target: move speed +0.07 per stack (up to 16) for 8 s
  • removes Ares Charge
8 s
+5 armor (lost on death)
  • armor +5
166.65 min
+50 energy max (lost on death)
  • +50 energy
166.65 min
Big Jumphidden
  • suppressattack
  • suppresscollision
  • uncommandable
  • +150 life over 30 s
  • +25.5 energy over 30 s
30 s
The heah of the Fuel Discharge reduces the armor and slows for 10s. Move speed -25% and armor -2.
  • armor -2
  • move speed ×0.75
10 s
Charger Chargehiddenup to 16 stacks
  • move speed +0.09 per stack (up to 16)
5 s
  • Ares Charge on the target: move speed +0.07 per stack (up to 16) for 8 s
  • removes Ares Charge
5 s
  • +10 life regen
  • invulnerable
  • move speed +10
  • nodraw
  • passive
  • suppresscollision
  • uncommandable
  • undetectable
  • unradarable
  • unselectable
  • unstoppable
  • untargetable
  • uncommandable
1.2 s
Improves attack speed, damage, and range.
  • +30% dmg (Ranged)
  • attack speed ×1.3
  • weapon range +4
30 s
  • +0.4 life regen
  • +60 life
  • move speed +0.15
C
  • Concentration on units within 18: +25% dmg (Ranged) for 1.02 s
15 s
You have been bited by an Eel. Move speed -30%
  • move speed ×0.7
2.5 s
Energy being drained
  • -25 energy regen
10 s
Receiving energy.
  • +25 energy regen
  • -250 energy over 10 s
10 s
+2 armor + 50 health +1 health/s +1 energy/s
  • +1 energy regen
  • +1 life regen
  • +50 life
  • armor +2
166.65 min
+0.2 move speed + 50 health +1 armor +1 health/s
  • +1 life regen
  • +50 life
  • armor +1
  • move speed +0.2
166.65 min
Armor +5 +0.2 move speed + 50 health +1 health/s
  • +1 life regen
  • +50 life
  • armor +5
  • move speed +0.2
166.65 min
+0.1 move speed + 25 health +1 energy/s
  • +1 energy regen
  • +25 life
  • move speed +0.1
166.65 min
+0.1 move speed + 25 health +1 health/s
  • +1 life regen
  • +25 life
  • move speed +0.1
166.65 min
  • suppressattack
  • suppresscollision
  • uncommandable
E1
  • 15% chance to dodge ranged hits
  • +65.22 life over 30 s
30 s
  • +0 life regen
  • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
45 s
  • uncommandable
3.2 s
Greatly inceases weapon damage for a short time.
  • +30% dmg (Ranged)
  • weapon range +2
15 s
Greatly inceases weapon damage for a short time.
  • +30% dmg (Ranged)
  • weapon range +2
10 s
Frustrationup to 10 stacks
  • unradarable
  • move speed +0.1
  • move speed +0.2
  • move speed +0.3
  • move speed +0.4
You are exposed to the acid of an horror. Move speed -30%
  • move speed ×0.7
0.5 s
  • suppressattack
  • suppresscollision
  • uncommandable
Increases attack and movement speed.
  • attack speed ×1.4
  • move speed +0.2
35 s
  • +250 life over 20 s
  • +42.5 energy over 20 s
20 s
Improves attack speed, damage, and range.
  • +45% dmg (Ranged)
  • attack speed ×1.35
  • weapon range +6
35 s
Adds life, movement speed, and minimizes movement loss.
  • +170 life
  • move speed +0.15
  • move speed at least 2.9
35 s
  • +3 life regen
  • attack speed ×1.35
35 s
This unit has been hit by an incendiary round and is temporarily slowed.
  • move speed ×0.8
0.45 s
  • 240 dmg every 0.1s
  • 240 dmg to units within 5
5 s
Jump Injuryup to 10 stacks
Minor Slows the move speed by 25%.
  • move speed ×0.75
30 s
  • 100 dmg
  • move speed at least 10
  • uncommandable
0.2 s
  • 200 dmg
  • move speed at least 11
  • uncommandable
0.2 s
  • 300 dmg
  • move speed at least 13
  • uncommandable
0.2 s
  • 400 dmg
  • move speed at least 14
  • uncommandable
0.2 s
Snared by a kinetic wave.
  • move speed ×0.6
6 s
Snared by a kinetic wave.
  • move speed ×0.6
3 s
Stunned by a kinetic wave.
  • stun
  • uncommandable
3 s
Stunned by a kinetic wave.
  • stun
  • uncommandable
1.5 s
L
Landedhidden
no stat change in the data
This unit has been designated - it is visible and has reduced armor.
  • armor -5
  • shares sight with allies
45 s
  • suppressattack
  • suppresscollision
  • uncommandable
  • detects hidden units within 15
This unit can see invisible units.
  • detects hidden units within 15
You have killed an UT Army soldier and are subjetc to Martial Sanctions for 60s. Attack speed -50%, regeneration health -0.5, energy -10, shield -10
  • -0.5 life regen
  • -10 energy regen
  • -10 shields regen
  • attack speed ×0.01
  • move speed -0.2
1 min
MA
  • Medical Aura 1 on units within 12: +1 life regen, move speed +0.02 for 1.02 s
MA
  • Medical Aura 2 on units within 14: +1.8 life regen, move speed +0.04 for 1.02 s
MA
  • Medical Aura 3 on units within 16: +0.7 life regen, move speed +0.06 for 1.02 s
  • MG Burst Upgrade Pause on the target: attack speed ×0.01 for 1.05 s
  • move speed +1.1
3 s
This unit has been stunned by a monomolecuar wire.
  • uncommandable
2 s
This unit has been stunned by a monomolecuar wire.
  • uncommandable
3 s
  • radar range 55
4.5 min
  • radar range 80
166.65 min
  • Nanobots Effect on units within 16: +1 life regen for 1.1 s
Napalmhiddenup to 2 stacks
This unit is taking damage over time.
  • 24 dmg over 6 s
6 s
  • Opportuned Shot Bonus on the target: attack speed ×2 for 1.2 s
Adds life, movement speed, and minimizes movement loss.
  • +100 life
  • move speed +0.1
  • move speed at least 2.7
30 s
+1.5 health/s
  • +1.5 life regen
You are in the are of effect of a Plasma Grenade. Move speed -8%, damage over time
  • armor -1
  • move speed ×0.92
  • shield armor -1
0.5 s
  • armor -1
  • move speed ×0.92
  • shield armor -1
0.5 s
This unit is protected with a plasma shield.
  • +400 shields
  • armor +5
  • shield armor +5
7 s
  • +10% dmg (Ranged)
  • 80% chance to take 35% less splash/spell damage
  • move speed ×0.55
Improves attack speed by 8%, damage by 13% and range by 1 but reduces movement speed.
  • +13% dmg (Ranged)
  • 80% chance to take 35% less splash/spell damage
  • attack speed ×1.08
  • move speed ×0.55
  • weapon range +1
  • move speed ×10
  • move speed ×0.5
2 s
R
Retreathidden
  • Retreat on units within 18: move speed +0.1 for 1.02 s
10 s
  • 1 dmg every 1.5s
  • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
  • 1 dmg every 0.4s
  • Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s
The visibility of this unit is affected by a Seaweed on its head.
  • move speed ×0.8
12 s
The visibility of this unit is affected by a Seaweed on its head.
  • move speed ×0.75
14 s
The visibility of this unit is affected by a Seaweed on its head.
  • move speed ×0.7
16 s
The visibility of this unit is affected by a Seaweed on its head.
  • move speed ×0.65
18 s
  • +35 life over 10 s
10 s
S1
  • +1 life regen
  • +55 life
  • armor +5
S2
  • +110 life
  • +2 life regen
  • armor +10
S3
  • +165 life
  • +3 life regen
  • armor +15
S4
  • +220 life
  • +4 life regen
  • armor +20
  • uncommandable
4 s
  • uncommandable
2 s
Sprintup to 16 stacks
  • move speed +0.07 per stack (up to 16)
SB
Stand Byhidden
no stat change in the data
  • +2.5 life regen
  • attack speed ×1.25
30 s
  • uncommandable
1 s
  • uncommandable
0.5 s
Time Stopup to 3 stacks
You are modified to a time-stop. Time-scale 70%
no stat change in the data
no stat change in the data
  • move speed ×0.8
10 s
  • stun
10 s
VA
  • Vision Aura on units within 18: sight +1 for 1.02 s
Perform immediate/remedial action (hotkey Z + A) to unjam.
no stat change in the data
WK
Whiz Kidhidden
  • +0 shields
  • +0 shields regen
  • +30% dmg (Spell)