The 334 effects the map puts on units and the site names anywhere: the ailments a hero can catch, the debuffs hits leave, the buffs skills and items give, the states the script reads. What each does is read from the map's behaviour data; the ailments' odds from the trigger that rolls them. Names link to the card that applies or cures the effect.
Ailments · 11
Wounds and infections the map rolls on a hero who takes a hit. A medic cures them.
| Effect | What it does | Lasts | How you catch it | Cured by |
|---|---|---|---|---|
Moderate
Large reduction in fighting capabilities. |
| 2.5 min ± 25 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one. | |
Moderate
Large reduction in maneuver capabilities. |
| 2.5 min ± 25 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one. | |
Moderate
Loss of 30-40% of blood volume. Moderate loss of movement, attack speed and damage, and damage over time. |
| 3 min ± 30 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one. | |
Severe
Loss of over 40% of blood volume. Severe loss of movement, attack speed and damage, and damage over time. Immediate medical attention required to prevent death. |
| 4 min ± 40 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 6 for this one. | |
Moderate
An unidentified foreign organism has been detected in the bloodstream. Consuming large amounts of energy. |
| 2 min ± 20 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 6 for this one, never on a heroic unit. | |
Severe
Bitten by one of the infected. Causes minor damage and loss of movement. Can cause sudden death if not treated. |
| 6 min ± 1 min | An undead's own attack on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one. A hero who dies with it rises as a Risen. | |
Minor
Light bleeding that causes a small hindering in attack and movement speed and damage over time. |
| 35 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 4 for this one. | |
Poison
Necrotic venom causes death of living cells in the infected area and severe systematic reactions. Deals severe damage over time. |
| 2.83 min | A bite of the Tarantula, the Arachnid Mother or the Crab, or a Swollen's burst, passes a 1 in 10 roll, then one of the two venoms. | |
Poison
A neurotoxic poison causes interference with the nervous system. Severely reduces movement and attack speed. |
| 2.42 min | A bite of the Tarantula, the Arachnid Mother or the Crab, or a Swollen's burst, passes a 1 in 10 roll, then one of the two venoms. | |
Severe
Infected with a mutated parasite. Will worsen exponentially over time. Immediate medical attention required to prevent death. |
| 2 min | An undead's own attack on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 6 for this one. | |
Moderate
Causes a severe loss in vision and disorientation. |
| 1.75 min ± 17.5 s | Any hit of 15 or more damage on a biological hero without a plasma shield passes a 1 in 10 roll, then 1 in 5 for this one. |
Debuffs · 84
What hostile hits and your own weapons put on their targets.
| Effect | What it does | Lasts | From | Cured by |
|---|---|---|---|---|
| 1.02 s | – | – | |
The target is bleeding. |
| 10 s | – | – |
The target is bleeding. | no stat change in the data | 1 s | – | – |
| – | – | ||
| 0.4 s | – | ||
Corrosionup to 20 stacks |
| 10 s | – | |
Cougher Mucousup to 3 stacks This unit has been splashed by a cougher. |
| 8 s | – | – |
Living units have decreased movement speed while on creep. |
| – | – | – |
Cryo Rounds freeze the target and hinder movement.
Reduces target movement speed by 15%. |
| 2 s | – | |
Severe
The driving assistant of this vehicle has been damaged. -50% acceleration, -25% move speed. |
| – | – | |
Moderate
The shielding of this vehicle has been damaged. -1 armor, -20% hitpoints. |
| – | – | |
Severe
The shielding of this vehicle has been damaged. -2 armor, -40% hitpoints. |
| – | – | |
Damaged Shielding IIIhidden Critical
The shielding of this vehicle has been damaged. -3 armor, -60% hitpoints. |
| – | – | |
Moderate
The weaponry of this vehicle has been damaged. -25% damage, -25% attack speed. |
| – | – | |
Severe
The weaponry of this vehicle has been damaged. -40% damage, -40% attack speed. |
| – | – | |
Critical
The weaponry of this vehicle has been damaged. -55% damage, -55% attack speed. |
| – | – | |
Critical
The sensors of this vehicle have been destroyed. -5 vision range, -4 range. |
| – | – | |
Disruptor rounds crack the target's outer armor, allowing successive attacks to penetrate deeper.
Reduces the target's armor by 8, attack speed and damage by 35%. |
| 2 s | – | |
| 5 s | – | ||
Recently hit by an EMP Discharge, the capacities of your suit are highly reduced and you are unable to cloak for a short duration. |
| 15 s | – | – |
| 45 s | – | – | |
| 11 s | – | – | |
You have too many magazines readied and are encumbered. Drop magazines to return to normal.
Slowed by 15% |
| – | – | – |
| 5.1 s | – | ||
| 5.1 s | – | – | |
Moderate
The engine of this vehicle has been damaged. Time scale +5%. | no stat change in the data | – | – | |
Severe
The engine of this vehicle has been damaged. Time scale +10%, range -1. |
| – | – | |
Critical
The engine of this vehicle has been damaged. Time scale +15%, range -2. |
| – | – | |
Foot hitup to 5 stacks The target is bleeding. |
| 10 s | – | – |
Getting Closer...up to 4 stacks Your Head feels like it may explode... |
| 5 s | – | – |
Caused by an untreated parasitic infection. Immobilizes the afflicted. Treatable, but uncurable. |
| 22 s | – | – |
The target is bleeding. |
| 1 s | – | – |
| – | – | – | |
Stunned by an IEM Rocket |
| 1.5 s | – | |
Stunned by an IEM Rocket |
| 2 s | – | |
Stunned by an IEM Rocket |
| 3 s | – | |
Stunned by an IEM Rocket |
| 5 s | – | |
Stunned by an IEM Rocket |
| 0.75 s | – | |
Stunned by an IEM Rocket |
| 1 s | – | |
Stunned by an IEM Rocket |
| 1.5 s | – | |
Stunned by an IEM Rocket |
| 2.5 s | – | |
Stunned by a shotgun |
| 0.4 s | – | – |
This LN is combat active.
Prevents dismissing for 180 seconds. | no stat change in the data | 3 min | – | – |
This hero has taken too much damage and is temporarily Incapacitated. |
| 10 s | – | – |
Incendiary Rounds burn the targets upon impact.
Deals 90 damage per second. Lasts 3 seconds. |
| 3 s | – | |
You are disabled by a licker.
Attack speed -50%, damage -30% |
| 7 s | – | – |
This unit is a Local National Soldier and suffers from poor training, discipline and equipment.
Decreases damage by ?%, health by ?% and energy by ?%. Has an additional penalty of ?% damage against Heroic units. Cannot use class abilities unless trained. |
| – | – | – |
| 5.1 s | – | – | |
Stunned by a shotgun |
| 0.2 s | – | – |
Looks like a Specimen is introducing in your mind.
The specimen will get a complete mind control if the stack reaches 20. | no stat change in the data | 1 min | – | |
You are in the area of effect of the psychic skills of a Specimen.
You will get fully mind controlled if you don't go away. | no stat change in the data | 2 s | – | – |
This unit is taking damage over time. |
| 6 s | – | |
This unit is taking damage over time. |
| 6.5 s | – | |
This unit is taking damage over time. |
| 7 s | – | |
This unit is taking damage over time. |
| 7.5 s | – | |
Poison
Necrotic venom causes death of living cells in the infected area and severe systematic reactions. Deals severe damage over time. |
| 1.58 min | – | |
Poison
Necrotic venom causes death of living cells in the infected area and severe systematic reactions. Deals severe damage over time. |
| 2.17 min | – | |
Poison
A neurotoxic poison causes interference with the nervous system. Severely reduces movement and attack speed. |
| 1.33 min | – | |
Poison
A neurotoxic poison causes interference with the nervous system. Severely reduces movement and attack speed. |
| 1.83 min | – | |
Move Speed -0,12
Attack Speed -30%
Weapon Range -1 |
| – | – | – |
Moderate
This vehicle has an oil leak. -20% move speed.
If not repaired, the vehicle will become out of oil. |
| 3 min | – | |
Open Woundsup to 5 stacks The target is bleeding. |
| 10 s | – | – |
Critical
This vehicle has an oil leak. -50% move speed. |
| – | – | |
You have too many magazines readied and are encumbered. Drop magazines to return to normal.
You can't move |
| – | – | – |
Plasma Burnup to 3 stacks |
| 10 s | – | |
Plasma Rounds Burnup to 10 stacks |
| 4 s | – | – |
| 1.1 s | – | – | |
Moderate
The power generator of this vehicle has been damaged. Energy lost over time. |
| – | – | |
Severe
The power generator of this vehicle has been damaged. Energy lost over time. |
| – | – | |
Critical
The power generator of this vehicle has been damaged. Energy lost over time. |
| – | – | |
Pulse Rounds Burnup to 10 stacks |
| 2 s | – | – |
You carry a heavy vehicle component and are encumbered.
Slowed by 30% |
| – | – | – |
This unit is taking damage over time. |
| 25 s | – | |
You are in the area of a smoke grenade.
Slowed by 50% |
| 0.6 s | – | – |
This unit has been splashed by a Spitter, causing a reduction in movement speed and damage over time. |
| 12 s | – | |
Moderate
The sensors of this vehicle have been damaged. -3 vision range, -2 range. |
| – | – | |
Severe
The structural integrity of this vehicle is compromised.-4 armor, -1.5 hitpoints/s.
If not repaired, the structural integrity of this vehicle will become critical. |
| 2 min | – | |
Critical
The structural integrity of this vehicle is compromised.-10 armor, -4 hitpoints/s. |
| – | – | |
You have too many magazines readied and are encumbered. Drop magazines to return to normal.
Slowed by 50%, can't jump |
| – | – | – |
| no stat change in the data | 2 min | – | – | |
Move Speed -0,10
Attack Speed -23%
Weapon Range -1 |
| – | – | – |
Your weapons have been temporarily disabled. | no stat change in the data | 8 s | – | – |
| no stat change in the data | – | – | – | |
| no stat change in the data | – | – | – |
Buffs · 129
What skills, commands and items put on you and your allies.
| Effect | What it does | Lasts | From | Cured by |
|---|---|---|---|---|
Reserved to the officers, the AA-12 is a better version than the AA-11. It brings increased attack speed and damage, a larger mag and a better burst capactiy.
Increases attack speed by 10%
Damage by 25
Mag size up to 50
Burst Fire attack speed up to 300% |
| – | – | – |
An additional core for the Robot.
+20% increased attack speed
+1 drone
Does not stack. |
| – | – | – |
A small module that includes in the weapons system to improve aiming.
+20% bonus damage, 15% increased attack speed
Does not stack. |
| – | – | – |
A small module that includes in the weapons system to improve aiming.
+20% bonus damage, 15% increased attack speed
Does not stack. |
| – | – | – |
A small module that includes in the weapons system to improve aiming.
+20% bonus damage, 15% increased attack speed
Does not stack. |
| – | – | – |
A small module that includes in the weapons system to improve aiming.
+20% bonus damage, 15% increased attack speed
Does not stack. |
| – | – | – |
A small module that includes in the weapons system to improve aiming.
+20% bonus damage, 15% increased attack speed
Does not stack. |
| – | – | – |
+100 Armor
+10 Movement speed |
| – | – | – |
Damage 150%
Attack Speed 150% |
| 3 s | – | – |
+18% damage |
| – | – | – |
The Artic is a high-power rifle designed to penetrate light and heavy armor.
Damage +50%
Movespeed -5% |
| – | – | – |
This unit is absorbing damage dealt to it. | no stat change in the data | – | – | – |
| – | – | – | |
This unit is in the presence of a born leader.
Boosts damage by 8%. |
| 1.02 s | – | – |
This unit is invisible for a short duration. |
| 5 s | – | – |
This unit is invisible for a short duration. |
| 6 s | – | – |
This unit is invisible for a short duration. |
| 7 s | – | – |
This unit is invisible for a short duration. |
| 8 s | – | – |
Improved AI module for the City Guard..
Drone damage +15
Drones +2
Does not stack. | no stat change in the data | – | – | – |
+10% damage, and +40% damage versus armored. |
| – | – | – |
Improved dual miniguns, for Combat Walkers.
Damage incresed
Area of damage increased
Burst mode greatly improved
Move speed -0,05 |
| – | – | – |
Improved dual miniguns, for Combat Walkers.
Damage increased
Area of damage increased
Move speed +0,05
Burst mode greatly improved |
| – | – | – |
| 5 s | – | – | |
| 5 s | – | – | |
+30 damage versus Robotic units. | no stat change in the data | – | – | – |
Energetic Armor - RA facility technology. |
| 15 s | – | – |
| 5 s | – | ||
| 5 s | – | – | |
| – | – | – | |
Life regeneration increased. |
| 1.1 s | – | – |
| no stat change in the data | 2 s | – | – | |
A light, simple, accurate assault rifle.
Attack speed 0.275
Damage 45-51
Range 15
Move speed +0.04. |
| – | – | – |
The Improved Designated Marksman Rifle is an updated version of the current DMR. It offers improved recoil and stability for an increased rate of fire.
Increases attack speed by 18%. |
| – | – | – |
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon.
Adds 1 bonus range and stuns the target for 0,4s (armored and massive are immune). Does not stack. |
| – | – | – |
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon.
Adds 1 bonus range and stuns the target for 0,4s (armored and massive are immune). Does not stack. |
| – | – | |
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 15% for 1.5 second. Does not stack.
Massive are immune. |
| – | – | – |
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 15% for 1 second (massive are immune).
Does not stack. |
| – | – | – |
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 15% for 1.5 second. Does not stack.
Massive are immune. |
| – | – | |
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 15% for 1 second (massive are immune).
Does not stack. |
| – | – | |
A small device that attaches to your weapon to improve the range you can reach.
Adds 2.5 bonus range and 1.5 bonus sight. Does not stack. |
| – | – | – |
A small device that attaches to your weapon to improve the range you can reach.
Adds 2.5 bonus range and 1.5 bonus sight. Does not stack. |
| – | – | |
This unit is in the presence of a skilled instructor.
Adds 6% attack speed, .03ms, and improves reload/unjam time by 15%. |
| 1.02 s | – | – |
The Improved Plasma Rifle refines the plasma induction system, causing a faster reaction and ultimately a faster rate of fire.
Increases attack speed by 35%. |
| – | – | – |
The Improved Plasma Rifle - X3 is an adapted version of the IPR for guerilla situations, when to shot staticly is not possible.
Damage +40%
Move speed +0.05
Size of a mag set to 100 rounds. |
| – | – | – |
The Improved Service Shotgun is a modified, semi-automatic shotgun for the Regular Army.
Attack speed by 30%. |
| – | – | – |
Increased speed, at the cost of more fuel. |
| – | – | |
| no stat change in the data | 5 s | – | – | |
| – | – | – | |
| – | – | – | |
| – | – | – | |
| – | – | – | |
Further experimentations have led to the creation of the KW-27P. This last version, named The Liquifier by the soldiers testing it during the preliminary tests, is lighter and generates more plasma than the KW-25A.
Increase attack speed by 10%, move speed by 0,05.
Active skill : releases a powerfull plasma surge. |
| – | – | – |
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time. |
| 1.02 s | – | – |
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time. |
| 1.02 s | – | – |
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time. |
| 1.02 s | – | – |
This unit is being led by a Platoon Leader, increasing damage, movespeed, and reload time. |
| 1.02 s | – | – |
| – | – | – | |
Linked to the suits of the soldiers, and to the vehicles, improves aiming.
+8% bonus damage, 4% increased attack speed |
| 1.1 s | – | – |
Linked to the suits of the soldiers, and to the vehicles, improves aiming.
+12% bonus damage, 8% increased attack speed |
| 1.1 s | – | – |
Linked to the suits of the soldiers, and to the vehicles, improves aiming.
+16% bonus damage, 12% increased attack speed |
| 1.1 s | – | – |
Move Speed +0,08
Attack Speed +18%
Health Regeneration +0,2/s
Weapon Range +1 |
| – | – | – |
Offers incredible fire rate at the cost of movement speed.
Attack speed+30%
Damage +15%
Lengthens burst
Reduces movespeed by 8% |
| – | – | – |
The M241 Medium Machine Gun was fielded in 2041 to replace the aging M240L. It has greater damage and range than a SAW but adds 8lbs of additional weight.
Increases damage by 25% and range by 2, but reduces movement speed by 4%. |
| – | – | – |
The M41 SAW is a superior variant to the standard issue SAW. It has the same stopping power and similar structure, however the components are made of Arcadium, a lighter, tougher material than the regular plastic and metal components, making the weapon lighter and increasing the fire rate.
Increases attack speed by 10%, movement by 0.08, and improves the burst rate. |
| – | – | – |
The M5 MAR, or Multipurpose Assault Rifle, is an assault rifle with an underslung grenade launcher capable of launching a variety of grenade types.
Allow to launches a 40mm grenade at the target point, dealing 600 damage.
Attack speed 0.3
Damage 47-57
Range 17
Move speed -0.02
Explosives hurt allies.
To gain additional grenades charges, recharge it with 40mm grenades. |
| – | – | – |
Increases range by 1 and attack speed by 20%. |
| – | – | – |
The M92 Torrent is a high-power rifle designed to penetrate light armor.
Damage +30%
Magazine size 50
Movespeed -5%. |
| – | – | – |
Blocks 99% of damage. |
| 0.6 s | – | |
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon.
Adds 1 bonus range and stuns the target for 0,2s (armored and massive are immune). Does not stack. |
| – | – | – |
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon.
Adds 1 bonus range and stuns the target for 0,2s (armored and massive are immune). Does not stack. |
| – | – | |
Improved minigun, for Alligators.
Damage +20%. |
| – | – | – |
| – | – | – | |
Very light, with a fast attack speed, the MP75R has been designed for soldiers requiring mobility.
Attack speed 0.125
Damage 20-26
Range 10
Move speed +0.075. |
| – | – | – |
This undead has mutated and his armor is increased.
Armor +2 |
| – | – | – |
This undead has mutated and his armor is increased.
Armor +5 |
| – | – | – |
This undead has mutated and his attack speed is increased.
Attack speed +50% |
| – | – | – |
This undead has mutated and his attack speed is increased.
Attack speed +120% |
| – | – | – |
This undead has mutated and his damage is increased.
Damage +40% |
| – | – | – |
This undead has mutated and his damage is increased.
Damage +100% |
| – | – | – |
This undead has mutated and his health is increased.
Hitpoints +5% | no stat change in the data | – | – | – |
This undead has mutated and his health is increased.
Hitpoints +12% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +4% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +10% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +18% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +28% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +40% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +54% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +70% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +88% | no stat change in the data | – | – | – |
This undead has mutated and his global speed is increased.
Time Scale +108% | no stat change in the data | – | – | – |
This undead has mutated and his move speed is increased.
Move speed +0.4 |
| – | – | – |
This undead has mutated and his move speed is increased.
Move speed +1 |
| – | – | – |
This undead has mutated and his range is increased.
Range +1.5 | no stat change in the data | – | – | – |
This undead has mutated and his range is increased.
Range +4 | no stat change in the data | – | – | – |
This undead has mutated and his regeneration is increased.
Regeneration +20 HP /s |
| – | – | – |
This undead has mutated and his regeneration is increased.
Regeneration +50 HP /s |
| – | – | – |
| – | – | – | |
| – | – | – | |
| – | – | – | |
| – | – | – | |
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 10% for 1 second (armored and massive are immune). Does not stack. |
| – | – | – |
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 10% for 1 second (massive are immune).
Does not stack. |
| – | – | – |
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 10% for 1 second (armored and massive are immune). Does not stack. |
| – | – | |
A small module for auto rifles to reduce the recoil, improving the power of the auto rifle.
Adds 1 bonus range and slows the target by 10% for 1 second (massive are immune).
Does not stack. |
| – | – | |
A small device that attaches to your weapon to improve the range you can reach.
Adds 2 bonus range and 1 bonus sight. Does not stack. |
| – | – | – |
A small device that attaches to your weapon to improve the range you can reach.
Adds 2 bonus range and 1 bonus sight. Does not stack. |
| – | – | |
| – | – | – | |
The Special Operations Forces Assault Rifle (SOF - AR) was developed in the 2050s to accomodate the rapid fielding advancement of SOF gear. The SOF-AR is modular and accurate.
Attack speed 0.3
Damage 58-68
Range 18
Reload time -15%
Critical chance +7.5% (-3 dice sides).
Move speed -0.05. |
| – | – | – |
The SPAS 18 is the last created shotgun for the Regular Army.
Damage +10%
Attack speed +20%
Range+2 (small aoe)
Move speed +0.05. |
| – | – | – |
| – | – | – | |
| – | – | – | |
+2500 HP |
| 2 s | – | – |
+5 armor
+0.25 Movement Speed |
| 2 s | – | – |
+10 Armor
+0.1 Movement Speed |
| 2 s | – | – |
+5 Armor |
| 2 s | – | – |
+25 Life Regeneration |
| 2 s | – | – |
The Steyr AUG offers a good compromise between firepower and mobility.
Attack speed 0.25
Damage 36-42
Range 14
Move speed + 0.06. |
| – | – | – |
Move Speed +0,06
Attack Speed +15%
Health Regeneration +0,5/s
Weapon Range +1 |
| – | – | – |
Strong Togetherup to 4 stacks |
| 1.1 s | – | – |
A light, simple, accurate assault rifle.
Attack speed 0.27
Damage 60-70
Range 17
Move speed -0.04. |
| – | – | – |
Move speed +20
Sight +10
Radar 30
Attack speed 200%
Ranged damage + 100
Weapon range +10
Health +200
Life regeneration +100
Shields regeneration +100
Energy regeneration +100 |
| – | – | – |
Improved twin autocannons, for Predators.
Damage +15%,
Range +1. |
| – | – | – |
The US MCR (United States Marine Corps Rifle) is the standard issue USMC weapon. It has almost no recoil, allowing a far greater rate of fire.
Attack speed 0.18
Damage 39-45
Range 15 | no stat change in the data | – | – | – |
Improved weaponry for tanks.
Attack speed + 10%
Damage +20 in tank mode
Move speed +0.3
Energy regeneration +0.2 |
| – | – | – |
Increases move speed by 0,08. |
| – | – | – |
Weight Reduction (vehicle)up to 2 stacks Increases move speed by 0,04. |
| – | – | – |
Increases move speed by 0,08. |
| – | – | – |
Whipping Thurstup to 50 stacks Why were you so naughty this year? 52 679 civilians died, and there is still undeads everywhere in the AO.
Whipping incoming. |
| – | – | – |
The Winch SX7 is the most accurate shotgun of the Regular Army.
Damage +30%
Range +1
Mono target | no stat change in the data | – | – | – |
Statuses · 110
States with no side: a stance, a mode, a marker the script reads.
| Effect | What it does | Lasts | From | Cured by |
|---|---|---|---|---|
Attack speed +10% |
| 10 s | – | |
Increases attack and movement speed. |
| 30 s | – | |
ArachnathidClawshidden |
| 0.3 s | – | |
Arc Cellup to 3 stacks Energy regeneration |
| 10 s | – | |
| 8 s | – | ||
Ares Charge Dieoffhidden |
| 8 s | – | |
+5 armor (lost on death) |
| 166.65 min | – | |
+50 energy max (lost on death) |
| 166.65 min | – | |
Big Jumphidden |
| – | ||
| 30 s | – | ||
The heah of the Fuel Discharge reduces the armor and slows for 10s.
Move speed -25% and armor -2. |
| 10 s | – | – |
| 5 s | – | ||
Charger Charge Dieoffhidden |
| 5 s | – | |
| – | – | ||
| 1.2 s | – | ||
Improves attack speed, damage, and range. |
| 30 s | – | |
Combat Fitnesshidden |
| – | – | |
Concentrationhidden |
| 15 s | – | |
You have been bited by an Eel.
Move speed -30% |
| 2.5 s | – | |
Energy being drained |
| 10 s | – | |
Receiving energy. |
| 10 s | – | |
+2 armor
+ 50 health
+1 health/s
+1 energy/s |
| 166.65 min | – | |
+0.2 move speed
+ 50 health
+1 armor
+1 health/s |
| 166.65 min | – | |
Armor +5
+0.2 move speed
+ 50 health
+1 health/s |
| 166.65 min | – | |
+0.1 move speed
+ 25 health
+1 energy/s |
| 166.65 min | – | |
+0.1 move speed
+ 25 health
+1 health/s |
| 166.65 min | – | |
Enhanced Jumphidden |
| – | ||
Evasion 15hidden |
| – | – | |
| 30 s | – | ||
| – | – | ||
| 45 s | – | ||
| 3.2 s | – | ||
Greatly inceases weapon damage for a short time. |
| 15 s | – | |
Greatly inceases weapon damage for a short time. |
| 10 s | – | |
Frustrationup to 10 stacks |
| – | – | |
Heavy Weaponry 1hidden |
| – | – | |
Heavy Weaponry 2hidden |
| – | – | |
Heavy Weaponry 3hidden |
| – | – | |
Heavy Weaponry 4hidden |
| – | – | |
You are exposed to the acid of an horror.
Move speed -30% |
| 0.5 s | – | |
Hydraulic Jumphidden |
| – | ||
Increases attack and movement speed. |
| 35 s | – | |
| 20 s | – | ||
Improves attack speed, damage, and range. |
| 35 s | – | |
Adds life, movement speed, and minimizes movement loss. |
| 35 s | – | |
| 35 s | – | ||
This unit has been hit by an incendiary round and is temporarily slowed. |
| 0.45 s | – | |
| 5 s | – | ||
Jump Injuryup to 10 stacks Minor
Slows the move speed by 25%. |
| 30 s | – | |
Kinetic Wave Disable 1hidden |
| 0.2 s | – | |
Kinetic Wave Disable 2hidden |
| 0.2 s | – | |
Kinetic Wave Disable 3hidden |
| 0.2 s | – | |
Kinetic Wave Disable 4hidden |
| 0.2 s | – | |
Snared by a kinetic wave. |
| 6 s | – | |
Snared by a kinetic wave. |
| 3 s | – | |
Stunned by a kinetic wave. |
| 3 s | – | |
Stunned by a kinetic wave. |
| 1.5 s | – | |
Landedhidden | no stat change in the data | – | – | |
This unit has been designated - it is visible and has reduced armor. |
| 45 s | – | |
Lift Bootshidden |
| – | ||
Light Filterhidden |
| – | – | |
Light Filterhidden This unit can see invisible units. |
| – |
| – |
You have killed an UT Army soldier and are subjetc to Martial Sanctions for 60s.
Attack speed -50%, regeneration health -0.5, energy -10, shield -10 |
| 1 min | – | – |
Medical Aura 1hidden |
| – | – | |
Medical Aura 2hidden |
| – | – | |
Medical Aura 3hidden |
| – | – | |
MG Burst Upgradehidden |
| – | – | |
Minerva Chargehidden |
| 3 s | – | |
This unit has been stunned by a monomolecuar wire. |
| 2 s | – | |
This unit has been stunned by a monomolecuar wire. |
| 3 s | – | |
| 4.5 min | – | ||
| 166.65 min | – | ||
Nanobot Releasehidden |
| – |
| – |
This unit is taking damage over time. |
| 6 s | – | |
Opportuned Shothidden |
| – | – | |
Adds life, movement speed, and minimizes movement loss. |
| 30 s | – | |
+1.5 health/s |
| – | – | |
You are in the are of effect of a Plasma Grenade.
Move speed -8%, damage over time |
| 0.5 s | – | |
Plasma Grenade Launcherhidden |
| 0.5 s | – | |
This unit is protected with a plasma shield. |
| 7 s | – | |
| – | – | ||
Improves attack speed by 8%, damage by 13% and range by 1 but reduces movement speed. |
| – | – | |
| – | |||
| 2 s | – | ||
Retreathidden |
| 10 s | – | |
Rifle Butthidden |
| – | – | |
| – | – | ||
The visibility of this unit is affected by a Seaweed on its head. |
| 12 s | – | |
The visibility of this unit is affected by a Seaweed on its head. |
| 14 s | – | |
The visibility of this unit is affected by a Seaweed on its head. |
| 16 s | – | |
The visibility of this unit is affected by a Seaweed on its head. |
| 18 s | – | |
| 10 s | – | ||
Shielding 1hidden |
| – | – | |
Shielding 2hidden |
| – | – | |
Shielding 3hidden |
| – | – | |
Shielding 4hidden |
| – | – | |
| 4 s | – | ||
| 2 s | – | ||
Sprintup to 16 stacks |
| – | ||
Stand Byhidden | no stat change in the data | – | – | |
| 30 s | – | ||
| 1 s | – | ||
| 0.5 s | – | ||
Time Stopup to 3 stacks You are modified to a time-stop.
Time-scale 70% | no stat change in the data | – | – | – |
TrainingPointshidden | no stat change in the data | – | – | |
| 10 s | – | ||
| 10 s | – | ||
Vision Aurahidden |
| – | – | |
Perform immediate/remedial action (hotkey Z + A) to unjam. | no stat change in the data | – | – | |
Whiz Kidhidden |
| – | – |