Armament
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|---|
| Minigun | standard issue | 35 | 19 | 0.13 | 269 | +0–10 roll · ignores 1 armor · -20 vs Heroic · splash: 100% within 1, 50% within 2.5 (25° cone) |
| weapon buff | +20% dmg (Ranged) | |||||
Equipment · 8
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| 1/1 | +20% dmg (Ranged), attack speed ×1.15 | Mechanical classes | not with Aim Assist Equippedvehicle equipped | |
| everyone | ||||
| 23 classes | ||||
| 1/1 | weapon range +1 | Mechanical classes | No Recoil Suppressors Equippedvehicle | |
| +1 shields regen, +100 shields | Mechanical classes | not with Shield Generator equipped | ||
| 1/1 | weapon range +1 | Mechanical classes | No Recoil Suppressors Equippednor Improvedvehicle | |
| +1 shields regen, +200 shields, armor +5 | Mechanical classes | |||
| move speed +0.04 per stack (up to 2) | Mechanical classes |
Consumables & deployables · 5
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| 4/10 | everyone | |||
| 5/5 | ||||
| 1/3 | everyone | |||
| 1/2 | Mechanical classes | |||
| 2/3 | Mechanical classes |