MOS /

Rifleman

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
AssaultRiflestandard issue39150.3130+0–6 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone)
HK42item45150.275164move speed +0.04 · 7 classes · +0–6 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −50% vs Heroic · splash: 30% within 4 (15° cone)
M5 MARitem47170.3157move speed -0.05 · 7 classes · +0–10 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −50% vs Heroic · splash: 30% within 4 (15° cone)
MP75Ritem20100.125160move speed +0.07 · 8 classes · +0–6 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone)
SOF-ARitem58180.3193move speed -0.05 · 7 classes · +0–10 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −50% vs Heroic · splash: 30% within 4 (15° cone)
Steyr AUGitem37140.25148move speed +0.06 · 7 classes · +0–6 roll · ignores 0.7 armor · −20% vs Armored · −20% vs Mechanical · −50% vs Heroic · splash: 30% within 4 (15° cone)
Styner BR-2item60170.27222move speed -0.07 · 7 classes · +0–10 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone)
US MCRitem39150.182177 classes · +0–6 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone)

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields, armor +520 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
OPA+1 shields regen, +35 shields, armor +6, move speed +0.0520 classesnot with Special Ops Kevlar equipped
SPCS+140 shields, +2 shields regen, armor +10, move speed -0.1, shield armor +220 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 10

ItemChargesEffectWho can use itConflicts
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.15Biological classesnot with Aim Assist Equipped equipped
AP Rounds+18% dmg (Ranged)17 classes
DU Rounds+10% dmg (Ranged)17 classes
EMI Modulemove speed ×0.4everyone
EMI Rounds23 classes
Flashlight1/1detects hidden units within 19Biological classesnot with Flashlight Equipped equipped
Improved Scope1/1sight +1.5, weapon range +2.514 classesScopes
Kinetic Integrator20 classes
Lift BootsBiological classes
Scope1/1sight +1, weapon range +214 classesScopes2

Consumables & deployables · 18

ItemChargesEffectWho can use itConflicts
40mm Grenade Item5/10Biological classes
Ammo Case4/10everyone
ClaymoreBiological classes
Energy Cell2/3Biological classes
Energy Cell Packed5/5
Explosive ChargeBiological classes
First Aid Kit3/5Biological classes
Flare GunBiological classes
Frag GrenadeBiological classes
Ground FlareBiological classes
Incendiary GrenadeBiological classes
Magazines1/3everyone
MGL20 classes
MRLBiological classes
Muscle Relaxant1/1Biological classes
Quik Clot2/3Biological classes
Smoke GrenadeBiological classes
Sushis1/1Biological classes