MOS /

Reaper

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
PlasmaRiflestandard issue43180.3143+0–7 roll · ignores 1 armor · −50% vs Heroic · splash: 25% within 1, 15% within 2.2
IPRweapon buffattack speed ×1.35 · Ghost, Reaper
IPR - X3weapon buff+40% dmg (Ranged) · move speed +0.05 · Ghost, Reaper

Equipment · 7

ItemChargesEffectWho can use itConflicts
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.15Biological classesnot with Aim Assist Equipped equipped
EMI Modulemove speed ×0.4everyone
Flashlight1/1detects hidden units within 19Biological classesnot with Flashlight Equipped equipped
Improved Scope1/1sight +1.5, weapon range +2.514 classesScopes
Kinetic Integrator20 classes
Lift BootsBiological classes
Scope1/1sight +1, weapon range +214 classesScopes2

Consumables & deployables · 18

ItemChargesEffectWho can use itConflicts
40mm Grenade Item5/10Biological classes
Ammo Case4/10everyone
ClaymoreBiological classes
Energy Cell2/3Biological classes
Energy Cell Packed5/5
Explosive ChargeBiological classes
First Aid Kit3/5Biological classes
Flare GunBiological classes
Frag GrenadeBiological classes
Ground FlareBiological classes
Incendiary GrenadeBiological classes
Magazines1/3everyone
MGL20 classes
MRLBiological classes
Muscle Relaxant1/1Biological classes
Quik Clot2/3Biological classes
Smoke GrenadeBiological classes
Sushis1/1Biological classes