Entities /

Ammo Case

Item effects

consumable charges 4/10

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Chapter 3 - Citius, Altius, Fortius spawns it
Chapter 3 - Love spawns it
Destroyed City End chained from another triggerspawns it
Item Spawn 1 every 6:20
at 0:30 game time
spawns it
Item Spawn Competitive every 1:00spawns it
-cache chat "-cache"mentions it
Command -si dialog button clickedmentions it
DNH Enter LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Drop Item inventory changesmentions it
Enter MEDEVAC Site via gf_CountItemTypeunit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Gift via gf_GiftCreateItemsunit enters Gift1
unit enters Gift2
unit enters Gift3
mentions it
Find Gift - Alligator via gf_GiftCreateItemsa behavior changesmentions it
Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Game Start via gf_IniLNsmentions it
Grave Digger Collect Sample Loop every 0:01mentions it
Item Combining via gf_StackItemsinventory changesmentions it
Mag readied inventory changesmentions it
Mayor House unit enters Mayors Housementions it
P Deliver Samples to the Phantom via gf_CountItemTypeunit enters LZ Predator
unit enters LZ Wolverine
unit enters LZ Nightstalker
unit enters LZ Lions
unit enters LZ Eagles
mentions it
Place BDS inventory changesmentions it
Place Sensor inventory changesmentions it
Plague Vector End mentions it
Prologue - Place Sentry Gun inventory changesmentions it
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Reload Mk79 Sentry Gun inventory changesmentions it
Reload Sentry Gun inventory changesmentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
StackItemFullInventory Stack Dummy is used
Stack Dummy Alligator is used
mentions it
TCP Final Out mentions it
Thresher Maw mentions it