UAR Undead Assault Reborn Field reference · EU
MOS / Alligator LK19
MOS LK19 · Combat Helicopter

Alligator LK19

Skills · 4 trees

HE Rocket

Fires HE rocket at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level. Level 1 : 1250 dmg, 150 energy Level 2 : 2500 dmg, 120 energy Level 3 : 3750 dmg, 105 energy Level 4 : 5000 dmg, 90 energy Can damage allies in the area of effect.

Napalm Rocket

Fires Napalm rockets at the target point, dealing high damage in an area, then burning the ground for 15s. The Napalm of these rockets is mainly used to reach higher temperatures during the explosion, increasing the damage. Improves cast time, range, cooldown and cost with each level. Level 1 : 2000 dmg, 270 energy, 30dmg/s Level 2 : 4000 dmg, 240 energy, 70dmg/s Level 3 : 7500 dmg, 210 energy, 110dmg/s Level 4 : 10000 dmg, 190 energy, 150dmg/s Can damage allies in the area of effect.

EMI Plasma Rocket

Fires an IEM Plasma rockets at the target point, dealing damage in a large area. Double damage versus mechanical targets. Improves cast time, range, cooldown and cost with each level. Level 1 : 100 dmg, 290 energy, area 6, cd 2 min Level 2 : 200 dmg, 270 energy, area 8, cd 4 min Level 3 : 350 dmg, 260 energy, area 11, cd 6 min Level 4 : 800 dmg, 250 energy, area 14, cd 10 min Can damage allies in the area of effect.

Equipment 5 lv

The Alligator LK19 has 5 levels of equipement. Levels are cumulated. Level 1 : Floodlights Level 2 : Improved Generator (+2 energy /s) Level 3 : Jets x3 (move speed x3) Level 4 : ISR Level 5 : Move speed +0.5, Health +50, Energy +50, +1 weapon range.

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
Minigunstandard issue35190.13269
Minigun Raptorweapon buff+20% dmg (Ranged) · move speed ×0.7

Equipment · 5

ItemChargesEffectWho can use itConflicts
Casualtymove speed ×0.8everyone
EMI Modulemove speed ×0.4everyone
Minor Shield Generator+1 shields regen, +100 shields, move speed ×0.76 classesnot with Shield Generator equipped
Shield Generator+1 shields regen, +200 shields, move speed ×0.76 classes
Weight Reduction (vehicle)move speed +0.039, move speed ×0.76 classes

Consumables & deployables · 43

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist (vehicle)1/1+20% dmg (Ranged), attack speed ×1.15, move speed ×0.76 classesnot with Aim Assist Equippedvehicle equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Frag Grenadeeveryone
Ground Flareeveryone
Improved Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippedvehicle
Incendiary Grenadeeveryone
KECeveryone
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippednor Improvedvehicle
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

StackDummy - Alligator
Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Drop Magazine

Drops magazines into your inventory.

HE Rocket Single Launch

Fires HE rockets at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level. Level 1 : 1100 dmg, 150 energy Level 2 : 2400 dmg, 120 energy Level 3 : 3700 dmg, 105 energy Level 4 : 5000 dmg, 90 energy Can damage allies in the area of effect.

Switch Rockets Mode
Nuclear Rocket

Fires a Nuclear Rocket at the target point, dealing high damage in a large area. Following the explosion, the area will irradiate any biological entity for 60s. 50000 dmg

Jet Floodlights Binoculars
Land

Land on the ground. Every close undeads may attack you.

Lift

Lift then allow to fly freely again.

Orbital Satellite Reconnaissance

Reveals a large area for your team. Lasts 20 seconds.

ISR (dummy)
Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.