Fires HE rocket at the target point, dealing damage in an area. Deals reduced damage to armored/massive.
Improves cast time, range, cooldown and cost with each level.
Level 1 : 1250 dmg, 150 energy
Level 2 : 2500 dmg, 120 energy
Level 3 : 3750 dmg, 105 energy
Level 4 : 5000 dmg, 90 energy
Can damage allies in the area of effect.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
150
120
105
90
Cooldown
55 s
45 s
20 s per charge
15 s per charge
Charges
–
–
2 fires 2
4 fires 4
Cast
1.2 s
1.05 s
0.9 s
0.75 s
Range
70
70
70
70
Damage
1250
2500
2 × 1875 = 3750 total
4 × 1250 = 5000 total
Bonus
−250 vs Armored, Massive; −50% vs Mechanical
−500 vs Armored, Massive; −50% vs Mechanical
−375 vs Armored, Massive; −50% vs Mechanical
−250 vs Armored, Massive; −50% vs Mechanical
Splash full damage
3
3.6
4.2
5
Splash 75% damage
3.75
4.55
5.3
6.25
Splash 25% damage
4.5
5.5
6.4
7.5
Friendly fire: the area damage also hits allies.
Napalm Rocket4 lv
Fires Napalm rockets at the target point, dealing high damage in an area, then burning the ground for 15s.
The Napalm of these rockets is mainly used to reach higher temperatures during the explosion, increasing the damage.
Improves cast time, range, cooldown and cost with each level.
Level 1 : 2000 dmg, 270 energy, 30dmg/s
Level 2 : 4000 dmg, 240 energy, 70dmg/s
Level 3 : 7500 dmg, 210 energy, 110dmg/s
Level 4 : 10000 dmg, 190 energy, 150dmg/s
Can damage allies in the area of effect.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
270
250
210
190
Cooldown
2 min shared
2 min shared
2 min shared
2 min shared
Cast
1.2 s
1.05 s
0.9 s
0.75 s
Range
70
70
70
70
Damage
2 × 1000 = 2000 total
4 × 2000 = 8000 total
6 × 1250 = 7500 total
8 × 1250 = 10000 total
Bonus
−300 vs Armored, Massive; −50% vs Mechanical
−400 vs Armored, Massive; −50% vs Mechanical
−500 vs Armored, Massive; −50% vs Mechanical
−600 vs Armored, Massive; −50% vs Mechanical
Splash full damage
3
3.6
4.2
5
Splash 75% damage
3.75
4.55
5.3
6.25
Splash 25% damage
4.5
5.5
6.4
7.5
Over time
15 every 0.5 s for 15 s
35 every 0.5 s for 15 s
55 every 0.5 s for 15 s
75 every 0.5 s for 15 s
Friendly fire: the area damage also hits allies.
EMI Plasma Rocket4 lv
Fires an IEM Plasma rockets at the target point, dealing damage in a large area.
Double damage versus mechanical targets.
Improves cast time, range, cooldown and cost with each level.
Level 1 : 100 dmg, 290 energy, area 6, cd 2 min
Level 2 : 200 dmg, 270 energy, area 8, cd 4 min
Level 3 : 350 dmg, 260 energy, area 11, cd 6 min
Level 4 : 800 dmg, 250 energy, area 14, cd 10 min
Can damage allies in the area of effect.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
270
250
210
190
Cooldown
2 min shared
4 min shared
6 min shared
10 min shared
Cast
1.2 s
1.05 s
0.9 s
0.75 s
Range
70
70
70
70
Damage
100
200
350
800
Bonus
+200% vs Mechanical
+200% vs Mechanical
+200% vs Mechanical
+200% vs Mechanical
Splash full damage
6
8
11
14
Friendly fire: the area damage also hits allies.
Equipment5 lv
The Alligator LK19 has 5 levels of equipement.
Levels are cumulated.
Level 1 : Floodlights
Level 2 : Improved Generator (+2 energy /s)
Level 3 : Jets x3 (move speed x3)
Level 4 : ISR
Level 5 : Move speed +0.5, Health +50, Energy +50, +1 weapon range.
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Energy regen
–
+2
+2
+1
+1
Energy
–
–
–
–
+50
Life
–
–
–
–
+50
Move speed
–
–
–
–
+0.5
Weapon range
–
–
–
–
+2
Standard abilities · 13
Commands this class has by default, with their numbers from the map data.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
HE Rocket Single Launch
Fires HE rockets at the target point, dealing damage in an area. Deals reduced damage to armored/massive.
Improves cast time, range, cooldown and cost with each level.
Level 1 : 1100 dmg, 150 energy
Level 2 : 2400 dmg, 120 energy
Level 3 : 3700 dmg, 105 energy
Level 4 : 5000 dmg, 90 energy
Can damage allies in the area of effect.
Energy
40
Cooldown
15 s per charge
Charges
4
Cast
0.25 s
Range
70
Damage
1250
Bonus
−300 vs Armored, Massive; −50% vs Mechanical
Splash full damage
2.5
Splash 75% damage
3.25
Splash 25% damage
4
Friendly fire: the area damage also hits allies. Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Switch Rockets Mode
Switch the rockets system to Single launch.
1000 damage per rocket
The Alligator will launch rockets one by one, allowing to target different areas.
Nuclear Rocket
Fires a Nuclear Rocket at the target point, dealing high damage in a large area.
Following the explosion, the area will irradiate any biological entity for 60s.
50000 dmg
Energy
300
Cooldown
60 min
Cast
15 s
Range
70
Damage
50000
Splash full damage
10
Splash 80% damage
12
Splash 50% damage
14
Splash 25% damage
16
Over time
250 every 0.5 s for 1 min biological only
Friendly fire: the area damage also hits allies. Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Jet
Activates the Jets, greatly improving the move speed but consuming a lot of fuel.
+100% move speed
Energy
75
Cooldown
1 min shared
Energy regen
-4
Move speed
×2
Floodlights
Switch the Floodlights off, stop draining energy over time.
Energy
20
Cooldown
30 s shared
Energy regen
-1
Sight
detects hidden units within 22
Binoculars
Reveals the target area for 8 seconds.
Detects invisible units.
Energy
10
Cooldown
20 s shared
Range
70
Reveals
radius 12 for 8 s detects hidden units
Land
Land on the ground.
Every close undeads may attack you.
Reveals a large area for your team.
Lasts 20 seconds.
Energy
45
Cooldown
1.33 min shared
Range
70
Reveals
radius 18 for 20 s detects hidden units
ISR (dummy)
ISR, or Intelligence, Surveillance, Reconnaissance, is a broad term for assets used to enhance battlefield awareness.
Passive : Pings enemy PMCs periodically.
Active : Reveals the terrain of the whole AO.
Reveals
the whole map
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.