MOS /

Alligator LK19

Skills · 4 trees

HE Rocket 4 lv

Fires HE rocket at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level. Level 1 : 1250 dmg, 150 energy Level 2 : 2500 dmg, 120 energy Level 3 : 3750 dmg, 105 energy Level 4 : 5000 dmg, 90 energy Can damage allies in the area of effect.

Lv 1Lv 2Lv 3Lv 4
Energy 150 120 105 90
Cooldown 55 s 45 s 20 s per charge15 s per charge
Charges 2 fires 24 fires 4
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 70 70 70 70
Damage 1250 2500 2 × 1875 = 3750 total4 × 1250 = 5000 total
Bonus −250 vs Armored, Massive; −50% vs Mechanical −500 vs Armored, Massive; −50% vs Mechanical −375 vs Armored, Massive; −50% vs Mechanical −250 vs Armored, Massive; −50% vs Mechanical
Splash full damage3 3.6 4.2 5
Splash 75% damage3.75 4.55 5.3 6.25
Splash 25% damage4.5 5.5 6.4 7.5

Friendly fire: the area damage also hits allies.

Napalm Rocket 4 lv

Fires Napalm rockets at the target point, dealing high damage in an area, then burning the ground for 15s. The Napalm of these rockets is mainly used to reach higher temperatures during the explosion, increasing the damage. Improves cast time, range, cooldown and cost with each level. Level 1 : 2000 dmg, 270 energy, 30dmg/s Level 2 : 4000 dmg, 240 energy, 70dmg/s Level 3 : 7500 dmg, 210 energy, 110dmg/s Level 4 : 10000 dmg, 190 energy, 150dmg/s Can damage allies in the area of effect.

Lv 1Lv 2Lv 3Lv 4
Energy 270 250 210 190
Cooldown 2 min shared2 min shared2 min shared2 min shared
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 70 70 70 70
Damage 2 × 1000 = 2000 total4 × 2000 = 8000 total6 × 1250 = 7500 total8 × 1250 = 10000 total
Bonus −300 vs Armored, Massive; −50% vs Mechanical −400 vs Armored, Massive; −50% vs Mechanical −500 vs Armored, Massive; −50% vs Mechanical −600 vs Armored, Massive; −50% vs Mechanical
Splash full damage3 3.6 4.2 5
Splash 75% damage3.75 4.55 5.3 6.25
Splash 25% damage4.5 5.5 6.4 7.5
Over time 15 every 0.5 s for 15 s 35 every 0.5 s for 15 s 55 every 0.5 s for 15 s 75 every 0.5 s for 15 s

Friendly fire: the area damage also hits allies.

EMI Plasma Rocket 4 lv

Fires an IEM Plasma rockets at the target point, dealing damage in a large area. Double damage versus mechanical targets. Improves cast time, range, cooldown and cost with each level. Level 1 : 100 dmg, 290 energy, area 6, cd 2 min Level 2 : 200 dmg, 270 energy, area 8, cd 4 min Level 3 : 350 dmg, 260 energy, area 11, cd 6 min Level 4 : 800 dmg, 250 energy, area 14, cd 10 min Can damage allies in the area of effect.

Lv 1Lv 2Lv 3Lv 4
Energy 270 250 210 190
Cooldown 2 min shared4 min shared6 min shared10 min shared
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 70 70 70 70
Damage 100 200 350 800
Bonus +200% vs Mechanical +200% vs Mechanical +200% vs Mechanical +200% vs Mechanical
Splash full damage6 8 11 14

Friendly fire: the area damage also hits allies.

Equipment 5 lv

The Alligator LK19 has 5 levels of equipement. Levels are cumulated. Level 1 : Floodlights Level 2 : Improved Generator (+2 energy /s) Level 3 : Jets x3 (move speed x3) Level 4 : ISR Level 5 : Move speed +0.5, Health +50, Energy +50, +1 weapon range.

Lv 1Lv 2Lv 3Lv 4Lv 5
Energy regen +2 +2 +1 +1
Energy +50
Life +50
Move speed +0.5
Weapon range +2

Standard abilities · 13

Commands this class has by default, with their numbers from the map data.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

HE Rocket Single Launch

Fires HE rockets at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level. Level 1 : 1100 dmg, 150 energy Level 2 : 2400 dmg, 120 energy Level 3 : 3700 dmg, 105 energy Level 4 : 5000 dmg, 90 energy Can damage allies in the area of effect.

Energy 40
Cooldown 15 s per charge
Charges 4
Cast 0.25 s
Range 70
Damage 1250
Bonus −300 vs Armored, Massive; −50% vs Mechanical
Splash full damage2.5
Splash 75% damage3.25
Splash 25% damage4

Friendly fire: the area damage also hits allies. Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Switch Rockets Mode

Switch the rockets system to Single launch. 1000 damage per rocket The Alligator will launch rockets one by one, allowing to target different areas.

Nuclear Rocket

Fires a Nuclear Rocket at the target point, dealing high damage in a large area. Following the explosion, the area will irradiate any biological entity for 60s. 50000 dmg

Energy 300
Cooldown 60 min
Cast 15 s
Range 70
Damage 50000
Splash full damage10
Splash 80% damage12
Splash 50% damage14
Splash 25% damage16
Over time 250 every 0.5 s for 1 min biological only

Friendly fire: the area damage also hits allies. Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Jet

Activates the Jets, greatly improving the move speed but consuming a lot of fuel. +100% move speed

Energy 75
Cooldown 1 min shared
Energy regen -4
Move speed ×2

Floodlights

Switch the Floodlights off, stop draining energy over time.

Energy 20
Cooldown 30 s shared
Energy regen -1
Sight
  • detects hidden units within 22

Binoculars

Reveals the target area for 8 seconds. Detects invisible units.

Energy 10
Cooldown 20 s shared
Range 70
Reveals radius 12 for 8 s detects hidden units

Land

Land on the ground. Every close undeads may attack you.

Removes Jets

Lift

Lift then allow to fly freely again.

Removes Landed

Orbital Satellite Reconnaissance

Reveals a large area for your team. Lasts 20 seconds.

Energy 45
Cooldown 1.33 min shared
Range 70
Reveals radius 18 for 20 s detects hidden units

ISR (dummy)

ISR, or Intelligence, Surveillance, Reconnaissance, is a broad term for assets used to enhance battlefield awareness. Passive : Pings enemy PMCs periodically. Active : Reveals the terrain of the whole AO.

Reveals the whole map

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.