MOS /

FP-500 Combat Walker

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
DualMinigunsstandard issue70220.13538+0–12 roll · ignores 1 armor · -20 vs Heroic · splash: 60% within 2, 40% within 3.5 (25° cone)
Dual Miniguns Hellfireitem77220.13592move speed -0.05 · +0–10 roll · ignores 1 armor · +10 vs Armored · +10 vs Massive · -20 vs Heroic · splash: 100% within 1, 66% within 5 (25° cone), 33% within 3 (25° cone)
Dual Miniguns Laseritem80220.125640move speed +0.05 · +0–10 roll · ignores 1 armor · +10 vs Armored · +10 vs Massive · -20 vs Heroic · splash: 100% within 1, 66% within 5 (25° cone), 33% within 3 (25° cone)

Equipment · 9

ItemChargesEffectWho can use itConflicts
Aim Assist (vehicle)1/1+20% dmg (Ranged), attack speed ×1.15Mechanical classesnot with Aim Assist Equippedvehicle equipped
EMI Moduleeveryone
EMI Rounds23 classes
Improved Recoil Suppressor (vehicle)1/1weapon range +1Mechanical classesNo Recoil Suppressors Equippedvehicle
Minor Shield Generator (vehicle)+1 shields regen, +100 shieldsMechanical classesnot with Shield Generator equipped
Recoil Suppressor (vehicle)1/1weapon range +1Mechanical classesNo Recoil Suppressors Equippednor Improvedvehicle
Recon Drone Moduledetects hidden units within 19, sight +1Mechanical classes
Shield Generator (vehicle)+1 shields regen, +200 shields, armor +5Mechanical classes
Weight Reduction (vehicle)move speed +0.04 per stack (up to 2)Mechanical classes

Consumables & deployables · 6

ItemChargesEffectWho can use itConflicts
Ammo Case4/10everyone
Energy Cell Packed5/5
Magazines1/3everyone
Nanites w13z1/2Mechanical classes
Power Cell2/3Mechanical classes
SAM Site PackedMechanical classes