Item effects
consumable charges 1/3
Lineage
Inherits from ITEM (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Command -dropmags | chat "-dropmags" | spawns it |
| Drop Magazine | Drop Magazine is used | spawns it |
| Hero Death | a unit dies | spawns it |
| Item Spawn 1 | every 6:20 at 0:30 game time | spawns it |
| Player Leaves Game | player left | spawns it |
| -cache | chat "-cache" | mentions it |
Admins - Buttons Click via gf_ReviveUAREffects | dialog button clicked | mentions it |
| Destroyed City End | chained from another trigger | mentions it |
| DNH Enter LZ | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
Engineers - Ini City Guard via gf_SpawnItem | a Combat Engineer is picked | mentions it |
Enter MEDEVAC Site via gf_CountItemType | unit enters LZ Predator unit enters LZ Wolverine | mentions it |
Find Gift via gf_GiftCreateItems | unit enters Gift1 unit enters Gift2 unit enters Gift3 | mentions it |
Find Gift - Alligator via gf_GiftCreateItems | a behavior changes | mentions it |
Find Weapons Cache via gf_WeaponCachesCreateItems | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItems | a behavior changes | mentions it |
Game Start via gf_IniLNs | mentions it | |
| Grave Digger Collect Sample Loop | every 0:01 | mentions it |
Item Combining via gf_StackItems | inventory changes | mentions it |
Item Spawn 2 via gf_SpawnItem | every 6:10 at 0:05 game time | mentions it |
Item Spawn Competitive via gf_SpawnItem | every 1:00 | mentions it |
| Mag readied | inventory changes | mentions it |
| Mayor House | unit enters Mayors House | mentions it |
P Deliver Samples to the Phantom via gf_CountItemType | unit enters LZ Predator unit enters LZ Wolverine unit enters LZ Nightstalker unit enters LZ Lions unit enters LZ Eagles | mentions it |
Phoenix Dies via gf_ReviveUAREffects | a behavior changes | mentions it |
| Place BDS | inventory changes | mentions it |
| Place Sensor | inventory changes | mentions it |
| Plague Vector End | mentions it | |
| Prologue - Place Sentry Gun | inventory changes | mentions it |
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItems | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItems | a behavior changes | mentions it |
| Reload Mk79 Sentry Gun | inventory changes | mentions it |
| Reload Sentry Gun | inventory changes | mentions it |
Revive Bio Units via gf_ReviveUAREffects | an effect is used | mentions it |
Revive Vehicles via gf_ReviveUAREffects | an effect is used | mentions it |
Scraps Spawn via gf_SpawnItem | every 1:40 | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |
| StackItemFullInventory | Stack Dummy is used Stack Dummy Alligator is used | mentions it |
Super Admins - Spawn Scraps via gf_AirDropItemLoc | chat "-scraps" | mentions it |
| TCP Final Out | mentions it | |
| Thresher Maw | mentions it | |
Use Medical Bot via gf_ReviveUAREffects | inventory changes | mentions it |
Use Wmk-72 RTo 3 via gf_ReviveUAREffects | inventory changes | mentions it |