Entities /

Magazines

Item effects

consumable charges 1/3

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Command -dropmags chat "-dropmags"spawns it
Drop Magazine Drop Magazine is usedspawns it
Hero Death a unit diesspawns it
Item Spawn 1 every 6:20
at 0:30 game time
spawns it
Player Leaves Game player leftspawns it
-cache chat "-cache"mentions it
Admins - Buttons Click via gf_ReviveUAREffectsdialog button clickedmentions it
Destroyed City End chained from another triggermentions it
DNH Enter LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Engineers - Ini City Guard via gf_SpawnItema Combat Engineer is pickedmentions it
Enter MEDEVAC Site via gf_CountItemTypeunit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Gift via gf_GiftCreateItemsunit enters Gift1
unit enters Gift2
unit enters Gift3
mentions it
Find Gift - Alligator via gf_GiftCreateItemsa behavior changesmentions it
Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Game Start via gf_IniLNsmentions it
Grave Digger Collect Sample Loop every 0:01mentions it
Item Combining via gf_StackItemsinventory changesmentions it
Item Spawn 2 via gf_SpawnItemevery 6:10
at 0:05 game time
mentions it
Item Spawn Competitive via gf_SpawnItemevery 1:00mentions it
Mag readied inventory changesmentions it
Mayor House unit enters Mayors Housementions it
P Deliver Samples to the Phantom via gf_CountItemTypeunit enters LZ Predator
unit enters LZ Wolverine
unit enters LZ Nightstalker
unit enters LZ Lions
unit enters LZ Eagles
mentions it
Phoenix Dies via gf_ReviveUAREffectsa behavior changesmentions it
Place BDS inventory changesmentions it
Place Sensor inventory changesmentions it
Plague Vector End mentions it
Prologue - Place Sentry Gun inventory changesmentions it
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Reload Mk79 Sentry Gun inventory changesmentions it
Reload Sentry Gun inventory changesmentions it
Revive Bio Units via gf_ReviveUAREffectsan effect is usedmentions it
Revive Vehicles via gf_ReviveUAREffectsan effect is usedmentions it
Scraps Spawn via gf_SpawnItemevery 1:40mentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
StackItemFullInventory Stack Dummy is used
Stack Dummy Alligator is used
mentions it
Super Admins - Spawn Scraps via gf_AirDropItemLocchat "-scraps"mentions it
TCP Final Out mentions it
Thresher Maw mentions it
Use Medical Bot via gf_ReviveUAREffectsinventory changesmentions it
Use Wmk-72 RTo 3 via gf_ReviveUAREffectsinventory changesmentions it