MOS /

Phoenix Medic

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
Shotgun2standard issue13510.51.3104+0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone)
ISS-7weapon buffattack speed ×1.3 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT
SPAS 18item14812.51.04142move speed +0.05 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT · +0–22 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 50% within 1 (90° cone)
Winch SX7item17511.51.3135Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT · +0–25 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 60% within 4 (15° cone)

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields, armor +520 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
OPA+1 shields regen, +35 shields, armor +6, move speed +0.0520 classesnot with Special Ops Kevlar equipped
SPCS+140 shields, +2 shields regen, armor +10, move speed -0.1, shield armor +220 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 11

ItemChargesEffectWho can use itConflicts
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.15Biological classesnot with Aim Assist Equipped equipped
AP Rounds+18% dmg (Ranged)17 classes
Combat Medic Shield w37+1.1 energy regen, +20 life, armor +1, radar range 10CombatMedic, Phoenix Medic
DU Rounds+10% dmg (Ranged)17 classes
EMI Modulemove speed ×0.4everyone
EMI Rounds23 classes
Flashlight1/1detects hidden units within 19Biological classesnot with Flashlight Equipped equipped
Improved Magnetic Stabilizer1/1weapon range +1Assault Engineer, Combat Engineer, Phoenix Medic, SFAATMagnetic Stabilizers
Kinetic Integrator20 classes
Lift BootsBiological classes
Magnetic Stabilizer1/1weapon range +1Assault Engineer, Combat Engineer, Phoenix Medic, SFAATMagnetic Stabilizers2

Consumables & deployables · 18

ItemChargesEffectWho can use itConflicts
40mm Grenade Item5/10Biological classes
Ammo Case4/10everyone
ClaymoreBiological classes
Energy Cell2/3Biological classes
Energy Cell Packed5/5
Explosive ChargeBiological classes
First Aid Kit3/5Biological classes
Flare GunBiological classes
Frag GrenadeBiological classes
Ground FlareBiological classes
Incendiary GrenadeBiological classes
Magazines1/3everyone
MGL20 classes
MRLBiological classes
Muscle Relaxant1/1Biological classes
Quik Clot2/3Biological classes
Smoke GrenadeBiological classes
Sushis1/1Biological classes