Armament
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|
| Shotgun2 | standard issue | 135 | 10.5 | 1.3 | 104 | +0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone) |
ISS-7 | weapon buff | | attack speed ×1.3 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT |
SPAS 18 | item | 148 | 12.5 | 1.04 | 142 | move speed +0.05 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT · +0–22 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 50% within 1 (90° cone) |
Winch SX7 | item | 175 | 11.5 | 1.3 | 135 | Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT · +0–25 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 60% within 4 (15° cone) |
Armor · 3
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Kevlar Body Armor | | +1 shields regen, +50 shields, armor +5 | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped |
OPA | | +1 shields regen, +35 shields, armor +6, move speed +0.05 | 20 classes | not with Special Ops Kevlar equipped |
SPCS | | +140 shields, +2 shields regen, armor +10, move speed -0.1, shield armor +2 | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped |
Equipment · 11
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Aim Assist | 1/1 | +20% dmg (Ranged), attack speed ×1.15 | Biological classes | not with Aim Assist Equipped equipped |
AP Rounds | | +18% dmg (Ranged) | 17 classes | |
Combat Medic Shield w37 | | +1.1 energy regen, +20 life, armor +1, radar range 10 | CombatMedic, Phoenix Medic | |
DU Rounds | | +10% dmg (Ranged) | 17 classes | |
EMI Module | | move speed ×0.4 | everyone | |
EMI Rounds | | | 23 classes | |
Flashlight | 1/1 | detects hidden units within 19 | Biological classes | not with Flashlight Equipped equipped |
Improved Magnetic Stabilizer | 1/1 | weapon range +1 | Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | Magnetic Stabilizers |
Kinetic Integrator | | | 20 classes | |
Lift Boots | | | Biological classes | |
Magnetic Stabilizer | 1/1 | weapon range +1 | Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | Magnetic Stabilizers2 |
Consumables & deployables · 18