UAR Undead Assault Reborn Field reference · EU
MOS / FP-500 Combat Walker
MOS FP-500 · Combat Walker

FP-500 Combat Walker

Skills · 5 trees

Chassis 4 lv

The UT Army has built a strong and robust chassis for the FP-500. Each level Improves the duration and the move speed bonus of Turbo, adds 50 HP and 4 armor. Level 1 : Turbo Level 2 : Self Diagnosis System (+3 PV / s) Level 3 : Jam Immunity Level 4 : Reloads 20% faster unlocks engine overheating (attack speed boost)

Rockets

Fires 2 thermo-guided rockets to the target. 45s cooldown. Improving the launching system, each level increases the move speed of the Walker by 0.1, thanks to a weight reduction. Level 1 : 1200 dmg, 150 energy Level 2 : 1600 dmg, 130 energy Level 3 : 2200 dmg, 115 energy Level 4 : 2600 dmg, 90 energy Must target an unit. Can damage allies in the area of effect.

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases base damage by 2.5, and improves critical shot per level. Level 1 : 8% chance to do 2x damage Level 2 : 10% chance to do 3x damage Level 3 : 12% chance to do 4x damage Level 4 : 14% chance to do 5x damage

Main Weaponry 4 lv

Studies on the FP-500 integrated miniguns have allowed significative improvements. Each level increases the size of the mag by 50, the range of the miniguns by 1.5, and reduces the reload time by 2s. Level 1 : mag size 250, range +1.5, reload -2s Level 2 : mag size 300, range +3, reload -4s Level 3 : mag size 350, range +4.5, reload -6s Level 4 : mag size 400, range +6, reload -8s

EMI Rockets

Fires 2 thermo-guided EMI rockets to the target. 45s cooldown. Each level increases the stun duration and the area of effect. Level 1 : 175 energy, stun 1.5s Level 2 : 150 energy, stun 2s Level 3 : 130 energy, stun 3s Level 4 : 115 energy, stun 5s Must target an unit. Can damage allies in the area of effect.

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
DualMinigunsstandard issue70220.13538
Dual Miniguns Hellfireitem77220.13592move speed ×0.7
Dual Miniguns Laseritem80220.12667move speed ×0.7

Equipment · 6

ItemChargesEffectWho can use itConflicts
Casualtymove speed ×0.8everyone
EMI Modulemove speed ×0.4everyone
Minor Shield Generator+1 shields regen, +100 shields, move speed ×0.76 classesnot with Shield Generator equipped
Recon Drone Modulemove speed ×0.7FP-500 Combat Walker, APC, AMX S-880, AMX S-880 (sieged)
Shield Generator+1 shields regen, +200 shields, move speed ×0.76 classes
Weight Reduction (vehicle)move speed +0.039, move speed ×0.76 classes

Consumables & deployables · 43

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist (vehicle)1/1+20% dmg (Ranged), attack speed ×1.15, move speed ×0.76 classesnot with Aim Assist Equippedvehicle equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Frag Grenadeeveryone
Ground Flareeveryone
Improved Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippedvehicle
Incendiary Grenadeeveryone
KECeveryone
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippednor Improvedvehicle
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Drop Magazine

Drops magazines into your inventory.

Turbo

Greatly increases the move speed for a short duration. Level 1 : +25% for 3.5s Level 2 : +30% for 4s Level 3 : +35% for 4.5s Level 4 : +40% for 5s

Jam Immunity

The Combat Walker uses sensors to monitor the state of his weapons. As a result, he is able to prevent any jam or disfunction.

Engine Overheat

Fires on automatic increasing damage (x3), but restricts movement (50%). Drains energy during use. Lasts until the next reload, out of energy or 30 seconds maximum.

Rockets (free aim)
Cluster Rockets

Combat Walker 6th rank (unlock the 5 previous ranks of Combat Walker Pilot to get this one available) Fires a barrage of 6 rockets at the target area, dealing 900 damage per rocket and temporarily stunning the targets. Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Flare Gun

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Floodlights
Motion Sensor

Detects motion for 4.5 minutes.

Lift Switch Rockets Mode Motion Sensor Walker
Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.