Chassis 4 lv
The UT Army has built a strong and robust chassis for the FP-500.
Each level Improves the duration and the move speed bonus of Turbo, adds 50 HP and 4 armor.
Level 1 : Turbo
Level 2 : Self Diagnosis System (+3 PV / s)
Level 3 : Jam Immunity
Level 4 : Reloads 20% faster
unlocks engine overheating (attack speed boost)
Rockets
Fires 2 thermo-guided rockets to the target. 45s cooldown.
Improving the launching system, each level increases the move speed of the Walker by 0.1, thanks to a weight reduction.
Level 1 : 1200 dmg, 150 energy
Level 2 : 1600 dmg, 130 energy
Level 3 : 2200 dmg, 115 energy
Level 4 : 2600 dmg, 90 energy
Must target an unit.
Can damage allies in the area of effect.
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases base damage by 2.5, and improves critical shot per level.
Level 1 : 8% chance to do 2x damage
Level 2 : 10% chance to do 3x damage
Level 3 : 12% chance to do 4x damage
Level 4 : 14% chance to do 5x damage
Main Weaponry 4 lv
Studies on the FP-500 integrated miniguns have allowed significative improvements.
Each level increases the size of the mag by 50, the range of the miniguns by 1.5, and reduces the reload time by 2s.
Level 1 : mag size 250, range +1.5, reload -2s
Level 2 : mag size 300, range +3, reload -4s
Level 3 : mag size 350, range +4.5, reload -6s
Level 4 : mag size 400, range +6, reload -8s
EMI Rockets
Fires 2 thermo-guided EMI rockets to the target. 45s cooldown.
Each level increases the stun duration and the area of effect.
Level 1 : 175 energy, stun 1.5s
Level 2 : 150 energy, stun 2s
Level 3 : 130 energy, stun 3s
Level 4 : 115 energy, stun 5s
Must target an unit.
Can damage allies in the area of effect.
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Drop Magazine
Drops magazines into your inventory.
Turbo
Greatly increases the move speed for a short duration.
Level 1 : +25% for 3.5s
Level 2 : +30% for 4s
Level 3 : +35% for 4.5s
Level 4 : +40% for 5s
Jam Immunity
The Combat Walker uses sensors to monitor the state of his weapons. As a result, he is able to prevent any jam or disfunction.
Engine Overheat
Fires on automatic increasing damage (x3), but restricts movement (50%). Drains energy during use.
Lasts until the next reload, out of energy or 30 seconds maximum.
Rockets (free aim)
Cluster Rockets
Combat Walker 6th rank
(unlock the 5 previous ranks of Combat Walker Pilot to get this one available)
Fires a barrage of 6 rockets at the target area, dealing 900 damage per rocket and temporarily stunning the targets.
Beeing randomly guided, the cluster rockets can go outside the red indicator circle.
Explosions damage allies and items.
Flare Gun
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius.
Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.
Floodlights
Motion Sensor
Detects motion for 4.5 minutes.
Lift
Switch Rockets Mode Motion Sensor Walker
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.