Entities /

Kinetic Integrator

Item effects

equipment 20 classes

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Item Spawn 2 every 6:10
at 0:05 game time
spawns it
Item Spawn Competitive every 1:00spawns it
-cache chat "-cache"mentions it
Destroyed City End chained from another triggermentions it
Enter MEDEVAC Site unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Grave Digger Collect Sample Loop every 0:01mentions it
Mayor House unit enters Mayors Housementions it
Place BDS inventory changesmentions it
Place Sensor inventory changesmentions it
Plague Vector End mentions it
Prologue - Place Sentry Gun inventory changesmentions it
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
TCP Final Out mentions it
Thresher Maw mentions it