UAR Undead Assault Reborn Field reference · EU
MOS / Phoenix Medic
MOS

Phoenix Medic

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Veteran Medic

Veteran Medic provides various medical skills. Each level improves mechanical skills by 1. Level 1 : Medic Drone, Medical Aura Level 2 : Nano-Injection Level 3 : Stimulant, improved Medical Aura Level 4 : Improved Nano-Injection Level 5 : Improved Stimulant, improved Medical Aura

Augmentation 5 lv

Augmentation contains abilities that allow the Combat Medic to augment his squad's fighting capabilities as well as his own. Each level improves mechanical skills by 1. Each ability also has a 50% chance to apply to yourself. Level 1 : Anabolic Performance Enhancement Level 2 : Cognitive Enhancement Level 3 : Pain Killer Level 4 : Improves Anabolic Performance Enhancement Level 5 : Improves Cognitive Enhancement and Pain Killer

Phoenix Core 3 lv

Core abilities of the Phoenix Medic. Each level improves fitness skills by 1. Level 1 : Emergency Mode, Revive Level 2 : Improved Emergency Mode, Improved Revive Level 3 : Improved Emergency Mode, Improved Revive, Phoenix Birth

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
Shotgun2standard issue?10.51.3?
ISS-7weapon buffattack speed ×1.3 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT
SPAS 18item14812.51.04142move speed +0.0507 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT
Winch SX7item?11.51.3?Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields20 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
Power Armor MK IV+0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.050721 classes
SPCS+140 shields, +2 shields regen20 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 5

ItemChargesEffectWho can use itConflicts
AP Rounds+18% dmg (Ranged)17 classes
Casualtymove speed ×0.8everyone
DU Rounds+10% dmg (Ranged)17 classes
EMI Modulemove speed ×0.4everyone
OPA+1 shields regen, +35 shields, move speed +0.050720 classesnot with Special Ops Kevlar equipped

Consumables & deployables · 46

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.1521 classesnot with Aim Assist Equipped equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Combat Medic Shield w37+1.1015 energy regen, +20 lifeCombatMedic, Phoenix Medic
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Flashlight1/121 classesnot with Flashlight Equipped equipped
Frag Grenadeeveryone
Ground Flareeveryone
Improved Magnetic Stabilizer1/1Assault Engineer, Combat Engineer, Phoenix Medic, SFAATMagnetic Stabilizers
Incendiary Grenadeeveryone
KECeveryone
Kinetic Integrator20 classes
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Magnetic Stabilizer1/1Assault Engineer, Combat Engineer, Phoenix Medic, SFAATMagnetic Stabilizers2
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Perform Self-Aid

Heals 35 hp over 10 seconds, and heals minor lacerations.

Drop Magazine

Drops magazines into your inventory.

Nano-Injection Improved Nano-Injection
Cognitive Enhancement

Synthetic hormones and nutrients cause an anabolic reaction in the target, increasing their drive and focus. Increases damage by 30%, attack speed by 30%, and range by 4 for 30 seconds.

Pain Killer

Temporarily relieves pain in the target, extending their endurance. Increases life by 100, movement speed by .1, and minimizes movement loss for 30 seconds.

Anabolic Performance Enhancement

Synthetic hormones and nutrients cause an anabolic reaction in the target, increasing their drive and focus. Increases attack speed by 30% and movement speed by 0.15 for 30 seconds.

Improved Anabolic Performance Enhancement

Synthetic hormones and nutrients cause an anabolic reaction in the target, increasing their drive and focus. Increases attack speed by 40% and movement speed by 0.2 for 35 seconds.

Improved Cognitive Enhancement

Synthetic hormones and nutrients cause an anabolic reaction in the target, increasing their drive and focus. Increases damage by 45%, attack speed by 35%, and range by 6 for 35 seconds.

Improved Pain Killer

Temporarily relieves pain in the target, extending their endurance. Increases life by 170, movement speed by .15, and minimizes movement loss for 35 seconds.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

SITREP

Displays teammates who are sustaining ailments.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Revive

Revives a nearby dead soldier. Level 1 : 7s delay, 180 energy, 90s CD Level 2 : 6s delay, 120 energy, 80s CD Level 3 : 5s delay, 100 energy, 60s CD

Medical Drone

The Medical Drone is a robotic floating assistant made to assist the Phoenix Medic.

Stimulants

Increases attack speed by 25% and heals 2.5/s for 30 seconds.

Improved Stimulants

Increases attack speed by 30% and heals 3/s for 35 seconds.

Emergency mode