Entities /

MRL

Item effects

consumable Biological classes

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Chapter 3 - Love spawns it
P Ghost Convoy Dies a unit diesspawns it
P Ghost Convoy Leave unit enters Exit1
unit enters Exit2
unit enters Exit3
unit enters Exit4
spawns it
-cache chat "-cache"mentions it
Destroyed City End chained from another triggermentions it
DNH Enter LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Enter MEDEVAC Site unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Game Start via gf_IniLNsmentions it
Grave Digger Collect Sample Loop every 0:01mentions it
Mayor House unit enters Mayors Housementions it
Place BDS inventory changesmentions it
Place Sensor inventory changesmentions it
Plague Vector End mentions it
Prologue - Place Sentry Gun inventory changesmentions it
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Rocket Warning Items inventory changesmentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
TCP Final Out mentions it
Thresher Maw mentions it