Entities /

40mm Grenade Item

Item effects

consumable charges 5/10 Biological classes

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Item Spawn 1 every 6:20
at 0:30 game time
spawns it
Item Spawn 2 every 6:10
at 0:05 game time
spawns it
Item Spawn Competitive every 1:00spawns it
-cache chat "-cache"mentions it
Destroyed City End chained from another triggermentions it
DNH Enter LZ via gf_AirDropItemLocunit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Engineers - Ini City Guard via gf_SpawnItema Combat Engineer is pickedmentions it
Enter MEDEVAC Site unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Gift unit enters Gift1
unit enters Gift2
unit enters Gift3
mentions it
Find Gift - Alligator a behavior changesmentions it
Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Game Start via gf_IniLNsmentions it
Grave Digger Collect Sample Loop every 0:01mentions it
Item Combining via gf_StackItemsinventory changesmentions it
Mayor House unit enters Mayors Housementions it
Place BDS inventory changesmentions it
Place Sensor inventory changesmentions it
Plague Vector End mentions it
Prologue - Place Sentry Gun inventory changesmentions it
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Scraps Spawn via gf_SpawnItemevery 1:40mentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
StackItemFullInventory Stack Dummy is used
Stack Dummy Alligator is used
mentions it
Super Admins - Spawn Scraps via gf_AirDropItemLocchat "-scraps"mentions it
TCP Final Out mentions it
Thresher Maw mentions it