Entities /

Flashlight

Item effects

equipment charges 1/1 Biological classes
  • detects hidden units within 19
not with Flashlight Equipped equipped

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Game Start spawns it
Item Spawn 1 every 6:20
at 0:30 game time
spawns it
Item Spawn Competitive every 1:00spawns it
Unit Death with Flashlight Equipped a behavior changesspawns it
Command -si dialog button clickedmentions it
P Enter Phantom LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
PMC Periodic Spawn every 3:10mentions it
PMC+ - Periodic Reinforcements every 5:00mentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it