Item effects
equipment charges 1/1 Biological classes
- detects hidden units within 19
not with Flashlight Equipped equipped
Lineage
Inherits from ITEM (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Game Start | spawns it | |
| Item Spawn 1 | every 6:20 at 0:30 game time | spawns it |
| Item Spawn Competitive | every 1:00 | spawns it |
| Unit Death with Flashlight Equipped | a behavior changes | spawns it |
| Command -si | dialog button clicked | mentions it |
| P Enter Phantom LZ | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| PMC Periodic Spawn | every 3:10 | mentions it |
| PMC+ - Periodic Reinforcements | every 5:00 | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |