Entities /

MGL

Item effects

consumable 20 classes

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Item Spawn 1 every 6:20
at 0:30 game time
spawns it
Item Spawn 2 every 6:10
at 0:05 game time
spawns it
Item Spawn Competitive every 1:00spawns it
Drop Item inventory changesmentions it
Enter MEDEVAC Site via gf_CountItemTypeunit enters LZ Predator
unit enters LZ Wolverine
mentions it
Frag Level Up Learn Abilities Rifleman is usedmentions it
Item Combining via gf_StackItemsinventory changesmentions it
P Deliver Samples to the Phantom via gf_CountItemTypeunit enters LZ Predator
unit enters LZ Wolverine
unit enters LZ Nightstalker
unit enters LZ Lions
unit enters LZ Eagles
mentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
StackItemFullInventory Stack Dummy is used
Stack Dummy Alligator is used
mentions it