Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+2
+4
+6
+8
Mechanical
+2
+4
+6
+8
Dexterity
+2
+4
+6
+8
Move speed
–
–
+0.1
+0.1
Sets
–
Burst Fire: duration +1
Improved Burst Fire: duration +0.5
–
–
Frag Grenade4 lv
Throws a frag grenade at the target point.
Damage : 400, 650, 900, 1200
Energy Cost : 105, 95, 85, 70
Cooldown : 30s, 25s, 20s, 15s
Explosion damages allies and items.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
105
95
85
70
Cooldown
30 s
25 s
20 s
15 s
Cast
0.2 s
0.1 s
0.1 s
0.01 s
Range
12
12
12
12
Damage
400 +0–25
650 +0–50
900 +0–75
1200 +0–100
Bonus
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
Splash full damage
3
3
3
3
Marksmanship4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Lv 1
Lv 2
Lv 3
Lv 4
Dexterity
+4
+8
+12
+16
Weapon range
+1
+2
+3
+4
Rifleman Skills
Improves skill sets associated with the rifleman's role.
Level 1 : Learns smoke grenade.
Level 2 : Learns ground flare.
Level 3 : Improves smoke grenade.
Level 4 : Improves ground flare and replaces frag grenade with MGL.
Standard abilities · 16
Commands this class has by default, with their numbers from the map data.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Changes firemode between burst and semi-automatic.
Cooldown
3 s
Aura
Burst Fire AS on the target: attack speed ×3.4
Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
removes Burst Fire AS
Smoke Grenade
Throws a smoke grenade which slows units in an area creating dense smoke for 30 seconds.
The smoke reduces unit movement speed by 50%, attack range by 4 and limits maximum sight to 13.
Units will remain affected by smoke for up to 0.6 seconds after leaving the area.
Must be aimed in front of moving targets due to impact delay.
Smoke affects allies.
Energy
75
Cooldown
55 s
Cast
0.36 s
Range
12
Spawns
Smoke Grenadelasts 30 s, Smoke Grenade on units within 3: move speed ×0.5, weapon range -4 for 0.6 s
Ground Flare
Throw a flare revealing an area for a long time.
Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out.
Effective near major paths to allow more use of range.
Enemy players also benefit from sight.
Energy
75
Cooldown
2.5 min shared
Cast
0.36 s
Range
12
Spawns
Ground Flarelasts 4 min, sight 12, detects hidden units within 15
Improved Ground Flare
Throws a ground flare at the target point, revealing the area and providing a light source for 4 minutes.
Energy
60
Cooldown
1.25 min shared
Cast
0.36 s
Range
12
Spawns
Ground Flarelasts 4 min, sight 12, detects hidden units within 15
Improved Smoke Grenade
Throws a smoke grenade at the target point, slowing enemies in it's radius for 30 seconds.
Energy
60
Cooldown
22 s shared
Cast
0.36 s
Range
12
Spawns
Smoke Grenadelasts 30 s, Smoke Grenade on units within 3: move speed ×0.5, weapon range -4 for 0.6 s
Flare Gun WO5
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius.
Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.