MOS /

Rifleman

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Frag Grenade 4 lv

Throws a frag grenade at the target point. Damage : 400, 650, 900, 1200 Energy Cost : 105, 95, 85, 70 Cooldown : 30s, 25s, 20s, 15s Explosion damages allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 105 95 85 70
Cooldown 30 s 25 s 20 s 15 s
Cast 0.2 s 0.1 s 0.1 s 0.01 s
Range 12 12 12 12
Damage 400 +0–25 650 +0–50 900 +0–75 1200 +0–100
Bonus +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
Splash full damage3 3 3 3

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Rifleman Skills

Improves skill sets associated with the rifleman's role. Level 1 : Learns smoke grenade. Level 2 : Learns ground flare. Level 3 : Improves smoke grenade. Level 4 : Improves ground flare and replaces frag grenade with MGL.

Standard abilities · 16

Commands this class has by default, with their numbers from the map data.

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Firemode

Changes firemode between burst and semi-automatic.

Cooldown 3 s
Aura
  • Burst Fire AS on the target: attack speed ×3.4
  • Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
  • removes Burst Fire AS

Smoke Grenade

Throws a smoke grenade which slows units in an area creating dense smoke for 30 seconds. The smoke reduces unit movement speed by 50%, attack range by 4 and limits maximum sight to 13. Units will remain affected by smoke for up to 0.6 seconds after leaving the area. Must be aimed in front of moving targets due to impact delay. Smoke affects allies.

Energy 75
Cooldown 55 s
Cast 0.36 s
Range 12
Spawns Smoke Grenade lasts 30 s, Smoke Grenade on units within 3: move speed ×0.5, weapon range -4 for 0.6 s

Ground Flare

Throw a flare revealing an area for a long time. Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out. Effective near major paths to allow more use of range. Enemy players also benefit from sight.

Energy 75
Cooldown 2.5 min shared
Cast 0.36 s
Range 12
Spawns Ground Flare lasts 4 min, sight 12, detects hidden units within 15

Improved Ground Flare

Throws a ground flare at the target point, revealing the area and providing a light source for 4 minutes.

Energy 60
Cooldown 1.25 min shared
Cast 0.36 s
Range 12
Spawns Ground Flare lasts 4 min, sight 12, detects hidden units within 15

Improved Smoke Grenade

Throws a smoke grenade at the target point, slowing enemies in it's radius for 30 seconds.

Energy 60
Cooldown 22 s shared
Cast 0.36 s
Range 12
Spawns Smoke Grenade lasts 30 s, Smoke Grenade on units within 3: move speed ×0.5, weapon range -4 for 0.6 s

Flare Gun WO5

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Energy 70
Cooldown 3 min shared
Range 24
Applies
  • Flare Gun 45 s
    • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15

Focus Fire

Increases damage by 30%, range by 2, and improves critical shot by increasing damage multiple by 2 and chance by 7.5% for 15 seconds.

Energy 125
Cooldown 3 min
Damage +30% (Ranged)
Weapon range +2
Duration 15 s

MGL 4 lv

Launches a grenade at the target point. Deals 550 damage in the area of effect. Explosives hurt allies.

Lv 1Lv 2Lv 3Lv 4
Energy 105 95 85 70
Cooldown 30 s shared25 s shared20 s shared15 s shared
Range 25 28 30 35
Damage 650 +0–25 800 +0–50 1000 +0–75 1300 +0–100
Bonus −25% vs Heroic −25% vs Heroic −25% vs Heroic −25% vs Heroic
Splash full damage3.65 3.65 3.65 3.65

Friendly fire: the area damage also hits allies.

Focus Fire

Increases damage by 30%, range by 2, and improves critical shot by increasing damage multiple by 2 and chance by 7.5% (-3 dice sides) for 15 seconds.

Energy 125
Cooldown 3 min shared
Applies

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.