UAR Undead Assault Reborn Field reference · EU
Items & equipment

Pickups, ammunition and carry equipment. Stat effects come from each item's carry-buff; who can use each item is derived from its validators.

100 / 100

40mm Grenade

consumable
charges 5/10 unit data

Loads grenades into an MGL.

AA-12

weapon
  • +25 dmg (Ranged)
  • attack speed ×1.1

Reserved to the officers, the AA-12 is a better version than the AA-11. It brings increased attack speed and damage, a larger mag and a better burst capactiy. Increases attack speed by 10% Damage by 25 Mag size up to 50 Burst Fire attack speed up to 300%

Additional Core mk I

equipment
  • attack speed ×1.2

An additional core for the Robot. +20% increased attack speed +1 drone Does not stack.

Ammo Case

consumable
charges 4/10 unit data

Holds up to 10 magazines. Adds magazines when used. You will become encumbered if over 15 magazines are readied.

Artic

weapon
  • +50% dmg (Ranged)
  • move speed ×0.95

The Artic is a high-power rifle designed to penetrate light and heavy armor. Damage +50% Movespeed -5%

Beta Cell Analyzer

consumable

The Beta Cell Analyzer, or BCA, is a blood sampling device that tests with up to 90% accuracy for the infection.

Bio-Sample

consumable

A sample used to detect signs of the T-Virus.

BMDD

consumable

Battlefield Monitoring Detection Device. MISSION ITEM (deploy them on the spots indicated on the minimap)

Camera

consumable

Camera. MISSION ITEM (deploy them on the spots indicated on the minimap)

Casualty

equipment
  • move speed ×0.8

A fallen soldier. Bring him to the phantom. MISSION ITEM

Claymore

consumable

Deals 500 damage in a 60 degree directional cone. Explosives hurt allies.

Combat Medic Shield w37

consumable
  • +1.1015 energy regen
  • +20 life

More than a simple damage blocker, an advanced shield designed for the best Combat Medics of the UT Army. Armor +1 Health +20 Energy regeneration +1 Integrated Personal Motion Sensor : 10 range Active : inject Improved Pain-Killer to the wearer. (independantly from the Combat Medic ability)

Computational AI Module

supply

Improved AI module for the City Guard.. Drone damage +15 Drones +2 Does not stack.

Dual Miniguns Hellfire

weapon
  • move speed ×0.7
FP-500 Combat Walker not with Dual Miniguns Laser equipped

Improved dual miniguns, for Combat Walkers. Increases damage by 5.

EMI Module

equipment
  • move speed ×0.4

EMI Module for the City Guard. Stuns every robotic units in the AO for 5 seconds.

Energy Battery

consumable

An energy source for large machinery. MISSION ITEM (use it close to a Biosphere Defense Silos - BDS to re-energyze it)

Energy Cell

consumable
charges 2/3 unit data

An energy-dense cell made to regenerate your suit. Regenerates 190 energy over 20 seconds.

Energy Cell Packed

consumable
charges 5/5 unit data

An energy-dense cell made to regenerate your suit. Compacted pack. Regenerates 190 energy over 20 seconds.

Experimental Motion Sensor

consumable

Bring it to the Mayor so he can activate it.

Explosive Charge

consumable

A chain-detonating charge that can only be set off with an initial explosion. Deals 2000 damage when destroyed. Place it on the ground, then use an other explosive to trigger it (grenade, MGL, MRL, ...).

Field Disruptor

consumable

Field Disruptor. MISSION ITEM (deploy it in the vortex)

First Aid Kit

consumable
charges 3/5 unit data

Heals 250 life over 30 seconds. Heals an additional 75 life when administered by a Medic. Cures minor ailments.

Flare Gun

consumable

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Frag Grenade

consumable

Throws a frag grenade at the target point, dealing 400 damage. Explosion damages allies and items.

Ground Flare

consumable

Throw a flare revealing an area for a long time. Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out. Effective near major paths to allow more use of range. Enemy players also benefit from sight.

IDMR-2

weapon
  • attack speed ×1.18
Squad Designated Marksman not with M92 Torrent equipped

The Improved Designated Marksman Rifle is an updated version of the current DMR. It offers improved recoil and stability for an increased rate of fire. Increases attack speed by 18%.

Improved Magnetic Stabilizer

consumable
charges 1/1 unit data

A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,4s. Does not stack. Armored and Massive are immune.

Improved Recoil Suppressor

consumable
charges 1/1 unit data
AutomaticRiflemanCyborg No Recoil Suppressors Equipped

A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 15% for 1 second. Does not stack. Armored and massive are immune.

Improved Recoil Suppressor (vehicle)

consumable
charges 1/1 unit data
  • move speed ×0.7

A device for Vehicle miniguns to reduce the recoil, improving the power of the weapons. This vehicle version is stronger that the other recoil suppressor and can affect armored targets. Adds 1 bonus range and slows the target by 15% for 1 second. Does not stack. Massive are immune.

Incendiary Grenade

consumable

Throws a Incendiary Grenade at the target point, dealing 400 damage, then applying Napalm 1 to any unit inside the fire. Explosion and Napalm damage allies and items.

IPR

weapon
  • attack speed ×1.35
GhostReaper not with IPRX3 equipped

The Improved Plasma Rifle refines the plasma induction system, causing a faster reaction and ultimately a faster rate of fire. Increases attack speed by 35%.

IPR - X3

weapon
  • +40% dmg (Ranged)
  • move speed +0.0507

The Improved Plasma Rifle - X3 is an adapted version of the IPR for guerilla situations, when to shot staticly is not possible. Damage +40% Move speed +0.05 Size of a mag set to 100 rounds.

ISM 17C

consumable
  • +0.8984 energy regen

Improved Stealth Module 17C. Provides +0,9 energy regeneration. Active it to become undetectable for 6s.

ISM 19C

equipment
  • +0.8007 energy regen

Improved Stealth Module 19C. Provides +0,8 energy regeneration. Become undetectable for 4s on cloack.

KEC

consumable

Kinetic Energy Capacitor A widely used, expensive industrial component used to generate energy on a larger scale than a Kinetic Integrator. MISSION ITEM

Kevlar Body Armor

armor
  • +1 shields regen
  • +50 shields

A full-body armor designed to protect the wearer from simple zombie attacks and bites. Increases armor by 5 and blocks 50 damage.

KW-27P the Liquifier

weapon
  • attack speed ×1.1
  • move speed +0.0507

Further experimentations have led to the creation of the KW-27P. This last version, named The Liquifier by the soldiers testing it during the preliminary tests, is lighter and generates more plasma than the KW-25A. Increase attack speed by 10%, move speed by 0,05. Active skill : releases a powerfull plasma surge.

Lift Boots

consumable

Rockets the user to the targeted point.

LLDR

consumable

The Lightweight Laser Designator Rangefinder is a special device used only by qualified Fire Support Specialists or other designated, trained individuals. It has a special laser designator with a specific targeting frequency to coordinate with aircraft. Calls in CAS upon use, dealing approx. 18,000 damage at the epicenter of the blast. Explosives kill allies.

M135 Minigun

weapon
  • +15% dmg (Ranged)
  • attack speed ×1.1
  • move speed ×0.92

Offers incredible fire rate at the cost of movement speed. Attack speed+30% Damage +15% Lengthens burst Reduces movespeed by 8%

M142 Flamethrower - the Incinerator

weapon
  • +0% dmg (Ranged)
  • attack speed ×1.2

Following the success of the M79, the UT Army has continued to improve the Flamethrowers. It leads to the release of the M142, equipped with an integrated Incendiary Grenades Launcher linked to the suit of the soldier. Increases range by 2 and attack speed by 20%. Integrated Incendiary Grenades Launcher.

M241 MMG

weapon
  • +25% dmg (Ranged)
  • attack speed ×1.1
  • move speed ×0.96
AutomaticRiflemanCyborg not with M135 Minigun equipped

The M241 Medium Machine Gun was fielded in 2041 to replace the aging M240L. It has greater damage and range than a SAW but adds 8lbs of additional weight. Increases damage by 25% and range by 2, but reduces movement speed by 4%.

M41 SAW

weapon
  • move speed +0.0781
AutomaticRiflemanCyborg not with M135 Minigun equippednot with M241 MMG equipped

The M41 SAW is a superior variant to the standard issue SAW. It has the same stopping power and similar structure, however the components are made of Arcadium, a lighter, tougher material than the regular plastic and metal components, making the weapon lighter and increasing the fire rate. Increases attack speed by 10%, movement by 0.08, and improves the burst rate.

M5 MAR

weapon
  • move speed +-0.0507
CavalryScoutCombatMedicFire Support SpecialistJavelin GunnerRiflemanSushimanSushiwoman not with MP75 R equippednot with Steyr AUG equippednot with SOFAR equippednot with Styner BR equipped

The M5 MAR, or Multipurpose Assault Rifle, is an assault rifle with an underslung grenade launcher capable of launching a variety of grenade types. Allow to launches a 40mm grenade at the target point, dealing 600 damage. Attack speed 0.3 Damage 47-57 Range 17 Move speed -0.02 Explosives hurt allies. To gain additional grenades charges, recharge it with 40mm grenades.

M79 Flamethrower

weapon
  • +0% dmg (Ranged)
  • attack speed ×1.2
Flamethrower not with M142 Flamethrower equipped

Since the beginning of the outbreak, flamethrowers have proven highly effective against the undead. However, they haven't seen action since Vietnam, and were terribly outdated at the early stages of the outbreak. The M79 Flamethrower was rapidly developed to replace the flawed, inefficient initial outbreak models. Increases range by 1 and attack speed by 20%.

M92 Torrent

weapon
  • +30% dmg (Ranged)
  • attack speed ×1

The M92 Torrent is a high-power rifle designed to penetrate light armor. Damage +30% Magazine size 50 Movespeed -5%.

Magazine Extender

supply

Small device allowing to reload with 2 mags, doubling the mag size, but increasing the reload time by 50%. To wear it in the inventory is enough to use it automatically during your next reload. Double mag size (rifles only). To drop it having used it to reload, will drop every bullets from your weapon.

Magazines

consumable
charges 1/3 unit data

Adds 3 magazines when used. Will become encumbered if over 15 magazines are readied.

Magnetic Stabilizer

consumable
charges 1/1 unit data

A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,2s. Does not stack. Armored and Massive are immune.

Medical Bot Item

consumable

Mechanical drone designed to cure any diseases.

MGL

consumable

Launches a grenade at the target point. Deals 550 damage in the area of effect. Explosives hurt allies.

Minigun Raptor

weapon
  • +20% dmg (Ranged)
  • move speed ×0.7

Improved minigun, for Alligators. Damage +20%.

MK44 Sentry Gun

consumable

Automatically defends positions with high firepower. Requires ammunition resupply. MISSION ITEM (deploy them on the spots indicated on the minimap)

MK44 Sentry Gun

consumable

Automatically defends positions with high firepower. Requires ammunition resupply.

MK79 Sentry Gun

consumable

Automatically defends positions with a automatic, belt-fed grenade launcher. Requires ammunition resupply.

MRL

consumable

The Multi-purpose Rocket Launcher is the Army's cost-effective disposable rocket launcher. It is effective at destroying soft to medium armored targets at excellent range. Takes 1.5 seconds to ready and fire, dealing 2700-3100 damage. Deals 500 bonus damage to massive targets. Explosion damages allies and items. Backblast damages allies. The backblast occurs when you fire the rocket, it can heavily damage units behind you.

Muscle Relaxant

consumable
charges 1/1 unit data

A benzodiazepine that aids in concentration and relaxation. Frequently used by snipers to improve accuracy and weapon control. Increases damage by 50%, attack speed by 15%, and range by 5 for 90 seconds. Does not stack.

Nanites w13z

consumable
charges 1/2 unit data

Vehicles only. Heals 100 hp and repair severe vehicle ailments instantly.

OPA

equipment
  • +1 shields regen
  • +35 shields
  • move speed +0.0507

Organic Printed Armor. A light and durable body armor made of a plaque-like organic materal that can only be pierced by diamond or DU. Increases armor by 6, blocks 35 damage, ms by .05, and has a 70% chance to reduce damage by 40%.

Power Armor MK IV

armor
  • +0.1992 life regen
  • +0.1992 shields regen
  • +0.5 energy regen
  • +20 shields
  • attack speed ×1.1
  • move speed +0.0507

Classified armor of the UT Army. Adds 20 shields + 0.2 shield regeneration Adds 0.2 health regeneration Adds 0.5 energy regeneration Adds 0,05 move speed Integrated Jetpack Integrated experimental aim processor v2.35 (+10% attack speed, +50% critical chance, +1 damage multiplicator of critical strikes) Integrated medical support module if the soldier survives 30min, this module becomes operational and wil be able tol revive the soldier once. Note that this medical module was severely considered by the UT Army because of its effects on the soldiers body, but yet tolerated according to its efficacity. Better die from weird diseases tomorrow than to be eaten alive today...

Power Cell

consumable
charges 2/3 unit data
  • move speed ×0.7

An energy-dense cell made to regenerate your vehicle energy. Regenerates 190 energy over 20 seconds.

Quik Clot

consumable
charges 2/3

Quik Clot Combat Application Injection! Newly revised formula rapidly heals the most grievous of wounds and cures combat related ailments faster than you can scream "medic!" Heals 100 hp and cures severe ailments instantly.

Recoil Suppressor

consumable
charges 1/1 unit data
AutomaticRiflemanCyborg No Recoil Suppressors Equipped2

A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 10% for 1 second. Does not stack. Armored and massive are immune.

Recoil Suppressor (vehicle)

consumable
charges 1/1 unit data
  • move speed ×0.7
Alligator LK19FP-500 Combat WalkerAPCRjx-73AMX S-880AMX S-880 (sieged) No Recoil Suppressors Equippednor Improvedvehicle

A device for Vehicle miniguns to reduce the recoil, improving the power of the weapons. This vehicle version is stronger that the other recoil suppressor and can affect armored targets. Adds 1 bonus range and slows the target by 10% for 1 second. Does not stack. Massive are immune.

Remove 1 Inventory Slot

consumable

The M5 MAR, or Multipurpose Assault Rifle, is an assault rifle with an underslung grenade launcher capable of launching a variety of grenade types. Allow to launches a 40mm grenade at the target point, dealing 600 damage. Attack speed 0.3 Damage 47-57 Range 17 Move speed -0.02 Explosives hurt allies. To gain additional grenades charges, recharge it with 40mm grenades.

SAM Site Packed

consumable

A Surface-to-Air Missile system designed to shoot down aircraft.

Satchel Charge

consumable

A satchel charge full of explosives. Used to destroy large obstacles, vehicles, equipment, and demolish buildings. MISSION ITEM

Scraps

consumable

Scraps are used by Combat Engineers to improve the defense of Thalim.

Seismic Resonator

consumable

Used to collapse underground tunnel systems.

Smoke Grenade

consumable

Throws a smoke grenade which slows units in an area creating dense smoke for 30 seconds. The smoke reduces unit movement speed by 50%, attack range by 4 and limits maximum sight to 13. Units will remain affected by smoke for up to 0.6 seconds after leaving the area. Must be aimed in front of moving targets due to impact delay. Smoke affects allies.

SPCS

armor
  • +140 shields
  • +2 shields regen

The Soldier Plate Carrier System is an adaptation of the IOTV with the focus being improved mobility for dismounted operations. Increases armor by 10, provides 140 shield, and decreases movement speed by 0.1.

Special Ops Kevlar

armor
  • +1 shields regen
  • +40 shields
  • move speed +0.0507

An enhanced special-ops armor designed to protect the wearer without restricting any freedom of movement. Everybody can pick it, but only Ghost and Cavalry Scout will benefit of its bonus. Increases armor by 4 and blocks 40 damage, adds 0.05 move speed and provides 15% evasion.

Sushis

consumable
charges 1/1 unit data

Heals 50 hp and provides 1 health regeneration/s for 10s.

Twin Autocannons MK II

weapon
  • +15% dmg (Ranged)
  • move speed ×0.7

Improved twin miniguns, for Predators. Increases damage by 5.

Weaponry MK II

equipment
  • +0.5 energy regen
  • +20 dmg (Ranged)
  • attack speed ×1.1
  • move speed +0.3007
  • move speed ×0.7

Improved weaponry for tanks. Damage +20 in tank mode Move speed +0.3 Energy regeneration +0.2

Weight Reduction

consumable
charges 1/1 unit data
  • move speed +0.0781
Flamethrower not with Weight Reduction Equipped equipped

Optimizing the suit of the flamethrower provides a significative weight reduction. Increases move speed by 0,08.

Wmk-72 RTo 3

consumable

This is just a bot. Yes... a bot... able to accurately analyze the structure of a destroyed vehicle to reconstruct it.