40mm Grenade
consumableLoads grenades into an MGL.
Pickups, ammunition and carry equipment. Stat effects come from each item's carry-buff; who can use each item is derived from its validators.
Loads grenades into an MGL.
Reserved to the officers, the AA-12 is a better version than the AA-11. It brings increased attack speed and damage, a larger mag and a better burst capactiy. Increases attack speed by 10% Damage by 25 Mag size up to 50 Burst Fire attack speed up to 300%
An additional core for the Robot. +20% increased attack speed +1 drone Does not stack.
A small module that includes in the weapons system to improve aiming. +20% bonus damage, 15% increased attack speed Does not stack.
A small module that includes in the weapons system to improve aiming. Adds 20% bonus damage and 15% increased attack speed. Does not stack.
Holds up to 10 magazines. Adds magazines when used. You will become encumbered if over 15 magazines are readied.
Special rounds with a tungsten core designed to penetrate armor. Increases damage by 18%.
The Artic is a high-power rifle designed to penetrate light and heavy armor. Damage +50% Movespeed -5%
The Beta Cell Analyzer, or BCA, is a blood sampling device that tests with up to 90% accuracy for the infection.
A sample used to detect signs of the T-Virus.
Battlefield Monitoring Detection Device. MISSION ITEM (deploy them on the spots indicated on the minimap)
Camera. MISSION ITEM (deploy them on the spots indicated on the minimap)
A fallen soldier. Bring him to the phantom. MISSION ITEM
Deals 500 damage in a 60 degree directional cone. Explosives hurt allies.
More than a simple damage blocker, an advanced shield designed for the best Combat Medics of the UT Army. Armor +1 Health +20 Energy regeneration +1 Integrated Personal Motion Sensor : 10 range Active : inject Improved Pain-Killer to the wearer. (independantly from the Combat Medic ability)
Improved AI module for the City Guard.. Drone damage +15 Drones +2 Does not stack.
Special rounds with a depleted uranium core designed to penetrate heavy armor. Increases damage by 10% and damage vs armored by 40%.
Improved dual miniguns, for Combat Walkers. Increases damage by 5.
Improved dual miniguns, for Combat Walkers. Increases damage by 5.
EMI Module for the City Guard. Stuns every robotic units in the AO for 5 seconds.
IEM Rounds do additional damage to Robotic units. Increases damage by 30 versus robotics.
An energy source for large machinery. MISSION ITEM (use it close to a Biosphere Defense Silos - BDS to re-energyze it)
An energy-dense cell made to regenerate your suit. Regenerates 190 energy over 20 seconds.
An energy-dense cell made to regenerate your suit. Compacted pack. Regenerates 190 energy over 20 seconds.
Bring it to the Mayor so he can activate it.
A chain-detonating charge that can only be set off with an initial explosion. Deals 2000 damage when destroyed. Place it on the ground, then use an other explosive to trigger it (grenade, MGL, MRL, ...).
Field Disruptor. MISSION ITEM (deploy it in the vortex)
Heals 250 life over 30 seconds. Heals an additional 75 life when administered by a Medic. Cures minor ailments.
Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.
A special flashlight to aid in night operations. Contains a special lens that reveals invisible units.
Throws a frag grenade at the target point, dealing 400 damage. Explosion damages allies and items.
Throw a flare revealing an area for a long time. Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out. Effective near major paths to allow more use of range. Enemy players also benefit from sight.
A light, simple, accurate assault rifle. Attack speed 0.275 Damage 45-51 Range 15 Move speed +0.04.
The Improved Designated Marksman Rifle is an updated version of the current DMR. It offers improved recoil and stability for an increased rate of fire. Increases attack speed by 18%.
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,4s. Does not stack. Armored and Massive are immune.
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 15% for 1 second. Does not stack. Armored and massive are immune.
A device for Vehicle miniguns to reduce the recoil, improving the power of the weapons. This vehicle version is stronger that the other recoil suppressor and can affect armored targets. Adds 1 bonus range and slows the target by 15% for 1 second. Does not stack. Massive are immune.
A small device that attaches to your weapon to improve the range you can reach. Adds 2.5 bonus range and 1.5 bonus sight. Does not stack.
Throws a Incendiary Grenade at the target point, dealing 400 damage, then applying Napalm 1 to any unit inside the fire. Explosion and Napalm damage allies and items.
The Improved Plasma Rifle refines the plasma induction system, causing a faster reaction and ultimately a faster rate of fire. Increases attack speed by 35%.
The Improved Plasma Rifle - X3 is an adapted version of the IPR for guerilla situations, when to shot staticly is not possible. Damage +40% Move speed +0.05 Size of a mag set to 100 rounds.
Improved Stealth Module 17C. Provides +0,9 energy regeneration. Active it to become undetectable for 6s.
Improved Stealth Module 19C. Provides +0,8 energy regeneration. Become undetectable for 4s on cloack.
The Improved Service Shotgun is a modified, semi-automatic shotgun for the Regular Army. Attack speed by 30%.
Kinetic Energy Capacitor A widely used, expensive industrial component used to generate energy on a larger scale than a Kinetic Integrator. MISSION ITEM
A full-body armor designed to protect the wearer from simple zombie attacks and bites. Increases armor by 5 and blocks 50 damage.
Utilizes kinetic motion to create energy to power your suit. Ghosts can't benefit of it. Regenerates 1.25 energy per second. Does not stack.
Further experimentations have led to the creation of the KW-27P. This last version, named The Liquifier by the soldiers testing it during the preliminary tests, is lighter and generates more plasma than the KW-25A. Increase attack speed by 10%, move speed by 0,05. Active skill : releases a powerfull plasma surge.
Rockets the user to the targeted point.
The Lightweight Laser Designator Rangefinder is a special device used only by qualified Fire Support Specialists or other designated, trained individuals. It has a special laser designator with a specific targeting frequency to coordinate with aircraft. Calls in CAS upon use, dealing approx. 18,000 damage at the epicenter of the blast. Explosives kill allies.
Offers incredible fire rate at the cost of movement speed. Attack speed+30% Damage +15% Lengthens burst Reduces movespeed by 8%
Following the success of the M79, the UT Army has continued to improve the Flamethrowers. It leads to the release of the M142, equipped with an integrated Incendiary Grenades Launcher linked to the suit of the soldier. Increases range by 2 and attack speed by 20%. Integrated Incendiary Grenades Launcher.
The M241 Medium Machine Gun was fielded in 2041 to replace the aging M240L. It has greater damage and range than a SAW but adds 8lbs of additional weight. Increases damage by 25% and range by 2, but reduces movement speed by 4%.
The M41 SAW is a superior variant to the standard issue SAW. It has the same stopping power and similar structure, however the components are made of Arcadium, a lighter, tougher material than the regular plastic and metal components, making the weapon lighter and increasing the fire rate. Increases attack speed by 10%, movement by 0.08, and improves the burst rate.
The M5 MAR, or Multipurpose Assault Rifle, is an assault rifle with an underslung grenade launcher capable of launching a variety of grenade types. Allow to launches a 40mm grenade at the target point, dealing 600 damage. Attack speed 0.3 Damage 47-57 Range 17 Move speed -0.02 Explosives hurt allies. To gain additional grenades charges, recharge it with 40mm grenades.
Since the beginning of the outbreak, flamethrowers have proven highly effective against the undead. However, they haven't seen action since Vietnam, and were terribly outdated at the early stages of the outbreak. The M79 Flamethrower was rapidly developed to replace the flawed, inefficient initial outbreak models. Increases range by 1 and attack speed by 20%.
The M92 Torrent is a high-power rifle designed to penetrate light armor. Damage +30% Magazine size 50 Movespeed -5%.
Small device allowing to reload with 2 mags, doubling the mag size, but increasing the reload time by 50%. To wear it in the inventory is enough to use it automatically during your next reload. Double mag size (rifles only). To drop it having used it to reload, will drop every bullets from your weapon.
Adds 3 magazines when used. Will become encumbered if over 15 magazines are readied.
A Small device attached on shotgun, using a magnetic field to improve the power without destabilizing the weapon. Adds 1 bonus range and stuns the target for 0,2s. Does not stack. Armored and Massive are immune.
Mechanical drone designed to cure any diseases.
Launches a grenade at the target point. Deals 550 damage in the area of effect. Explosives hurt allies.
Improved minigun, for Alligators. Damage +20%.
A shield generator designed to protect a vehicle from minor assaults. Blocks 100 damage.
Automatically defends positions with high firepower. Requires ammunition resupply. MISSION ITEM (deploy them on the spots indicated on the minimap)
Automatically defends positions with high firepower. Requires ammunition resupply.
Automatically defends positions with a automatic, belt-fed grenade launcher. Requires ammunition resupply.
Very light, with a fast attack speed, the MP75R has been designed for soldiers requiring mobility. Attack speed 0.125 Damage 20-26 Range 10 Move speed +0.075.
The Multi-purpose Rocket Launcher is the Army's cost-effective disposable rocket launcher. It is effective at destroying soft to medium armored targets at excellent range. Takes 1.5 seconds to ready and fire, dealing 2700-3100 damage. Deals 500 bonus damage to massive targets. Explosion damages allies and items. Backblast damages allies. The backblast occurs when you fire the rocket, it can heavily damage units behind you.
A benzodiazepine that aids in concentration and relaxation. Frequently used by snipers to improve accuracy and weapon control. Increases damage by 50%, attack speed by 15%, and range by 5 for 90 seconds. Does not stack.
Vehicles only. Heals 100 hp and repair severe vehicle ailments instantly.
Organic Printed Armor. A light and durable body armor made of a plaque-like organic materal that can only be pierced by diamond or DU. Increases armor by 6, blocks 35 damage, ms by .05, and has a 70% chance to reduce damage by 40%.
Classified armor of the UT Army. Adds 20 shields + 0.2 shield regeneration Adds 0.2 health regeneration Adds 0.5 energy regeneration Adds 0,05 move speed Integrated Jetpack Integrated experimental aim processor v2.35 (+10% attack speed, +50% critical chance, +1 damage multiplicator of critical strikes) Integrated medical support module if the soldier survives 30min, this module becomes operational and wil be able tol revive the soldier once. Note that this medical module was severely considered by the UT Army because of its effects on the soldiers body, but yet tolerated according to its efficacity. Better die from weird diseases tomorrow than to be eaten alive today...
An energy-dense cell made to regenerate your vehicle energy. Regenerates 190 energy over 20 seconds.
Quik Clot Combat Application Injection! Newly revised formula rapidly heals the most grievous of wounds and cures combat related ailments faster than you can scream "medic!" Heals 100 hp and cures severe ailments instantly.
A small device for auto rifles to reduce the recoil, improving the power of the auto rifle. Adds 1 bonus range and slows the target by 10% for 1 second. Does not stack. Armored and massive are immune.
A device for Vehicle miniguns to reduce the recoil, improving the power of the weapons. This vehicle version is stronger that the other recoil suppressor and can affect armored targets. Adds 1 bonus range and slows the target by 10% for 1 second. Does not stack. Massive are immune.
Robotic flying recon assistant. Allow to detect cloaked units. +1 vision, +1 weapon range.
The M5 MAR, or Multipurpose Assault Rifle, is an assault rifle with an underslung grenade launcher capable of launching a variety of grenade types. Allow to launches a 40mm grenade at the target point, dealing 600 damage. Attack speed 0.3 Damage 47-57 Range 17 Move speed -0.02 Explosives hurt allies. To gain additional grenades charges, recharge it with 40mm grenades.
A Surface-to-Air Missile system designed to shoot down aircraft.
A satchel charge full of explosives. Used to destroy large obstacles, vehicles, equipment, and demolish buildings. MISSION ITEM
A small device that attaches to your weapon to improve the range you can reach. Adds 2 bonus range and 1 bonus sight. Does not stack.
Scraps are used by Combat Engineers to improve the defense of Thalim.
Used to collapse underground tunnel systems.
A shield generator designed to protect a vehicle from minor assaults. +5 armor Blocks 200 damage.
Throws a smoke grenade which slows units in an area creating dense smoke for 30 seconds. The smoke reduces unit movement speed by 50%, attack range by 4 and limits maximum sight to 13. Units will remain affected by smoke for up to 0.6 seconds after leaving the area. Must be aimed in front of moving targets due to impact delay. Smoke affects allies.
The Special Operations Forces Assault Rifle (SOF - AR) was developed in the 2050s to accomodate the rapid fielding advancement of SOF gear. The SOF-AR is modular and accurate. Attack speed 0.3 Damage 58-68 Range 18 Reload time -15% Critical chance +7.5% (-3 dice sides). Move speed -0.05.
The SPAS 18 is the last created shotgun for the Regular Army. Damage +10% Attack speed +20% Range+2 (small aoe) Move speed +0.05.
The Soldier Plate Carrier System is an adaptation of the IOTV with the focus being improved mobility for dismounted operations. Increases armor by 10, provides 140 shield, and decreases movement speed by 0.1.
An enhanced special-ops armor designed to protect the wearer without restricting any freedom of movement. Everybody can pick it, but only Ghost and Cavalry Scout will benefit of its bonus. Increases armor by 4 and blocks 40 damage, adds 0.05 move speed and provides 15% evasion.
The Steyr AUG offers a good compromise between firepower and mobility. Attack speed 0.25 Damage 36-42 Range 14 Move speed + 0.06.
A light, simple, accurate assault rifle. Increases attack speed by 5%, damage by 12, and movement speed by .05.
Heals 50 hp and provides 1 health regeneration/s for 10s.
Improved twin miniguns, for Predators. Increases damage by 5.
The US MCR (United States Marine Corps Rifle) is the standard issue USMC weapon. It has almost no recoil, allowing a far greater rate of fire. Attack speed 0.18 Damage 39-45 Range 15
Improved weaponry for tanks. Damage +20 in tank mode Move speed +0.3 Energy regeneration +0.2
Optimizing the suit of the flamethrower provides a significative weight reduction. Increases move speed by 0,08.
Studying the engine and the shielding, this upgrade provides a significative weight reduction. Increases move speed by 0,04.
The Winch SX7 is the most accurate shotgun of the Regular Army. Damage +30% Range +1 Mono target
This is just a bot. Yes... a bot... able to accurately analyze the structure of a destroyed vehicle to reconstruct it.