Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Opportuned Shot Bonus on the target: attack speed ×2 for 1.2 s
Attack speed
×1.09
×1.18
×1.27
Weapon range
+4
+8
+12
Marksmanship4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Lv 1
Lv 2
Lv 3
Lv 4
Dexterity
+4
+8
+12
+16
Weapon range
+1
+2
+3
+4
Rapid Fire4 lv
Fires as many rounds as accurately possible, but restricts movement and reduces range.
Level 1 : 2x fire rate
Level 2 : 2.5x fire rate
Level 3 : 3x fire rate
Level 4 : 3.5x fire rate
Lv 1
Lv 2
Lv 3
Lv 4
Energy
35
32
28
24
Cooldown
9 s
9 s
9 s
9 s
Energy regen
-3
-3
-3
-3
Attack speed
×2
×2.5
×3
×3.5
Move speed
capped at 1
capped at 1
capped at 1
capped at 1
Weapon range
-7
-6
-5
-4
Monomolecular Wire4 lv
Deals damage and roots targets in a line (unseen units unaffected).
Level 1 : 600 damage, 2s
Level 2 : 900 damage, 2s
Level 3 : 1200 damage, 3s
Level 4 : 1500 damage, 3s
Can kill allies.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
95
90
90
85
Cooldown
30 s
30 s
27 s
25 s
Range
12
12
12
12
Damage
13 × 600 = 7800 total · only if Has Vision & no Markers
13 × 900 = 11700 total · only if Has Vision & no Markers
13 × 1200 = 15600 total · only if Has Vision & no Markers
13 × 1500 = 19500 total · only if Has Vision & no Markers
Commands this class has by default, with their numbers from the map data.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
An invisible camera that reveals the area around it for 5 minutes.
Effective near major paths to allow more use of range.
Vulnerable to friendly fire, dies easilly.
Energy
55
Cooldown
3 min shared
Range
1.5
Spawns
Field Cameralasts 5 min, sight 15, detects hidden units within 15
Binoculars3 lv
Reveals the target area for a short duration.
Level 1 - 8s, 8 radius
Level 2 - 10s, 11 radius
Level 3 - 12s, 14 radius
Detects invisible units.
Lv 1
Lv 2
Lv 3
Energy
13
11
9
Cooldown
19 s shared
17 s shared
14 s shared
Range
46
46
46
Reveals
radius 8 for 8 s detects hidden units
radius 11 for 10 s detects hidden units
radius 14 for 12 s detects hidden units
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.