Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Marksman Skills 3 lv
Marksman Skills - Adds 9% attack speed, 4 range, and improves binoculars with each level.
Level 1 : Binoculars
Level 2 : Field Camera
Level 3 : Opportuned shot
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Rapid Fire 4 lv
Fires as many rounds as accurately possible, but restricts movement and reduces range.
Level 1 : 2x fire rate
Level 2 : 2.5x fire rate
Level 3 : 3x fire rate
Level 4 : 3.5x fire rate
Monomolecular Wire
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Camouflage
Camouflages yourself, becoming invisible for a short period of time.
Level 1 : 5s, move speed -10%
Level 2 : 6s, move speed -5%
Level 3 : 7s
Level 4 : 8s, move speed +10%
Attacking will reveal yourself.
Armored and massives undeads can detect invisible.
Field Camera
An invisible camera that reveals the area around it for 5 minutes.
Effective near major paths to allow more use of range.
Vulnerable to friendly fire, dies easilly.
Binoculars
Reveals the target area for a short duration.
Level 1 - 8s, 8 radius
Level 2 - 10s, 11 radius
Level 3 - 12s, 14 radius
Detects invisible units.
Monomolecular Wire
Deals damage and roots targets in a line (unseen units unaffected).
Level 1 : 600 damage, 2s
Level 2 : 900 damage, 2s
Level 3 : 1200 damage, 3s
Level 4 : 1500 damage, 3s
Can kill allies.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.