MOS /

Squad Designated Marksman

Skills · 5 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Marksman Skills 3 lv

Marksman Skills - Adds 9% attack speed, 4 range, and improves binoculars with each level. Level 1 : Binoculars Level 2 : Field Camera Level 3 : Opportuned shot

Lv 1Lv 2Lv 3
Applies
  • Opportuned Shot passive
    • Opportuned Shot Bonus on the target: attack speed ×2 for 1.2 s
Attack speed ×1.09 ×1.18 ×1.27
Weapon range +4 +8 +12

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Rapid Fire 4 lv

Fires as many rounds as accurately possible, but restricts movement and reduces range. Level 1 : 2x fire rate Level 2 : 2.5x fire rate Level 3 : 3x fire rate Level 4 : 3.5x fire rate

Lv 1Lv 2Lv 3Lv 4
Energy 35 32 28 24
Cooldown 9 s 9 s 9 s 9 s
Energy regen -3 -3 -3 -3
Attack speed ×2 ×2.5 ×3 ×3.5
Move speed capped at 1 capped at 1 capped at 1 capped at 1
Weapon range -7 -6 -5 -4

Monomolecular Wire 4 lv

Deals damage and roots targets in a line (unseen units unaffected). Level 1 : 600 damage, 2s Level 2 : 900 damage, 2s Level 3 : 1200 damage, 3s Level 4 : 1500 damage, 3s Can kill allies.

Lv 1Lv 2Lv 3Lv 4
Energy 95 90 90 85
Cooldown 30 s 30 s 27 s 25 s
Range 12 12 12 12
Damage 13 × 600 = 7800 total · only if Has Vision & no Markers13 × 900 = 11700 total · only if Has Vision & no Markers13 × 1200 = 15600 total · only if Has Vision & no Markers13 × 1500 = 19500 total · only if Has Vision & no Markers
Applies

Standard abilities · 9

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Field Camera

An invisible camera that reveals the area around it for 5 minutes. Effective near major paths to allow more use of range. Vulnerable to friendly fire, dies easilly.

Energy 55
Cooldown 3 min shared
Range 1.5
Spawns Field Camera lasts 5 min, sight 15, detects hidden units within 15

Binoculars 3 lv

Reveals the target area for a short duration. Level 1 - 8s, 8 radius Level 2 - 10s, 11 radius Level 3 - 12s, 14 radius Detects invisible units.

Lv 1Lv 2Lv 3
Energy 13 11 9
Cooldown 19 s shared17 s shared14 s shared
Range 46 46 46
Reveals radius 8 for 8 s detects hidden unitsradius 11 for 10 s detects hidden unitsradius 14 for 12 s detects hidden units

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.