UAR Undead Assault Reborn Field reference · EU
MOS / Ghost
MOS 18G

Ghost

Skills · 4 trees

Ghost Skills 5 lv

Develops the Ghost's MOS-specific skills. Each level improves cloaking time delay. Level 1 : 7s delay. Learns motion sensor and binoculars. Level 2 : 6s delay. Learns flare gun and field camera. Level 3 : 5s delay. Learns light filter and laser designator. Level 4 : 4s delay. Learns ISR. Level 5 : 3s delay. Learns Ion Cannon.

Plasma Grenade

Throws a plasma grenade at the target point. Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1. Damage: 500, 600, 750, 900 Burn Damage: 400, 800, 1200, 1600 Energy Cost: 85, 80, 75, 70 Cooldown: 35, 30, 25, 20 Damage x2 on Armored and Massive, and on shields. Explosion damages allies and items. Burn damages allies and items.

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Combat Enhancements

Combat Enhancements are used exclusively by SOF for specific battlefield situations. Level 1 : Disruption. Level 2 : Cryo. Level 3 : Incendiary. Level 4 : Fitness.

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
PlasmaRiflestandard issue43180.3143
IPRweapon buffattack speed ×1.35 · Ghost, Reaper
IPR - X3weapon buff+40% dmg (Ranged) · move speed +0.0507 · Ghost, Reaper

Armor · 4

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields20 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
Power Armor MK IV+0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.050721 classes
SPCS+140 shields, +2 shields regen20 classesnot with Special Ops Kevlar equipped · not with OPA equipped
Special Ops Kevlar+1 shields regen, +40 shields, move speed +0.0507CavalryScout, Ghost

Equipment · 4

ItemChargesEffectWho can use itConflicts
Casualtymove speed ×0.8everyone
EMI Modulemove speed ×0.4everyone
ISM 19C+0.8007 energy regenGhost only
OPA+1 shields regen, +35 shields, move speed +0.050720 classesnot with Special Ops Kevlar equipped

Consumables & deployables · 45

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.1521 classesnot with Aim Assist Equipped equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Flashlight1/121 classesnot with Flashlight Equipped equipped
Frag Grenadeeveryone
Ground Flareeveryone
Improved Scope1/113 classesScopes
Incendiary Grenadeeveryone
ISM 17C+0.8984 energy regenGhost only
KECeveryone
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scope1/113 classesScopes2
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 1

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone

Standard abilities

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Reload

Reloads your weapon. Discards current rounds.

Drop Magazine

Drops magazines into your inventory.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Flare Gun Ghost Binoculars Ghost Motion Sensor Ghost Field Camera Ghost
Ion Cannon

Directs an orbital sattelite to fire it's Ion Cannon at the target location. (the Ion Cannon will be automatically selected as soon as it fires, allowing to move its target) Deals 12,000 damage over 5 seconds. Ion Cannons can kill allies.

Disruptor Rounds

Disruptor rounds crack the target's outer armor, allowing successive attacks to penetrate deeper. Reduces the target's armor by 8, attack speed and damage by 35%.

Cryo Rounds

Cryo Rounds freeze the target and hinder its movement. Reduces target movement speed by 25%.

Incendiary Rounds

Incendiary Rounds burn the targets upon impact. Deals 90 damage per second. Lasts 3 seconds.

Laser Designator Ghost ISR (dummy) Perform Self-Aid