Skills · 4 trees
Ghost Skills 5 lv
Develops the Ghost's MOS-specific skills. Each level improves cloaking time delay.
Level 1 : 7s delay. Learns motion sensor and binoculars.
Level 2 : 6s delay. Learns flare gun and field camera.
Level 3 : 5s delay. Learns light filter and laser designator.
Level 4 : 4s delay. Learns ISR.
Level 5 : 3s delay. Learns Ion Cannon.
Plasma Grenade
Throws a plasma grenade at the target point.
Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1.
Damage: 500, 600, 750, 900
Burn Damage: 400, 800, 1200, 1600
Energy Cost: 85, 80, 75, 70
Cooldown: 35, 30, 25, 20
Damage x2 on Armored and Massive, and on shields.
Explosion damages allies and items.
Burn damages allies and items.
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Combat Enhancements
Combat Enhancements are used exclusively by SOF for specific battlefield situations.
Level 1 : Disruption.
Level 2 : Cryo.
Level 3 : Incendiary.
Level 4 : Fitness.
Armament
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|
| PlasmaRifle | standard issue | 43 | 18 | 0.3 | 143 | |
IPR | weapon buff | | attack speed ×1.35 · Ghost, Reaper |
IPR - X3 | weapon buff | | +40% dmg (Ranged) · move speed +0.0507 · Ghost, Reaper |
Armor · 4
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Kevlar Body Armor | | +1 shields regen, +50 shields | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped |
Power Armor MK IV | | +0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.0507 | 21 classes | |
SPCS | | +140 shields, +2 shields regen | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped |
Special Ops Kevlar | | +1 shields regen, +40 shields, move speed +0.0507 | CavalryScout, Ghost | |
Equipment · 4
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Casualty | | move speed ×0.8 | everyone | |
EMI Module | | move speed ×0.4 | everyone | |
ISM 19C | | +0.8007 energy regen | Ghost only | |
OPA | | +1 shields regen, +35 shields, move speed +0.0507 | 20 classes | not with Special Ops Kevlar equipped |
Consumables & deployables · 45
Mission & supplies · 1
Standard abilities
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
Flare Gun Ghost
Binoculars Ghost
Motion Sensor Ghost
Field Camera Ghost
Ion Cannon
Directs an orbital sattelite to fire it's Ion Cannon at the target location.
(the Ion Cannon will be automatically selected as soon as it fires, allowing to move its target)
Deals 12,000 damage over 5 seconds.
Ion Cannons can kill allies.
Disruptor Rounds
Disruptor rounds crack the target's outer armor, allowing successive attacks to penetrate deeper.
Reduces the target's armor by 8, attack speed and damage by 35%.
Cryo Rounds
Cryo Rounds freeze the target and hinder its movement.
Reduces target movement speed by 25%.
Incendiary Rounds
Incendiary Rounds burn the targets upon impact.
Deals 90 damage per second. Lasts 3 seconds.
Laser Designator Ghost
ISR (dummy)
Perform Self-Aid