MOS /

Ghost

Skills · 4 trees

Ghost Skills 5 lv

Develops the Ghost's MOS-specific skills. Each level improves cloaking time delay. Level 1 : 7s delay. Learns motion sensor and binoculars. Level 2 : 6s delay. Learns flare gun and field camera. Level 3 : 5s delay. Learns light filter and laser designator. Level 4 : 4s delay. Learns ISR. Level 5 : 3s delay. Learns Ion Cannon.

Lv 1Lv 2Lv 3Lv 4Lv 5
Applies
Effect
  • cloak

Plasma Grenade 4 lv

Throws a plasma grenade at the target point. Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1. Damage: 500, 600, 750, 900 Burn Damage: 400, 800, 1200, 1600 Energy Cost: 85, 80, 75, 70 Cooldown: 35, 30, 25, 20 Damage x2 on Armored and Massive, and on shields. Explosion damages allies and items. Burn damages allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 85 80 75 70
Cooldown 35 s 30 s 25 s 20 s
Cast 0.2 s 0.1 s 0.1 s 0.01 s
Range 12 12 12 12
Damage 500 +0–25 600 +0–40 750 +0–55 900 +0–75
Bonus −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive
Splash full damage3 3 3 3
Over time 20 every 0.4 s for 8 s ground only 20 every 0.2 s for 8 s ground only 20 every 0.13 s for 7.86 s ground only 20 every 0.1 s for 8 s ground only
Applies

Friendly fire: the area damage also hits allies.

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Combat Enhancements 4 lv

Combat Enhancements are used exclusively by SOF for specific battlefield situations. Level 1 : Disruption. Level 2 : Cryo. Level 3 : Incendiary. Level 4 : Fitness.

Lv 1Lv 2Lv 3Lv 4
Applies

Standard abilities · 16

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Flare Gun Ghost

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Energy 40
Cooldown 1.25 min
Range 24
Applies
  • Flare Gun 45 s
    • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15

Binoculars Ghost

Reveals the target area for 8 seconds. Detects invisible units.

Energy 9
Cooldown 17 s shared
Range 46
Reveals radius 12 for 8 s detects hidden units

Motion Sensor Ghost

Detects motion for 4.5 minutes.

Energy 40
Cooldown 4.5 min
Range 1.5
Applies
Spawns Motion Sensor lasts 4.5 min, sight 3

Field Camera Ghost

An invisible camera that reveals the area around it for 5 minutes. Effective near major paths to allow more use of range. Vulnerable to friendly fire, dies easilly.

Energy 55
Cooldown 3 min shared
Range 1.5
Spawns Field Camera lasts 5 min, sight 15, detects hidden units within 15

Ion Cannon

Directs an orbital sattelite to fire it's Ion Cannon at the target location. (the Ion Cannon will be automatically selected as soon as it fires, allowing to move its target) Deals 12,000 damage over 5 seconds. Ion Cannons can kill allies.

Energy 150
Cooldown 3.67 min
Range 45
Applies
Spawns Ion Cannon lasts 5 s, sight 12

Disruptor Rounds

Disruptor rounds crack the target's outer armor, allowing successive attacks to penetrate deeper. Reduces the target's armor by 8, attack speed and damage by 35%.

Cooldown 2 s
Weapon
Plasma Rifle Disruptor while on
damage40 +0–7
every0.3 s
energy per shot1
range18
ignores armor1
bonus+50% vs Armored; −50% vs Heroic
splash40% ≤ 1 · 30% ≤ 2.2
  • Disruptor Rounds on hit · 2 s
    • -35% dmg (Melee)
    • -35% dmg (Ranged)
    • 40 dmg to units within 1
    • armor -8
    • attack speed ×0.35

Cryo Rounds

Cryo Rounds freeze the target and hinder its movement. Reduces target movement speed by 25%.

Cooldown 2 s
Weapon
Plasma Rifle Cryo while on
damage43 +0–7
every0.3 s
energy per shot1
range18
ignores armor1
bonus−50% vs Heroic
splash40% ≤ 1 · 30% ≤ 2.2
  • Cryo Rounds on hit · 2 s
    • 43 dmg to units within 1
    • move speed ×0.75

Incendiary Rounds

Incendiary Rounds burn the targets upon impact. Deals 90 damage per second. Lasts 3 seconds.

Cooldown 2 s
Weapon
Plasma Rifle Incendiary while on
damage40 +0–7
every0.3 s
energy per shot1
range18
ignores armor1
bonus−50% vs Heroic
splash25% ≤ 1 · 15% ≤ 2.2
  • Incendiary Rounds on hit · 3 s
    • 40 dmg to units within 1
    • 9 dmg
    • 9 dmg every 0.1s

Laser Designator Ghost

Reveals the target unit and reduces their armor by 5 for 45 seconds. Range : 19. (Platoon Leader only: with Officer Equipment 4, you get 2 charges and an improved range)

Energy 35
Cooldown 45 s shared
Range 19
Applies

ISR (dummy)

ISR, or Intelligence, Surveillance, Reconnaissance, is a broad term for assets used to enhance battlefield awareness. Passive : Pings enemy PMCs periodically. Active : Reveals the terrain of the whole AO.

Reveals the whole map

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.