Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
First Aid 4 lv
First Aid provides a range of skills for treating the wounded. Each level improves mechanical skills by 1.
Level 1 : Blood Transfusion
Level 2 : Nano-Injection
Level 3 : Improved Blood Transfusion
Level 4 : Improved Nano-Injection
Like a Fish in Water 4 lv
Increases the move speed and the health regeneration in water areas.
Now remains few seconds after leaving a water area.
Why walk when you can swim ?
Level 1 : +0,3 move speed, +0,5 health regeneration/s, remains 10s
Level 2 : +0,6 move speed, +1 health regeneration/s, remains 20s
Level 3 : +0,9 move speed, +1,5 health regeneration/s, remains 30s
Level 4 : +1,2 move speed, +2 health regeneration/s, remains 40s
Revive
Revives a nearby dead soldier.
Level 1 : 7s delay, 180 energy, 90s CD
Level 2 : 6s delay, 120 energy, 80s CD
Level 3 : 5s delay, 100 energy, 60s CD
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Firemode
Drop Magazine
Drops magazines into your inventory.
Blood Transfusion
Replaces lost blood and re-establishes equilibrium in the body.
Heals 150 life and 25 energy over 30 seconds.
Can cure mutation (necrotic or neurotoxic) venom 1 and minor laceration.
Improved Blood Transfusion
Nano-Injection
Injects the target with a mixture of plasma, nutrients, and nano-machines that instantly repair tissue and bone damage.
Heals 100 life and cures moderate ailments instantly.
Improved Nano-Injection
Injects the target with a mixture of plasma, nutrients, and nano-machines that instantly repair tissue and bone damage.
Heals 150 life and cures severe ailments and poisons instantly.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
SITREP
Displays teammates who are sustaining ailments.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
Frag Grenade Medic
Throws a frag grenade at the target point, dealing 400 damage.
Explosives hurt allies.
Flare Gun WO5