Skills · 4 trees
Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Plasma Grenade
Throws a plasma grenade at the target point.
Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1.
Damage: 500, 600, 750, 900
Burn Damage: 400, 800, 1200, 1600
Energy Cost: 85, 80, 75, 70
Cooldown: 35, 30, 25, 20
Damage x2 on Armored and Massive, and on shields.
Explosion damages allies and items.
Burn damages allies and items.
Power Armor W14X 4 lv
The Reaper is equipped with a special suit. Each level adds +7 ranged damage.
Level 1 : Adds Pulse Round to the Plasma Rifle of the Reaper (+7dps/s).
Level 2 : Adds 60 shield points and 8 armor
+ adds Light Filter [Gives you detection]
Level 3 : Adds +0.06 move speed and Improves Plasma grenade by firing it out of his wrist mounted launcher
Level 4 : Equip the Jump Jets which allows to jump a cliff every 30s without to use the jump, and even to jump up a cliff. Provides Chemical Rage.
Armament
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|
| PlasmaRifle | standard issue | 43 | 18 | 0.3 | 143 | |
IPR | weapon buff | | attack speed ×1.35 · Ghost, Reaper |
IPR - X3 | weapon buff | | +40% dmg (Ranged) · move speed +0.0507 · Ghost, Reaper |
Armor · 1
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Power Armor MK IV | | +0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.0507 | 21 classes | |
Equipment · 2
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Casualty | | move speed ×0.8 | everyone | |
EMI Module | | move speed ×0.4 | everyone | |
Consumables & deployables · 45
Mission & supplies · 1
Standard abilities
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Firemode
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Jump Jets
Chemical Rage
The power armor is equipped with an injector of different drugs. As a result, the time goes faster for the Reaper, hm no slower ?... Let's say that the Reaper is faster for everything !
Timescale + 25% for 20s
Plasma Grenade Launcher
Blue Flare Gun
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius.
Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.