Reactive Fire
RFFirst round deals double damage. Triggers every 7.5s max for a 0.5s duration.
SIs are small permanent bonuses applied to your hero, chosen at the start of a game (max 2 per game). Most unlock at an account-XP threshold per rank track (Enlisted / Warrant Officer / Commissioned Officer); the ones in the bottom section require special achievements. Shown in the same order as the in-game dialog.
First round deals double damage. Triggers every 7.5s max for a 0.5s duration.
Adds 40 life and 0,5 health regeneration /s.
Reduces reload and unjam time by 30%.
Increases energy regeneration by 0.5/s.
Increases weapon range by 2 and adds 15 range invisible detection.
Start at level 3, begin with quik clot, smoke grenades, flares, and an ammo case.
Increases movement speed by 0.06.
12% increase in XP gain.
Adds 5 to mechanical skills.
(Aura) Adds 8% bonus damage.
Start with rifle butt unlocked.
(Aura) Adds 6% attack speed, 0.03ms, and improves reload/unjam time by 15%.
Self-Aid heals 5/s during 15s, and has 67% chance to cure moderate ailments.
Start with energy cells, and improves energy cell efficiency by 50%.
Increases damage with explosives by 30%.
Start with a random mini soldier. If this mini dies, he will be revived 10 minutes later in PMC and PMC+, 7 minutes later in other modes. With a hero lvl 5 or better, all your minis will gain +0.1 health regeneration/s and +0.05 move speed. With a hero lvl 10 or better, the bonus become +0.2 health regeneration/s and +0.1 move speed. Unlock: detain the Dr Jashan in Nightmare+ difficulty. or kill the specimen wihtout any dead in the fight, and no one mind controlled in Nightmare+ difficulty.
Reduces life by 55%, increases damage 30% and 0.05ms.
Reduces life by 15%, but increases MS by 0.1.
Increases life by 20% and shield by 20 (+1 shield regeneration), but reduces MS by 0.07.
Increases maximum magazine capacity before encumbrance to 24 mags/2400 fuel. Provides an ammo box containing 4 mags, and a flash light.
Provides bonus when alone in a range of 10, or malus if there is at least two other soldiers that close (are counted only biological units owned by an ally or neutral ; your own minis and LNs will trigger the malus). Bonus Lonely : Move Speed +0,08 Attack Speed +18% Health Regeneration +0,2/s Weapon Range +1 Malus Not Lonely : Move Speed -0,12 Attack Speed -30% Weapon Range -1 Unlock : win Hard mode with T1 modifier (available for every MOS). Disabled if less than 3 players.
Provides bonus when there is at least 3 other soldiers in a range of 10, or malus if there is less than 3 other soldiers that close (are counted only biological units owned by an ally or neutral ; your own minis and LNs are NOT counted). Bonus Strong Together : Move Speed +0,08 Attack Speed +15% Health Regeneration +0,5/s Weapon Range +1 Aura +0.025 movement speed, +4% attack speed (4 stacks max) Malus Weak Alone : Move Speed -0,10 Attack Speed -23% Weapon Range -1 Unlock : win Insane mode with Outbreak modifier (available for every MOS). Disabled if less than 3 players.
Reduces life by 55%, increases attack speed by 25% and 0.05ms.
[Rifleman] Improves Frag Grenades, Smoke Grenades and Flares. Unlock : win Nightmare+ mode playing a Rifleman.
[Combat Medic] Improves Blood Transfusion and Nano-Injection. Sets the chance to apply a self augmentation when applying it to an other unit to 80%. Unlock : win Nightmare+ mode playing a Medic.
[Cav Scout] Adds damage, range, and suppresses weapon. Unlock : win Nightmare+ mode playing a Cavalry Scout.
[Engineer] Improves bots (inventory or stealth), message when bots or sentries are destroyed, recall Bots ability, timer for satchels. Sentries : +15% damage, 410 HP, +1 armor. Repair drains 0,1 energy/s. Barricade CD : 55s. If you build an IsBot without this SI, then take this SI, you will have to build a new IsBot to get its inventory. Unlock : win Nightmare+ mode playing an Engineer.
[Ghost] Cloak 3s/2.5s/2s/1.5s/1s Damage +50%, attack speed +50% decloaking, for 2 seconds. Combat Fitness: 1 health regeneration, 0.2 movement speed increase. Unlock : win Nightmare+ mode playing a Ghost
[Fire Support Specialist] Replace the AWT by a powerful Liberator. AH-25 Hunter - 1100 health - armor 6 - speed 3.25 - sight radius 15 - damage 175+ at 0.125s - duration 6s Liberator - 1800 health - armor 8 - speed 4 - sight radius 20 - damage 360 at 0.2s - Heal aura +5 health /s - 50% chance to reduce explosion damage (self only) - duration 8s Unlock : win Nightmare+ mode playing a FSS.
[Cyborg] Every 10 minutes, the Cyborg gains a buff (stacks 7 times max): - Reduces reload time by 0.1s. - Agi 1: +0.01 attack speed, +0.004 move speed - Agi 2: +0.02 attack speed, +0.008 move speed - Agi 3: +0.03 attack speed, +0.012 move speed - Strength 1: +0.3 health regeneration - Strength 2: +0.6 health regeneration - Strength 3: +0.9 health regeneration - Perception 1: +1 range for detection - Perception 2: +1.5 range for detection - Perception 3: +2 range for detection - Stealth 1: -0.05 energy cost over time - Stealth 2: -0.1 energy cost over time - Stealth 3: -0.15 energy cost over time Unlock : win Nightmare+ mode playing a Cyborg.