Napalm 4 lv
Napalm sticks to and burns targets, increasing initial damage and dealing damage over time per stack.
12 stacks max (24 if several flamethrowers).
Level 1 : 4 + 2 vs Armored initial, 15 DPS (6s)
Level 2 : 5 + 4 vs Armored initial, 20 DPS (6,5s)
Level 3 : 7 + 7 vs Armored initial, 25 DPS (7s)
Level 4 : 9 + 9 vs Armored initial, 30 DPS (7,5)
Plasma Shield 4 lv
Activates a damage-absorbing plasma shield specially built into your suit for a short duration.
Level 1 : 400 shields, 8s
Level 2 : 800 shields, 9s
Level 3 : 1200 shields, 10s
Level 4 : 1600 shields, 11s
Fuel Discharge
Discharges pure, pre-ignited fuel at the target, dealing damage in a cone, applying an armor debuff and slowing the targets by 25% for 10s.
Deals an additional 30% damage to armored.
Fuel Discharge applies your actual level of Napalm on the targets. The number of stacks applied depends on the level of Fuel Discharge.
Level 1 : 300 damage, 15 fuel, 85 energy
(2 stacks of Napalm)
Level 2 : 500 damage, 12 fuel, 80 energy
(4 stacks of Napalm)
Level 3 : 700 damage, 10 fuel, 75 energy
(6 stacks of Napalm)
Level 4 : 1000 damage, 8 fuel, 70 energy
(8 stacks of Napalm)
Graviton Charge
Throws a graviton charge at the target point, pulling enemies towards the center. Each level improves the pull strength, radius, and duration.
Most of massives undeads are immune, some can escape with jumps.
Level 1 : 4 seconds (90 energy)
Level 2 : 6 seconds (85 energy)
Level 3 : 8 seconds (80 energy)
Level 4 : 10 seconds (75 energy)
Can pull allies.
Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Plasma Shield (button)
Drop Magazine
Drops magazines into your inventory.
Fuel Synthesizer
Converts energy into fuel.
Adds 75 fuel when used.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Generate an Incendiary Grenade
Linked to the suit of the Flamethrower, the M142 is able to generate Incendiary Grenades.