MOS /

Flamethrower

Skills · 5 trees

Napalm 4 lv

Napalm sticks to and burns targets, increasing initial damage and dealing damage over time per stack. 12 stacks max (24 if several flamethrowers). Level 1 : 4 + 2 vs Armored initial, 15 DPS (6s) Level 2 : 5 + 4 vs Armored initial, 20 DPS (6,5s) Level 3 : 7 + 7 vs Armored initial, 25 DPS (7s) Level 4 : 9 + 9 vs Armored initial, 30 DPS (7,5)

Lv 1Lv 2Lv 3Lv 4
Applies

Plasma Shield 4 lv

Activates a damage-absorbing plasma shield specially built into your suit for a short duration. Level 1 : 400 shields, 8s Level 2 : 800 shields, 9s Level 3 : 1200 shields, 10s Level 4 : 1600 shields, 11s

Lv 1Lv 2Lv 3Lv 4
Energy 90 85 80 75
Cooldown 30 s shared29 s shared28 s shared27 s shared
Shields +400 armor +5 +800 armor +5 +1200 armor +5 +1600 armor +5
Armor +5 +5 +5 +5
Duration 8 s 9 s 10 s 11 s

Fuel Discharge 4 lv

Discharges pure, pre-ignited fuel at the target, dealing damage in a cone, applying an armor debuff and slowing the targets by 25% for 10s. Deals an additional 30% damage to armored. Fuel Discharge applies your actual level of Napalm on the targets. The number of stacks applied depends on the level of Fuel Discharge. Level 1 : 300 damage, 15 fuel, 85 energy (2 stacks of Napalm) Level 2 : 500 damage, 12 fuel, 80 energy (4 stacks of Napalm) Level 3 : 700 damage, 10 fuel, 75 energy (6 stacks of Napalm) Level 4 : 1000 damage, 8 fuel, 70 energy (8 stacks of Napalm)

Lv 1Lv 2Lv 3Lv 4
Energy 85 80 75 70
Magazines 15 12 10 8
Cooldown 18 s 17 s 16 s 15 s
Range 10 10 10 10
Damage 300 500 700 1000
Bonus +30% vs Armored; −20% vs Mechanical; −35% vs Heroic +30% vs Armored; −20% vs Mechanical; −35% vs Heroic +30% vs Armored; −20% vs Mechanical; −35% vs Heroic +30% vs Armored; −20% vs Mechanical; −35% vs Heroic
Splash full damage, 40° cone11 11 11 11

Graviton Charge 4 lv

Throws a graviton charge at the target point, pulling enemies towards the center. Each level improves the pull strength, radius, and duration. Most of massives undeads are immune, some can escape with jumps. Level 1 : 4 seconds (90 energy) Level 2 : 6 seconds (85 energy) Level 3 : 8 seconds (80 energy) Level 4 : 10 seconds (75 energy) Can pull allies.

Lv 1Lv 2Lv 3Lv 4
Energy 90 85 80 75
Cooldown 30 s 28 s 26 s shared24 s shared
Cast 0.2 s 0.1 s 0.1 s 0.01 s
Range 14 14 14 14

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Standard abilities · 7

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Fuel Synthesizer

Converts energy into fuel. Adds 75 fuel when used.

Energy 25
Cooldown 55 s
Vitals
  • +75 magazines

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Generate an Incendiary Grenade

Linked to the suit of the Flamethrower, the M142 is able to generate Incendiary Grenades.

Energy 50
Magazines 60
Cooldown 2 s
Charges 2
Cast 0.5 s

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.