UAR Undead Assault Reborn Field reference · EU
MOS / Flamethrower
MOS

Flamethrower

Skills · 5 trees

Napalm 4 lv

Napalm sticks to and burns targets, increasing initial damage and dealing damage over time per stack. 12 stacks max (24 if several flamethrowers). Level 1 : 4 + 2 vs Armored initial, 15 DPS (6s) Level 2 : 5 + 4 vs Armored initial, 20 DPS (6,5s) Level 3 : 7 + 7 vs Armored initial, 25 DPS (7s) Level 4 : 9 + 9 vs Armored initial, 30 DPS (7,5)

Plasma Shield 4 lv

Activates a damage-absorbing plasma shield specially built into your suit for a short duration. Level 1 : 400 shields, 8s Level 2 : 800 shields, 9s Level 3 : 1200 shields, 10s Level 4 : 1600 shields, 11s

Fuel Discharge

Discharges pure, pre-ignited fuel at the target, dealing damage in a cone, applying an armor debuff and slowing the targets by 25% for 10s. Deals an additional 30% damage to armored. Fuel Discharge applies your actual level of Napalm on the targets. The number of stacks applied depends on the level of Fuel Discharge. Level 1 : 300 damage, 15 fuel, 85 energy (2 stacks of Napalm) Level 2 : 500 damage, 12 fuel, 80 energy (4 stacks of Napalm) Level 3 : 700 damage, 10 fuel, 75 energy (6 stacks of Napalm) Level 4 : 1000 damage, 8 fuel, 70 energy (8 stacks of Napalm)

Graviton Charge

Throws a graviton charge at the target point, pulling enemies towards the center. Each level improves the pull strength, radius, and duration. Most of massives undeads are immune, some can escape with jumps. Level 1 : 4 seconds (90 energy) Level 2 : 6 seconds (85 energy) Level 3 : 8 seconds (80 energy) Level 4 : 10 seconds (75 energy) Can pull allies.

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
Flamethrowerstandard issue12110.1771
M142 Flamethrower - the Incineratorweapon buff+0% dmg (Ranged) · attack speed ×1.2
M79 Flamethrowerweapon buff+0% dmg (Ranged) · attack speed ×1.2

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields20 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
Power Armor MK IV+0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.050721 classes
SPCS+140 shields, +2 shields regen20 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 3

ItemChargesEffectWho can use itConflicts
Casualtymove speed ×0.8everyone
EMI Modulemove speed ×0.4everyone
OPA+1 shields regen, +35 shields, move speed +0.050720 classesnot with Special Ops Kevlar equipped

Consumables & deployables · 44

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.1521 classesnot with Aim Assist Equipped equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Flashlight1/121 classesnot with Flashlight Equipped equipped
Frag Grenadeeveryone
Ground Flareeveryone
Incendiary Grenadeeveryone
KECeveryone
Kinetic Integrator20 classes
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Weight Reduction1/1move speed +0.0781Flamethrower onlynot with Weight Reduction Equipped equipped
Wmk-72 RTo 3everyone

Mission & supplies · 1

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone

Standard abilities

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Plasma Shield (button)
Drop Magazine

Drops magazines into your inventory.

Fuel Synthesizer

Converts energy into fuel. Adds 75 fuel when used.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Perform Self-Aid

Heals 35 hp over 10 seconds, and heals minor lacerations.

Generate an Incendiary Grenade

Linked to the suit of the Flamethrower, the M142 is able to generate Incendiary Grenades.