UAR Undead Assault Reborn Field reference · EU
MOS / Javelin Gunner
MOS 11B

Javelin Gunner

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Javelin Skills

Develops your skills with the javelin. Reduces rocket cooldown, mana cost, and backblast area with each level. Level 1 : increases HE rocket AOE and unlocks smoke grenade, unlocks Disarm. Level 2 : Increases AT rocket speed, unlocks Place Explosive Charge. Level 3 : Unlocks Energy Generator (50% increased energy regen) Level 4 : Unlocks Paralysis Trap, Claymore.

HE Rocket

Fires an HE rocket at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level. Level 1 : 1000 damage Level 2 : 1400 damage Level 3 : 1800 damage Level 4 : 2200 damage Explosion damages allies and items. Backblast damages allies. The backblast occurs when you fire the rocket, it can heavily damage units behind you.

AT Rocket

Fires an AT rocket at the target point, dealing damage in a small area. Improves cast time, range and cooldown with each level. Level 1 : 3000 damage Level 2 : 4500 damage Level 3 : 6000 damage Level 4 : 7500 damage Explosion damages allies and items. Backblast damages allies. The backblast occurs when you fire the rocket, it can heavily damage units behind you.

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
AssaultRiflestandard issue39150.3130
HK42item45150.28161move speed +0.039 · 7 classes
M5 MARitem47170.3157move speed +-0.0507 · 7 classes
MP75Ritem?100.12?move speed +0.0742 · 8 classes
SOF-ARitem58180.3193move speed +-0.0507 · 7 classes
Steyr AUGitem37140.25148move speed +0.0585 · 7 classes
Styner BR-2item?170.27?move speed +-0.0742 · 7 classes
US MCRitem?150.18?7 classes

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields20 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
Power Armor MK IV+0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.050721 classes
SPCS+140 shields, +2 shields regen20 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 5

ItemChargesEffectWho can use itConflicts
AP Rounds+18% dmg (Ranged)17 classes
Casualtymove speed ×0.8everyone
DU Rounds+10% dmg (Ranged)17 classes
EMI Modulemove speed ×0.4everyone
OPA+1 shields regen, +35 shields, move speed +0.050720 classesnot with Special Ops Kevlar equipped

Consumables & deployables · 45

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.1521 classesnot with Aim Assist Equipped equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Flashlight1/121 classesnot with Flashlight Equipped equipped
Frag Grenadeeveryone
Ground Flareeveryone
Improved Scope1/113 classesScopes
Incendiary Grenadeeveryone
KECeveryone
Kinetic Integrator20 classes
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scope1/113 classesScopes2
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Perform Self-Aid

Heals 35 hp over 10 seconds, and heals minor lacerations.

Firemode
Drop Magazine

Drops magazines into your inventory.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Smoke Grenade

Throws a smoke grenade at the target point, slowing enemies in it's radius for 30 seconds.

Claymore

Deals 500 damage in a 60 degree directional cone. Explosives hurt allies.

Paralysis Trap

A trap that creates a powerful outward force upon detonation. Deals 80 damage. Remains 10 s before to explode (if not destroyed before by undeads). Attracts undeads who have it in sight. The detonation hurts allies and items.

Disarm

Disarms an explosive charge so it can be used again later. Or use this skill to trigger a satchel.

Place Explosive Charge
Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.