Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Javelin Skills
Develops your skills with the javelin.
Reduces rocket cooldown, mana cost, and backblast area with each level.
Level 1 : increases HE rocket AOE and unlocks smoke grenade, unlocks Disarm.
Level 2 : Increases AT rocket speed, unlocks Place Explosive Charge.
Level 3 : Unlocks Energy Generator (50% increased energy regen)
Level 4 : Unlocks Paralysis Trap, Claymore.
HE Rocket
Fires an HE rocket at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level.
Level 1 : 1000 damage
Level 2 : 1400 damage
Level 3 : 1800 damage
Level 4 : 2200 damage
Explosion damages allies and items.
Backblast damages allies.
The backblast occurs when you fire the rocket, it can heavily damage units behind you.
AT Rocket
Fires an AT rocket at the target point, dealing damage in a small area. Improves cast time, range and cooldown with each level.
Level 1 : 3000 damage
Level 2 : 4500 damage
Level 3 : 6000 damage
Level 4 : 7500 damage
Explosion damages allies and items.
Backblast damages allies.
The backblast occurs when you fire the rocket, it can heavily damage units behind you.
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Firemode
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Smoke Grenade
Throws a smoke grenade at the target point, slowing enemies in it's radius for 30 seconds.
Claymore
Deals 500 damage in a 60 degree directional cone.
Explosives hurt allies.
Paralysis Trap
A trap that creates a powerful outward force upon detonation.
Deals 80 damage. Remains 10 s before to explode (if not destroyed before by undeads).
Attracts undeads who have it in sight.
The detonation hurts allies and items.
Disarm
Disarms an explosive charge so it can be used again later.
Or use this skill to trigger a satchel.
Place Explosive Charge
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.