MOS /

Javelin Gunner

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Javelin Skills 4 lv

Develops your skills with the javelin. Reduces rocket cooldown, mana cost, and backblast area with each level. Level 1 : increases HE rocket AOE and unlocks smoke grenade, unlocks Disarm. Level 2 : Increases AT rocket speed, unlocks Place Explosive Charge. Level 3 : Unlocks Energy Generator (50% increased energy regen) Level 4 : Unlocks Paralysis Trap, Claymore.

Lv 1Lv 2Lv 3Lv 4
Sets
  • AT Rocket: cooldown at levels 1–4 −5
  • AT Rocket: energy at levels 1–4 −5
  • HE Rocket: cooldown at levels 1–4 −5
  • HE Rocket: energy at levels 1–4 −5
  • HE Rocket: splash radius (ring 2) −0.4
  • HE Rocket: splash radius −0.25
  • HE Rocket: splash radius (ring 2) −0.8
  • HE Rocket: splash radius −0.5
  • HE Rocket: splash radius (ring 2) −1.2
  • HE Rocket: splash radius −0.75
  • Javelin Gunner: energy regen rate ×1.5
  • HE Rocket: splash radius (ring 2) −1.6
  • HE Rocket: splash radius −1

HE Rocket 4 lv

Fires an HE rocket at the target point, dealing damage in an area. Deals reduced damage to armored/massive. Improves cast time, range, cooldown and cost with each level. Level 1 : 1000 damage Level 2 : 1400 damage Level 3 : 1800 damage Level 4 : 2200 damage Explosion damages allies and items. Backblast damages allies. The backblast occurs when you fire the rocket, it can heavily damage units behind you.

Lv 1Lv 2Lv 3Lv 4
Energy 105 102 99 96
Cooldown 45 s 40 s 35 s 30 s
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 40 50 60 70
Damage 490 +0–50 490 +0–50 490 +0–50 490 +0–50
Splash full damage, 25° cone1.8 1.8 1.8 1.8
Splash 15% damage, 25° cone3.2 3.2 3.2 3.2
Over time 1000 1400 1800 2200

Friendly fire: the area damage also hits allies.

AT Rocket 4 lv

Fires an AT rocket at the target point, dealing damage in a small area. Improves cast time, range and cooldown with each level. Level 1 : 3000 damage Level 2 : 4500 damage Level 3 : 6000 damage Level 4 : 7500 damage Explosion damages allies and items. Backblast damages allies. The backblast occurs when you fire the rocket, it can heavily damage units behind you.

Lv 1Lv 2Lv 3Lv 4
Energy 110 110 110 110
Cooldown 55 s 50 s 45 s 40 s
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 40 50 60 70
Damage 490 +0–50 490 +0–50 490 +0–50 490 +0–50
Splash full damage, 25° cone1.8 1.8 1.8 1.8
Splash 15% damage, 25° cone3.2 3.2 3.2 3.2
Over time 3000 4500 6000 7500

Friendly fire: the area damage also hits allies.

Standard abilities · 13

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Firemode

Changes firemode between burst and semi-automatic.

Cooldown 3 s
Aura
  • Burst Fire AS on the target: attack speed ×3.4
  • Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
  • removes Burst Fire AS

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Smoke Grenade

Throws a smoke grenade at the target point, slowing enemies in it's radius for 30 seconds.

Energy 75
Cooldown 55 s shared
Cast 0.36 s
Range 12
Spawns Smoke Grenade lasts 30 s, Smoke Grenade on units within 3: move speed ×0.5, weapon range -4 for 0.6 s

Claymore

Deals 500 damage in a 60 degree directional cone. Explosives hurt allies.

Energy 70
Cooldown 45 s
Range 1.5
Spawns Claymore

Paralysis Trap

A trap that creates a powerful outward force upon detonation. Deals 80 damage. Remains 10 s before to explode (if not destroyed before by undeads). Attracts undeads who have it in sight. The detonation hurts allies and items.

Energy 60
Cooldown 20 s
Range 1.5
Spawns Paralysis Trap sight 2, Paralysis Trap on units within 6: 80 dmg, move speed at least 5.5, uncommandable for 0.6 s, generatethreat

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Disarm

Disarms an explosive charge so it can be used again later. Or use this skill to trigger a satchel.

Energy 5
Cooldown 3 s
Range 1.5

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Place Explosive Charge

A chain-detonating charge that can only be set off with an initial explosion. Deals 2000 damage when destroyed. Place it on the ground, then use an other explosive to trigger it (grenade, MGL, MRL, ...).

Energy 55
Cooldown 1.5 min
Range 1.5
Spawns Explosive Charge sight 0.1

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.