Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+2
+4
+6
+8
Mechanical
+2
+4
+6
+8
Dexterity
+2
+4
+6
+8
Move speed
–
–
+0.1
+0.1
Sets
–
Burst Fire: duration +1
Improved Burst Fire: duration +0.5
–
–
Plasma Grenade4 lv
Throws a plasma grenade at the target point.
Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1.
Damage: 500, 600, 750, 900
Burn Damage: 400, 800, 1200, 1600
Energy Cost: 85, 80, 75, 70
Cooldown: 35, 30, 25, 20
Damage x2 on Armored and Massive, and on shields.
Explosion damages allies and items.
Burn damages allies and items.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
85
80
75
70
Cooldown
35 s
30 s
25 s
20 s
Cast
0.2 s
0.1 s
0.1 s
0.01 s
Range
12
12
12
12
Damage
500 +0–25
600 +0–40
750 +0–55
900 +0–75
Bonus
−25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive
−25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive
−25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive
−25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Leadership 1 on units within 18: +6% dmg (Ranged), move speed +0.1 for 1.02 s
Leadership 2 on units within 18: +9% dmg (Ranged), move speed +0.04 for 1.02 s
Leadership 3 on units within 18: +12% dmg (Ranged), move speed +0.05 for 1.02 s
Leadership 4 on units within 18: +16% dmg (Ranged), move speed +0.07 for 1.02 s
Officer Equipment4 lv
Improves the Platoon Leader equipment.
Each level improves health max by 5, energy max by 10, +0,25 energy/s and reduces the cooldown of the Burst Fire.
Level 1 : Unlocks Binoculars.
Level 2 : Unlocks Field aid + improved Bino (so other players benefit of it).
Level 3 : Unlocks Laser designator.
Level 4 : +1 weapon range, Unlocks CFF + improved Laser Designator (CD/range/energyCost, 2 charges).
Lv 1
Lv 2
Lv 3
Lv 4
Energy regen
+0.25
+0.5
+0.75
+1
Energy
+10
+20
+30
+40
Life
+5
+10
+15
+20
Attack speed
×1
×1
×1
×1
Weapon range
–
–
–
+1
Sets
Burst Fire: cooldown −0.25
Burst Fire: energy −0.5
Burst Fire: cooldown −0.5
Burst Fire: energy −1
Burst Fire: cooldown −0.75
Burst Fire: energy −1.5
Burst Fire: cooldown −1
Burst Fire: energy −2
Laser Designator: Charge.Count Start 1
Laser Designator: Charge.Count Use 1
Laser Designator: charge regen 20
Laser Designator: charges 2
Laser Designator: cooldown 0
Laser Designator: range 30
Standard abilities · 17
Commands this class has by default, with their numbers from the map data.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Reveals the target unit and reduces their armor by 5 for 45 seconds.
Range : 19.
(Platoon Leader only: with Officer Equipment 4, you get 2 charges and an improved range)
Columns: the base numbers, then with Officer Equipment at level 4.
Call For Fire PL
Radios the FDC to adjust fire to your target area. Each shell deals 1000 damage by default. Takes 10,5 seconds for shells to land.
Type :
-r ## to set the radius
-d ### to set the distribution angle
-i ## to set the interval
-s ## to set the number of shells.
-cff or -s to displays the whole settings of the current CFF
Explosives hurt allies.
Energy
90
Cooldown
5 s
Range
38
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
Concentration on units within 18: +25% dmg (Ranged) for 1.02 s
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Redeploy (dummy)
The Platoon Leader allows each player to call a phantom to drive somewhere on the map.
Available once per game per player.
Energy
100
Cooldown
30 min
Send an emergency Drone
The City Guard will send an Emergency Shield Drone that will apply a shield on the target.
Energy
20
Cooldown
2 min
Range
1000
Burst Fire
Fires on automatic, temporarilly increasing attack speed greatly.
Increases fire rate by 100% for 1 seconds. Can be toggled off early.
With Soldier Skills 2, the duration is 2.5s.
With each rank of Officer Equipment, the cooldown is reduced by 0.25s and the energy cost by 0.5.
Huge DPS boost when in use.
Base
+2
Energy
10
10
Cooldown
5 s
5 s
Duration
2 s
2.5 s
Columns: the base numbers, then with Soldier Skills at level 2.