UAR Undead Assault Reborn Field reference · EU
MOS / Platoon Leader
MOS 11A

Platoon Leader

Skills · 5 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Plasma Grenade

Throws a plasma grenade at the target point. Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1. Damage: 500, 600, 750, 900 Burn Damage: 400, 800, 1200, 1600 Energy Cost: 85, 80, 75, 70 Cooldown: 35, 30, 25, 20 Damage x2 on Armored and Massive, and on shields. Explosion damages allies and items. Burn damages allies and items.

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Leadership Skills 4 lv

Improves Leadership aura with each level, which improves damage, movespeed, and reload time. Level 1 - 6% damage, 0.02ms, 10% reload time. Unlocks Linked Fireteams. Level 2 - 9% damage, 0.035ms, 15% reload time. Unlocks Retreat. Level 3 - 12% damage, 0.05ms, 20% reload time. Unlocks Redeploy. Level 4 - 16% damage, 0.065ms, 25% reload time. Unlocks Concentration.

Officer Equipment 4 lv

Improves the Platoon Leader equipment. Each level improves health max by 5, energy max by 10, +0,25 energy/s and reduces the cooldown of the Burst Fire. Level 1 : Unlocks Binoculars. Level 2 : Unlocks Field aid + improved Bino (so other players benefit of it). Level 3 : Unlocks Laser designator. Level 4 : +1 weapon range, Unlocks CFF + improved Laser Designator (CD/range/energyCost, 2 charges).

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
AA11standard issue136181.3105
AA-12weapon buff+25 dmg (Ranged) · attack speed ×1.1

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields20 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
Power Armor MK IV+0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.050721 classes
SPCS+140 shields, +2 shields regen20 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 5

ItemChargesEffectWho can use itConflicts
AP Rounds+18% dmg (Ranged)17 classes
Casualtymove speed ×0.8everyone
DU Rounds+10% dmg (Ranged)17 classes
EMI Modulemove speed ×0.4everyone
OPA+1 shields regen, +35 shields, move speed +0.050720 classesnot with Special Ops Kevlar equipped

Consumables & deployables · 43

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.1521 classesnot with Aim Assist Equipped equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Flashlight1/121 classesnot with Flashlight Equipped equipped
Frag Grenadeeveryone
Ground Flareeveryone
Incendiary Grenadeeveryone
KECeveryone
Kinetic Integrator20 classes
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Perform Self-Aid

Heals 35 hp over 10 seconds, and heals minor lacerations.

Firemode
Drop Magazine

Drops magazines into your inventory.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Binoculars

Reveals the target area for 8 seconds. Detects invisible units. With Officer Equipment 2, every players will benefit of the vision.

Field Aid

Performs basic field aid on the target. Heals 65 life over 30 seconds.

Laser Designator

Reveals the target unit and reduces their armor by 5 for 45 seconds. Range : 19. (Platoon Leader only: with Officer Equipment 4, you get 2 charges and an improved range)

Call For Fire PL

Radios the FDC to adjust fire to your target area. Each shell deals 1000 damage by default. Takes 10,5 seconds for shells to land. Type : -r ## to set the radius -d ### to set the distribution angle -i ## to set the interval -s ## to set the number of shells. -cff or -s to displays the whole settings of the current CFF Explosives hurt allies.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Retreat

The Platoon Leader orders his platoon to retreat. Improves the move speed of every soldiers by 0,1 for 10s in a range of 15.

Retreat (button)
Concentration

Maximizes concentration under stress for nearby allies, increasing damage by 25% for 15 seconds. Let em have it!

Concentration (button) Redeploy (dummy) Send an emergency Drone
Burst Fire

Fires on automatic, temporarilly increasing attack speed greatly. Increases fire rate by 100% for 1 seconds. Can be toggled off early. With Soldier Skills 2, the duration is 2.5s. With each rank of Officer Equipment, the cooldown is reduced by 0.25s and the energy cost by 0.5. Huge DPS boost when in use.