MOS /

Platoon Leader

Skills · 5 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Plasma Grenade 4 lv

Throws a plasma grenade at the target point. Burns the ground after detonation for 8 seconds, slowing units by 8% and reducing their armor by 1. Damage: 500, 600, 750, 900 Burn Damage: 400, 800, 1200, 1600 Energy Cost: 85, 80, 75, 70 Cooldown: 35, 30, 25, 20 Damage x2 on Armored and Massive, and on shields. Explosion damages allies and items. Burn damages allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 85 80 75 70
Cooldown 35 s 30 s 25 s 20 s
Cast 0.2 s 0.1 s 0.1 s 0.01 s
Range 12 12 12 12
Damage 500 +0–25 600 +0–40 750 +0–55 900 +0–75
Bonus −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive −25 vs Mechanical; −70 vs Heroic; +200% vs Armored, Massive
Splash full damage3 3 3 3
Over time 20 every 0.4 s for 8 s ground only 20 every 0.2 s for 8 s ground only 20 every 0.13 s for 7.86 s ground only 20 every 0.1 s for 8 s ground only
Applies

Friendly fire: the area damage also hits allies.

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Leadership Skills 4 lv

Improves Leadership aura with each level, which improves damage, movespeed, and reload time. Level 1 - 6% damage, 0.02ms, 10% reload time. Unlocks Linked Fireteams. Level 2 - 9% damage, 0.035ms, 15% reload time. Unlocks Retreat. Level 3 - 12% damage, 0.05ms, 20% reload time. Unlocks Redeploy. Level 4 - 16% damage, 0.065ms, 25% reload time. Unlocks Concentration.

Lv 1Lv 2Lv 3Lv 4
Aura
  • Leadership 1 on units within 18: +6% dmg (Ranged), move speed +0.1 for 1.02 s
  • Leadership 2 on units within 18: +9% dmg (Ranged), move speed +0.04 for 1.02 s
  • Leadership 3 on units within 18: +12% dmg (Ranged), move speed +0.05 for 1.02 s
  • Leadership 4 on units within 18: +16% dmg (Ranged), move speed +0.07 for 1.02 s

Officer Equipment 4 lv

Improves the Platoon Leader equipment. Each level improves health max by 5, energy max by 10, +0,25 energy/s and reduces the cooldown of the Burst Fire. Level 1 : Unlocks Binoculars. Level 2 : Unlocks Field aid + improved Bino (so other players benefit of it). Level 3 : Unlocks Laser designator. Level 4 : +1 weapon range, Unlocks CFF + improved Laser Designator (CD/range/energyCost, 2 charges).

Lv 1Lv 2Lv 3Lv 4
Energy regen +0.25 +0.5 +0.75 +1
Energy +10 +20 +30 +40
Life +5 +10 +15 +20
Attack speed ×1 ×1 ×1 ×1
Weapon range +1
Sets
  • Burst Fire: cooldown −0.25
  • Burst Fire: energy −0.5
  • Burst Fire: cooldown −0.5
  • Burst Fire: energy −1
  • Burst Fire: cooldown −0.75
  • Burst Fire: energy −1.5
  • Burst Fire: cooldown −1
  • Burst Fire: energy −2
  • Laser Designator: Charge.Count Start 1
  • Laser Designator: Charge.Count Use 1
  • Laser Designator: charge regen 20
  • Laser Designator: charges 2
  • Laser Designator: cooldown 0
  • Laser Designator: range 30

Standard abilities · 17

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Firemode

Changes firemode between burst and semi-automatic.

Cooldown 3 s
Aura
  • Burst Fire AS on the target: attack speed ×3.4
  • Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
  • removes Burst Fire AS

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Binoculars

Reveals the target area for 8 seconds. Detects invisible units. With Officer Equipment 2, every players will benefit of the vision.

Energy 9
Cooldown 18 s
Range 46
Reveals radius 12 for 8 s detects hidden units

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Field Aid

Performs basic field aid on the target. Heals 65 life over 30 seconds.

Energy 60
Cooldown 50 s
Range 2
Applies

Laser Designator

Reveals the target unit and reduces their armor by 5 for 45 seconds. Range : 19. (Platoon Leader only: with Officer Equipment 4, you get 2 charges and an improved range)

Base+4
Energy 35 35
Cooldown 45 s 20 s per charge
Charges 2
Range 19 30
Applies

Columns: the base numbers, then with Officer Equipment at level 4.

Call For Fire PL

Radios the FDC to adjust fire to your target area. Each shell deals 1000 damage by default. Takes 10,5 seconds for shells to land. Type : -r ## to set the radius -d ### to set the distribution angle -i ## to set the interval -s ## to set the number of shells. -cff or -s to displays the whole settings of the current CFF Explosives hurt allies.

Energy 90
Cooldown 5 s
Range 38

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Retreat (button)

The Platoon Leader orders his platoon to retreat. Improves the move speed of every soldiers by 0,1 for 10s in a range of 15.

Energy 40
Cooldown 1.67 min shared
Applies
  • Retreat 10 s
    • Retreat on units within 18: move speed +0.1 for 1.02 s

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Concentration (button)

Maximizes concentration under stress for nearby allies, increasing damage by 25% for 15 seconds. Let em have it!

Energy 90
Cooldown 30 s shared
Applies
  • Concentration 15 s
    • Concentration on units within 18: +25% dmg (Ranged) for 1.02 s

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Redeploy (dummy)

The Platoon Leader allows each player to call a phantom to drive somewhere on the map. Available once per game per player.

Energy 100
Cooldown 30 min

Send an emergency Drone

The City Guard will send an Emergency Shield Drone that will apply a shield on the target.

Energy 20
Cooldown 2 min
Range 1000

Burst Fire

Fires on automatic, temporarilly increasing attack speed greatly. Increases fire rate by 100% for 1 seconds. Can be toggled off early. With Soldier Skills 2, the duration is 2.5s. With each rank of Officer Equipment, the cooldown is reduced by 0.25s and the energy cost by 0.5. Huge DPS boost when in use.

Base+2
Energy 10 10
Cooldown 5 s 5 s
Duration 2 s 2.5 s

Columns: the base numbers, then with Soldier Skills at level 2.