In Tank Mode, the AMX S-880 can freely move.
Each level increases cannon damage by 19 and period by 0.1 in tank mode.
The cannon can't target air, the minigun can.
Level 1 : Mounted minigun
Level 2 : High Velocity Ammunitions that push the enemies back
Level 3 : Improved minigun (damage +10)
Level 4 : Improved minigun (damage +10)
Lv 1
Lv 2
Lv 3
Lv 4
Sets
90mm Cannons: damage +19
90mm Cannons: period −0.1
90mm Cannons: damage +38
90mm Cannons: period −0.2
90mm Cannons: damage +57
90mm Cannons: period −0.3
Minigun: damage +10
90mm Cannons: damage +76
90mm Cannons: period −0.4
Siege Mode4 lv
In Siege Mode, the AMX S-880 can't move but has more range, sight range and damage, but longer cooldown.
The AMX S-880 will not fire automatically.
In this mode, each shot can damage and kill allies.
Each level increases cannon damage by 30, period by 0.15 in siege mode and aoe radius by 0.5.
Level 1 : Sight +5 while in siege mode.
Level 2 : Morph speed +25%.
Level 3 : additional Sight +5 while in siege mode
Level 4 : Morph speed +25%
Lv 1
Lv 2
Lv 3
Lv 4
Sets
Crucio Shock Cannon: damage +400
Crucio Shock Cannon: energy cost −5
Crucio Shock Cannon: period −0.15
Crucio Shock Cannon: range +2
Crucio Shock Cannon: splash radius (ring 2) +0.35
Crucio Shock Cannon: splash radius (ring 3) +0.5
Crucio Shock Cannon: splash radius +0.2
Siege Tank Sieged: sight +5
Crucio Shock Cannon: damage +800
Crucio Shock Cannon: energy cost −10
Crucio Shock Cannon: period −0.3
Crucio Shock Cannon: range +4
Crucio Shock Cannon: splash radius (ring 2) +0.7
Crucio Shock Cannon: splash radius (ring 3) +1
Crucio Shock Cannon: splash radius +0.4
Crucio Shock Cannon: damage +1200
Crucio Shock Cannon: energy cost −15
Crucio Shock Cannon: period −0.45
Crucio Shock Cannon: range +6
Crucio Shock Cannon: splash radius (ring 2) +1.05
Crucio Shock Cannon: splash radius (ring 3) +1.5
Crucio Shock Cannon: splash radius +0.6
Crucio Shock Cannon: damage +1600
Crucio Shock Cannon: energy cost −20
Crucio Shock Cannon: period −0.6
Crucio Shock Cannon: range +8
Crucio Shock Cannon: splash radius (ring 2) +1.4
Crucio Shock Cannon: splash radius (ring 3) +2
Crucio Shock Cannon: splash radius +0.8
Equipment4 lv
The AMX S-880 has be designed to allow better equipment.
Each level increases range +2 (+4 in siege mode), energy by 30 and energy regeneration by 0.5/s.
Provides Rockets.
Level 1 : Suppressive Fire
Level 2 : Binoculars
Level 3 : ?
Level 4 : Improved Binoculars
Lv 1
Lv 2
Lv 3
Lv 4
Energy regen
+0.5
+1
+1.5
+2
Energy
+30
+60
+90
+120
Weapon range
+2
+4
+6
+8
Sets
–
–
–
Binoculars (Tank MOS): cooldown 18
Shielding4 lv
The AMX S-880 shielding is unmatched. It is equipped with a powerful shield that can be deployed around the tank.
Each level adds 55 HP, 5 armor and provides 1 HP/s.
Level 1 : New Ability: Tactical Shield - provides 15 shield to allies in a radius of 10 for 15s.
Level 2 : Tactical Shield: provides 20% explosion reduction
Level 3 : Tactical Shield: provides 25 shield to allies in a radius of 12 for 20s
Level 4 : Tactical Shield: improved explosion reduction (35%)
The UT Army has built a strong and robust chassis for the AMX S-880.
Each level Improves the duration and the move speed bonus of Turbo, and adds 0.1 movement speed.
Level 1 : Turbo (enemies in front of the tank will be crushed)
Level 2 : All Terrains Mode
Level 3 : Multi-tasking - allows to fire while moving for 5s
Level 4 : Multi-tasking lasts 7s, cooldown reduced.
Lv 1
Lv 2
Lv 3
Lv 4
Move speed
+0.1
+0.2
+0.3
+0.4
Sets
90mm Cannons: range +2
90mm Cannons: range +4
90mm Cannons: range +6
90mm Cannons: range +8
Multi-tasking: cooldown 16
Multi-tasking: duration 7
Standard abilities · 13
Commands this class has by default, with their numbers from the map data.
Attack
Orders selected units to move to the target point, fighting nearby enemies along the way. Targeting a unit with the Attack command orders that it be attacked until it is destroyed.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Turbo (tank)4 lv
Greatly increases the move speed for a short duration.
Level 1 : +25% for 3.5s
Level 2 : +30% for 4s
Level 3 : +35% for 4.5s
Level 4 : +40% for 5s
Lv 1
Lv 2
Lv 3
Lv 4
Energy
60
60
60
60
Cooldown
20 s shared
20 s shared
20 s shared
20 s shared
Move speed
×1.25
×1.3
×1.35
×1.4
Duration
3.5 s
4 s
4.5 s
5 s
Binoculars (Tank MOS)
Reveals the target area for 8 seconds.
Detects invisible units.
Base
+4
Energy
10
10
Cooldown
20 s shared
18 s shared
Range
46
46
Reveals
radius 12 for 8 s detects hidden units
radius 12 for 8 s detects hidden units
Columns: the base numbers, then with Equipment at level 4.
Multi-tasking
Allows to attack while moving for a short duration.
Base
+4
Energy
80
80
Cooldown
20 s
16 s
Duration
5 s
7 s
Columns: the base numbers, then with Chassis at level 4.
Tactical Shield4 lv
Deploys a shield around the tank that will protect allies.
Using the same technology, the shield provided can't stack with the City Guard Mega Shield.
Level 1: provides 15 shield to allies in a radius of 10 for a duration to define.
Level 2: provides 20% explosion reduction
Level 3: provides 25 shield to allies in a radius of 12
Level 4: improved explosion reduction (35%)
Lv 1
Lv 2
Lv 3
Lv 4
Energy
80
75
70
65
Cooldown
50 s
48 s
46 s
44 s
Aura
Tactical Shield 1 Apply on units within 10: +1 shields regen, +15 shields for 1.1 s
Tactical Shield 2 Apply on units within 10: +1.5 shields regen, +15 shields, take 20% less damage for 1.1 s
Tactical Shield 3 Apply on units within 12: +2 shields regen, +25 shields, take 20% less damage for 1.1 s
Tactical Shield 4 Apply on units within 12: +2.5 shields regen, +25 shields, take 35% less damage for 1.1 s
Duration
10 s
12 s
14 s
16 s
High Velocity Ammunition
Launch High Velocity Ammunitions for the 90mm Cannon.
The speed of such ammunitions will push the target.
Base
+4
Energy
90
90
Cooldown
40 s
40 s
Duration
5 s
7 s
Columns: the base numbers, then with Chassis at level 4.
Rockets4 lv
Fires 2 rockets to the ground. 45s cooldown.
Level 1 : 1.000 dmg, 150 energy
Level 2 : 1.400 dmg, 130 energy
Level 3 : 1.800 dmg, 115 energy
Level 4 : 2.200 dmg, 90 energy
Can damage allies in the area of effect.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
150
130
115
90
Cooldown
45 s shared
40 s shared
35 s shared
30 s shared
Cast
1.2 s
1.05 s
0.9 s
0.75 s
Range
30
35
40
45
Damage
2 × 500 +0–100 = 1000 total
2 × 700 +0–100 = 1400 total
2 × 900 +0–100 = 1800 total
2 × 1100 +0–100 = 2200 total
Bonus
+600 vs Massive; −50% vs Mechanical
+600 vs Massive; −50% vs Mechanical
+600 vs Massive; −50% vs Mechanical
+600 vs Massive; −50% vs Mechanical
Splash full damage
1.5
1.5
1.5
1.5
Splash 50% damage
3
3
3
3
Splash 25% damage
4.5
4.5
4.5
4.5
Friendly fire: the area damage also hits allies.
All Terrains Mode
Activates the all terrains mode of the tank.
Costs energy over time.
Energy
90
Cooldown
20 s
Energy regen
-2
Move speed
×0.8
Switch to the Minigun
Activate the Minigun, disable the 90mm Cannon.
Cooldown
5 s
Weapon
Minigunwhile on
damage
20 +0–2
every
0.1 s
range
18
ignores armor
1
bonus
+50% vs Armored, Massive; +40% vs Mechanical
splash
70% ≤ 0.8
Speed Loader4 lv
Fires on automatic, temporarilly increasing attack speed greatly.
Increases fire rate by 100% for 8 seconds. Can be toggled off early.
Huge DPS boost when in use.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
20
20
20
20
Cooldown
20 s
20 s
20 s
20 s
Attack speed
×1.3
×1.45
×1.6
×1.75
Move speed
capped at 1.1
capped at 1.1
capped at 1.1
capped at 1.1
Duration
8 s
8 s
8 s
8 s
Ground Flare
Throws a frag grenade at the target point.
Damage: 400, 600, 800, 1100
Energy Cost: 105, 95, 85, 70
Cooldown: 30, 25, 20, 15
Cooldown
2 s shared
Charges
5
Cast
0.36 s
Range
12
Spawns
Ground Flarelasts 4 min, sight 12, detects hidden units within 15