MOS /

AMX S-880

Skills · 5 trees

Tank Mode 4 lv

In Tank Mode, the AMX S-880 can freely move. Each level increases cannon damage by 19 and period by 0.1 in tank mode. The cannon can't target air, the minigun can. Level 1 : Mounted minigun Level 2 : High Velocity Ammunitions that push the enemies back Level 3 : Improved minigun (damage +10) Level 4 : Improved minigun (damage +10)

Lv 1Lv 2Lv 3Lv 4
Sets
  • 90mm Cannons: damage +19
  • 90mm Cannons: period −0.1
  • 90mm Cannons: damage +38
  • 90mm Cannons: period −0.2
  • 90mm Cannons: damage +57
  • 90mm Cannons: period −0.3
  • Minigun: damage +10
  • 90mm Cannons: damage +76
  • 90mm Cannons: period −0.4

Siege Mode 4 lv

In Siege Mode, the AMX S-880 can't move but has more range, sight range and damage, but longer cooldown. The AMX S-880 will not fire automatically. In this mode, each shot can damage and kill allies. Each level increases cannon damage by 30, period by 0.15 in siege mode and aoe radius by 0.5. Level 1 : Sight +5 while in siege mode. Level 2 : Morph speed +25%. Level 3 : additional Sight +5 while in siege mode Level 4 : Morph speed +25%

Lv 1Lv 2Lv 3Lv 4
Sets
  • Crucio Shock Cannon: damage +400
  • Crucio Shock Cannon: energy cost −5
  • Crucio Shock Cannon: period −0.15
  • Crucio Shock Cannon: range +2
  • Crucio Shock Cannon: splash radius (ring 2) +0.35
  • Crucio Shock Cannon: splash radius (ring 3) +0.5
  • Crucio Shock Cannon: splash radius +0.2
  • Siege Tank Sieged: sight +5
  • Crucio Shock Cannon: damage +800
  • Crucio Shock Cannon: energy cost −10
  • Crucio Shock Cannon: period −0.3
  • Crucio Shock Cannon: range +4
  • Crucio Shock Cannon: splash radius (ring 2) +0.7
  • Crucio Shock Cannon: splash radius (ring 3) +1
  • Crucio Shock Cannon: splash radius +0.4
  • Crucio Shock Cannon: damage +1200
  • Crucio Shock Cannon: energy cost −15
  • Crucio Shock Cannon: period −0.45
  • Crucio Shock Cannon: range +6
  • Crucio Shock Cannon: splash radius (ring 2) +1.05
  • Crucio Shock Cannon: splash radius (ring 3) +1.5
  • Crucio Shock Cannon: splash radius +0.6
  • Crucio Shock Cannon: damage +1600
  • Crucio Shock Cannon: energy cost −20
  • Crucio Shock Cannon: period −0.6
  • Crucio Shock Cannon: range +8
  • Crucio Shock Cannon: splash radius (ring 2) +1.4
  • Crucio Shock Cannon: splash radius (ring 3) +2
  • Crucio Shock Cannon: splash radius +0.8

Equipment 4 lv

The AMX S-880 has be designed to allow better equipment. Each level increases range +2 (+4 in siege mode), energy by 30 and energy regeneration by 0.5/s. Provides Rockets. Level 1 : Suppressive Fire Level 2 : Binoculars Level 3 : ? Level 4 : Improved Binoculars

Lv 1Lv 2Lv 3Lv 4
Energy regen +0.5 +1 +1.5 +2
Energy +30 +60 +90 +120
Weapon range +2 +4 +6 +8
Sets
  • Binoculars (Tank MOS): cooldown 18

Shielding 4 lv

The AMX S-880 shielding is unmatched. It is equipped with a powerful shield that can be deployed around the tank. Each level adds 55 HP, 5 armor and provides 1 HP/s. Level 1 : New Ability: Tactical Shield - provides 15 shield to allies in a radius of 10 for 15s. Level 2 : Tactical Shield: provides 20% explosion reduction Level 3 : Tactical Shield: provides 25 shield to allies in a radius of 12 for 20s Level 4 : Tactical Shield: improved explosion reduction (35%)

Lv 1Lv 2Lv 3Lv 4
Applies
Energy regen +0.5 +1 +1.5 +2
Energy +30 +60 +90 +120
Weapon range +2 +4 +6 +8

Chassis 4 lv

The UT Army has built a strong and robust chassis for the AMX S-880. Each level Improves the duration and the move speed bonus of Turbo, and adds 0.1 movement speed. Level 1 : Turbo (enemies in front of the tank will be crushed) Level 2 : All Terrains Mode Level 3 : Multi-tasking - allows to fire while moving for 5s Level 4 : Multi-tasking lasts 7s, cooldown reduced.

Lv 1Lv 2Lv 3Lv 4
Move speed +0.1 +0.2 +0.3 +0.4
Sets
  • 90mm Cannons: range +2
  • 90mm Cannons: range +4
  • 90mm Cannons: range +6
  • 90mm Cannons: range +8
  • Multi-tasking: cooldown 16
  • Multi-tasking: duration 7

Standard abilities · 13

Commands this class has by default, with their numbers from the map data.

Attack

Orders selected units to move to the target point, fighting nearby enemies along the way. Targeting a unit with the Attack command orders that it be attacked until it is destroyed.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Turbo (tank) 4 lv

Greatly increases the move speed for a short duration. Level 1 : +25% for 3.5s Level 2 : +30% for 4s Level 3 : +35% for 4.5s Level 4 : +40% for 5s

Lv 1Lv 2Lv 3Lv 4
Energy 60 60 60 60
Cooldown 20 s shared20 s shared20 s shared20 s shared
Move speed ×1.25 ×1.3 ×1.35 ×1.4
Duration 3.5 s 4 s 4.5 s 5 s

Binoculars (Tank MOS)

Reveals the target area for 8 seconds. Detects invisible units.

Base+4
Energy 10 10
Cooldown 20 s shared18 s shared
Range 46 46
Reveals radius 12 for 8 s detects hidden unitsradius 12 for 8 s detects hidden units

Columns: the base numbers, then with Equipment at level 4.

Multi-tasking

Allows to attack while moving for a short duration.

Base+4
Energy 80 80
Cooldown 20 s 16 s
Duration 5 s 7 s

Columns: the base numbers, then with Chassis at level 4.

Tactical Shield 4 lv

Deploys a shield around the tank that will protect allies. Using the same technology, the shield provided can't stack with the City Guard Mega Shield. Level 1: provides 15 shield to allies in a radius of 10 for a duration to define. Level 2: provides 20% explosion reduction Level 3: provides 25 shield to allies in a radius of 12 Level 4: improved explosion reduction (35%)

Lv 1Lv 2Lv 3Lv 4
Energy 80 75 70 65
Cooldown 50 s 48 s 46 s 44 s
Aura
  • Tactical Shield 1 Apply on units within 10: +1 shields regen, +15 shields for 1.1 s
  • Tactical Shield 2 Apply on units within 10: +1.5 shields regen, +15 shields, take 20% less damage for 1.1 s
  • Tactical Shield 3 Apply on units within 12: +2 shields regen, +25 shields, take 20% less damage for 1.1 s
  • Tactical Shield 4 Apply on units within 12: +2.5 shields regen, +25 shields, take 35% less damage for 1.1 s
Duration 10 s 12 s 14 s 16 s

High Velocity Ammunition

Launch High Velocity Ammunitions for the 90mm Cannon. The speed of such ammunitions will push the target.

Base+4
Energy 90 90
Cooldown 40 s 40 s
Duration 5 s 7 s

Columns: the base numbers, then with Chassis at level 4.

Rockets 4 lv

Fires 2 rockets to the ground. 45s cooldown. Level 1 : 1.000 dmg, 150 energy Level 2 : 1.400 dmg, 130 energy Level 3 : 1.800 dmg, 115 energy Level 4 : 2.200 dmg, 90 energy Can damage allies in the area of effect.

Lv 1Lv 2Lv 3Lv 4
Energy 150 130 115 90
Cooldown 45 s shared40 s shared35 s shared30 s shared
Cast 1.2 s 1.05 s 0.9 s 0.75 s
Range 30 35 40 45
Damage 2 × 500 +0–100 = 1000 total2 × 700 +0–100 = 1400 total2 × 900 +0–100 = 1800 total2 × 1100 +0–100 = 2200 total
Bonus +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical +600 vs Massive; −50% vs Mechanical
Splash full damage1.5 1.5 1.5 1.5
Splash 50% damage3 3 3 3
Splash 25% damage4.5 4.5 4.5 4.5

Friendly fire: the area damage also hits allies.

All Terrains Mode

Activates the all terrains mode of the tank. Costs energy over time.

Energy 90
Cooldown 20 s
Energy regen -2
Move speed ×0.8

Switch to the Minigun

Activate the Minigun, disable the 90mm Cannon.

Cooldown 5 s
Weapon
Minigun while on
damage20 +0–2
every0.1 s
range18
ignores armor1
bonus+50% vs Armored, Massive; +40% vs Mechanical
splash70% ≤ 0.8

Speed Loader 4 lv

Fires on automatic, temporarilly increasing attack speed greatly. Increases fire rate by 100% for 8 seconds. Can be toggled off early. Huge DPS boost when in use.

Lv 1Lv 2Lv 3Lv 4
Energy 20 20 20 20
Cooldown 20 s 20 s 20 s 20 s
Attack speed ×1.3 ×1.45 ×1.6 ×1.75
Move speed capped at 1.1 capped at 1.1 capped at 1.1 capped at 1.1
Duration 8 s 8 s 8 s 8 s

Ground Flare

Throws a frag grenade at the target point. Damage: 400, 600, 800, 1100 Energy Cost: 105, 95, 85, 70 Cooldown: 30, 25, 20, 15

Cooldown 2 s shared
Charges 5
Cast 0.36 s
Range 12
Spawns Ground Flare lasts 4 min, sight 12, detects hidden units within 15