Skills · 5 trees
Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Suppressive Fire 4 lv
Fires on automatic and increases fire rate, but restricts movement. Each level improves movement. Drains energy during use. Lasts 8 seconds.
Level 1 : 1.5x fire rate
Level 2 : 2x fire rate
Level 3 : 2.5x fire rate
Level 4 : 3x fire rate
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Belt Linking
Links a 100 round belt to your current belt. Each level also increases max ammo.
Level 1 : 200 rounds, 3.5s cast time
Level 2 : 300 rounds, 2.5s cast time
Level 3 : 400 rounds, 1.5s cast time
Incendiary Rounds 4 lv
Increases damage and slows the target and nearby light armored units by 20% for a short period. Uses 0.5 energy per round.
Each level improves AOE, damage, and slow duration.
Level 1 - 10 damage, 0.45s
Level 2 - 17 damage, 0.6s
Level 3 - 26 damage, 0.75s
Level 4 - 33 damage, 0.9s
Can hurt allies in a small area around the target.
Disable it if you have to fire close to allies, or you may kill your allies.
Armament
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|
| MachineGun | standard issue | 40 | 17 | 0.5 | 80 | |
M135 Minigun | weapon buff | | +15% dmg (Ranged) · attack speed ×1.1 · move speed ×0.92 · AutomaticRifleman, Cyborg |
M241 MMG | weapon buff | | +25% dmg (Ranged) · attack speed ×1.1 · move speed ×0.96 · AutomaticRifleman, Cyborg |
M41 SAW | weapon buff | | move speed +0.0781 · AutomaticRifleman, Cyborg |
Armor · 3
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
Kevlar Body Armor | | +1 shields regen, +50 shields | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped |
Power Armor MK IV | | +0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.0507 | 21 classes | |
SPCS | | +140 shields, +2 shields regen | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped |
Equipment · 5
| Item | Charges | Effect | Who can use it | Conflicts |
|---|
AP Rounds | | +18% dmg (Ranged) | 17 classes | |
Casualty | | move speed ×0.8 | everyone | |
DU Rounds | | +10% dmg (Ranged) | 17 classes | |
EMI Module | | move speed ×0.4 | everyone | |
OPA | | +1 shields regen, +35 shields, move speed +0.0507 | 20 classes | not with Special Ops Kevlar equipped |
Consumables & deployables · 45
Mission & supplies · 2
Standard abilities
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Drop Magazine
Drops magazines into your inventory.
Rifleman Skills
Improves skill sets associated with the rifleman's role.
Level 1 : Learns smoke grenade.
Level 2 : Learns ground flare.
Level 3 : Improves smoke grenade.
Level 4 : Improves ground flare and replaces frag grenade with MGL.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.