Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+2
+4
+6
+8
Mechanical
+2
+4
+6
+8
Dexterity
+2
+4
+6
+8
Move speed
–
–
+0.1
+0.1
Sets
–
Burst Fire: duration +1
Improved Burst Fire: duration +0.5
–
–
Suppressive Fire4 lv
Fires on automatic and increases fire rate, but restricts movement. Each level improves movement. Drains energy during use. Lasts 8 seconds.
Level 1 : 1.5x fire rate
Level 2 : 2x fire rate
Level 3 : 2.5x fire rate
Level 4 : 3x fire rate
Lv 1
Lv 2
Lv 3
Lv 4
Energy
40
35
32
30
Cooldown
8.5 s
8.5 s
8.5 s
8.5 s
Energy regen
-3
-3
-3
-3
Attack speed
×1.5
×2
×2.5
×3
Move speed
capped at 1.1
capped at 1.2
capped at 1.3
capped at 1.4
Duration
8 s
8 s
8 s
8 s
Marksmanship4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Lv 1
Lv 2
Lv 3
Lv 4
Dexterity
+4
+8
+12
+16
Weapon range
+1
+2
+3
+4
Belt Linking3 lv
Links a 100 round belt to your current belt. Each level also increases max ammo.
Level 1 : 200 rounds, 3.5s cast time
Level 2 : 300 rounds, 2.5s cast time
Level 3 : 400 rounds, 1.5s cast time
Lv 1
Lv 2
Lv 3
Energy
38
29
20
Cooldown
8 s
6.5 s
5 s
Cast
3.5 s
2.5 s
1.5 s
Vitals
+100 rounds
-1 magazines
Incendiary Rounds4 lv
Increases damage and slows the target and nearby light armored units by 20% for a short period. Uses 0.5 energy per round.
Each level improves AOE, damage, and slow duration.
Level 1 - 10 damage, 0.45s
Level 2 - 17 damage, 0.6s
Level 3 - 26 damage, 0.75s
Level 4 - 33 damage, 0.9s
Can hurt allies in a small area around the target.
Disable it if you have to fire close to allies, or you may kill your allies.
Commands this class has by default, with their numbers from the map data.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Rifleman Skills
Improves skill sets associated with the rifleman's role.
Level 1 : Learns smoke grenade.
Level 2 : Learns ground flare.
Level 3 : Improves smoke grenade.
Level 4 : Improves ground flare and replaces frag grenade with MGL.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.