Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+2
+4
+6
+8
Mechanical
+2
+4
+6
+8
Dexterity
+2
+4
+6
+8
Move speed
–
–
+0.1
+0.1
Sets
–
Burst Fire: duration +1
Improved Burst Fire: duration +0.5
–
–
Cluster Rockets4 lv
Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count.
Level 1 : 3 rockets
Level 2 : 5 rockets
Level 3 : 7 rockets
Level 4 : 9 rockets
Beeing randomly guided, the cluster rockets can go outside the red indicator circle.
Explosions damage allies and items.
The Assault Engineer improves here his Predator. Each level improves mechanical skills by 1.
Each level improves the weapons of the Predator and adds 0.8 move speed.
Level 1 : Rockets
Level 2 : Strike Walk
Level 3 : Defensive Matrix
Level 4 : Jump
Lv 1
Lv 2
Lv 3
Lv 4
Mechanical
+1
+2
+3
+4
Engineering Skills4 lv
The basic foundation for every Combat Engineer. Each level improves mechanical skills by 1.
Level 1 : Repair (CE), Disarm CE, Overhaul and Reconstruct
Level 2 : Armor Upgrade and Refit
Level 3 : Battery Upgrade
Level 4 : Craft
The in-game tooltip is shared with the Combat Engineer and lists his unlocks (Arc Cell and Flash, Barricade, Satchel Charge): the Assault Engineer never gets those.
Lv 1
Lv 2
Lv 3
Lv 4
Mechanical
+1
+2
+3
+4
Standard abilities · 18
Commands this class has by default, with their numbers from the map data.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.