Assault Engineer
Armament
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.
| Weapon | Source | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|---|
| Shotgun2 | standard issue | ? | 10.5 | 1.3 | ? | |
| weapon buff | attack speed ×1.3 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | |||||
| item | 148 | 12.5 | 1.04 | 142 | move speed +0.0507 · Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | |
| item | ? | 11.5 | 1.3 | ? | Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | |
Armor · 3
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| +1 shields regen, +50 shields | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped | ||
| +0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.0507 | 21 classes | |||
| +140 shields, +2 shields regen | 20 classes | not with Special Ops Kevlar equipped · not with OPA equipped |
Equipment · 5
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| +18% dmg (Ranged) | 17 classes | |||
| move speed ×0.8 | everyone | |||
| +10% dmg (Ranged) | 17 classes | |||
| move speed ×0.4 | everyone | |||
| +1 shields regen, +35 shields, move speed +0.0507 | 20 classes | not with Special Ops Kevlar equipped |
Consumables & deployables · 45
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| 5/10 | everyone | |||
| 1/1 | +20% dmg (Ranged), attack speed ×1.15 | 21 classes | not with Aim Assist Equipped equipped | |
| 4/10 | everyone | |||
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| 2/3 | everyone | |||
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| 3/5 | everyone | |||
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| 1/1 | 21 classes | not with Flashlight Equipped equipped | ||
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| 1/1 | Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | Magnetic Stabilizers | ||
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| 20 classes | ||||
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| 1/3 | everyone | |||
| 1/1 | Assault Engineer, Combat Engineer, Phoenix Medic, SFAAT | Magnetic Stabilizers2 | ||
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| 1/1 | everyone | |||
| 1/2 | everyone | |||
| 2/3 | move speed ×0.7 | everyone | ||
| 2/3 | everyone | |||
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| 1/1 | everyone | |||
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Mission & supplies · 2
| Item | Charges | Effect | Who can use it | Conflicts |
|---|---|---|---|---|
| everyone | ||||
| 23 classes |
Standard abilities
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Cluster Rockets
Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.
Engineering Skills
The basic foundation for every Combat Engineer. Each level improves mechanical skills by 1. Level 1 : Repair and disarm Level 2 : Arc Cell and Flash Level 3 : Barricade Level 4 : Satchel Charge
Repair (CE)
Repairs a friendly mechanical target. Repairs 15 life per 1.5 energy.
Overhaul
This ability allows to repair destroyed turrets and Predators.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.
Reconstruct
Reconstruct a destroyed vehicle.
Repair Drone
The Repair Drone is a robotic floating assistant made to help engineers to repair structures and vehicles.
Armor Upgrade
Provides 5 armor bonus (lost on death). Mechanical only.
Battery Upgrade
Provides a 50 energy max bonus (lost on death). Mechanical only.
Craft
Improve a Scope, a Recoil Suppressor or a Magnetic Stabilizer. And why not to try to enhance the Predator ?...
Mecha Skills
The Assault Engineer improves here his Predator. Each level improves mechanical skills by 1. Each level improves the weapons of the Predator and adds 0.8 move speed. Level 1 : Rockets Level 2 : Strike Walk Level 3 : Defensive Matrix Level 4 : Jump
Refit
Deep structural repair, removes moderate to critical malfunctions.