MOS /

Assault Engineer

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Cluster Rockets 4 lv

Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 75 70 67 65
Cooldown 30 s 27 s 22 s 18 s
Cast 0.3 s 0.2 s 0.1 s 0.05 s
Range 25 30 36 42
Damage 3 × 300 +0–30 = 900 total5 × 300 +0–30 = 1500 total7 × 300 +0–30 = 2100 total9 × 300 +0–30 = 2700 total
Bonus +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic
Splash full damage2 2 2 2
Splash 20% damage3.5 3.5 3.5 3.5
Applies
Reveals radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s

Friendly fire: the area damage also hits allies.

Mecha Skills 4 lv

The Assault Engineer improves here his Predator. Each level improves mechanical skills by 1. Each level improves the weapons of the Predator and adds 0.8 move speed. Level 1 : Rockets Level 2 : Strike Walk Level 3 : Defensive Matrix Level 4 : Jump

Lv 1Lv 2Lv 3Lv 4
Mechanical +1 +2 +3 +4

Engineering Skills 4 lv

The basic foundation for every Combat Engineer. Each level improves mechanical skills by 1. Level 1 : Repair (CE), Disarm CE, Overhaul and Reconstruct Level 2 : Armor Upgrade and Refit Level 3 : Battery Upgrade Level 4 : Craft The in-game tooltip is shared with the Combat Engineer and lists his unlocks (Arc Cell and Flash, Barricade, Satchel Charge): the Assault Engineer never gets those.

Lv 1Lv 2Lv 3Lv 4
Mechanical +1 +2 +3 +4

Standard abilities · 18

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Repair (CE)

Repairs a friendly mechanical target. Repairs 15 life per 1.5 energy.

Range 2
Vitals
  • +15 life/s while channelled

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Disarm CE

Disarms an explosive charge so it can be used again later. Or use this skill to trigger a satchel.

Energy 5
Cooldown 3 s shared
Range 1.5

Overhaul

This ability allows to repair destroyed turrets and Predators.

Energy 111
Cooldown 1.5 min
Cast 8 s
Range 2
Removes Broken

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reconstruct

Reconstruct a destroyed vehicle.

Energy 150
Cooldown 2 min shared
Cast 10 s

Recall (dummy)

Recall all bots. Your bots will come to you and follow you until you order them to do something else.

Enter the Predator

Applies

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Armor Upgrade

Provides 5 armor bonus (lost on death). Mechanical only.

Energy 40
Cooldown 15 s
Range 2
Applies

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Battery Upgrade

Provides a 50 energy max bonus (lost on death). Mechanical only.

Energy 60
Cooldown 15 s
Range 2
Applies

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Craft

Improve a Scope, a Recoil Suppressor or a Magnetic Stabilizer. And why not to try to enhance the Predator ?...

Energy 45
Cast 5 s
Range 2
Applies
Removes Scope Equipped, Magnetic Stabilizer Equipped, Recoil Suppressor Equipped, Recoil Suppressor Equipped (vehicle)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Lift Boots

Rockets the user to the targeted point.

Cooldown 50 s
Range 20
Applies
  • Lift Boots
    • suppressattack
    • suppresscollision
    • uncommandable
Removes Lift Boots