Boarding
Loads the targetted unit inside the APC.
+10 health/s while inside the APC.
+3 health/s per level of Boarding.
Each level increases the number of civilians/cops that can come aboard by 6.
Level 1: Allows to take aboard a soldier.
Level 2: Artificer Aboard (provides Mortar Round - single shell like CFF, 38 range, 1000 damage, 2s delay).
Level 3: Allows to take aboard an additional soldier.
Level 4: Improved Mortar Round: -3s cooldown, -30 energy cost, 2000 damage.
Chassis 4 lv
Each level provide +3 armor, 40HP and +0.1 ms.
Level 1 : All Terrain Mode.
Level 2 : Self Diagnosis System.
Level 3 : Defense Matrix.
Level 4 : Nanobots Release: heals bio units 1 health/s, removes vehicles ailments over time. These Nanobots are released only deployed.
Deploy
Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision..
Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars.
Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced.
Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range.
Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).
Equipment
Level 1 : Smoke Grenade, Flare gun.
Level 2 : Flame Cannon.
Level 3 : Rockets.
Level 4 : Refitted weapon systems (+2 weapon range to Gauss turret and Missiles turret, +2 damage to flame cannon, +10 damage to gauss).
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Drop Magazine
Drops magazines into your inventory.
Deploy level 1
Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision..
Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars.
Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced.
Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range.
Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).
Deploy level 2
Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision..
Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars.
Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced.
Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range.
Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).
Deploy level 3
Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision..
Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars.
Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced.
Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range.
Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).
Deploy level 4
Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision..
Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars.
Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced.
Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range.
Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).
Binoculars
Reveals the target area for 8 seconds.
Detects invisible units.
With Deploy 2, the cooldown is reduced by 3s.
With Deploy 3, every players in range will benefit of the vision.
Reinforcements
Level 1: a mini medic and 2 mini riflemen.
Level 2: a mini medic, a mini CE and 2 mini riflemen.
Level 3: a mini medic, a mini CE, a mini rifleman and a mini AR.
These units are AI driven and will patrol around the APC, except when they are selected.
All Terrains Mode
Activates the all terrains mode of the APC.
Costs energy over time.
Defensive Matrix
Surrounds the APC with a shield that can absorb ? damage.
Smoke Grenade
Flare Grenade
Take Aboard
Loads the targetted unit inside the APC.
+10 health/s while inside the APC.
+3 health/s per level of Boarding.
Each level increases the number of civilians/cops that can come aboard by 6.
Level 1: Allows to take aboard a soldier.
Level 2: Artificer Aboard (provides Mortar Round - single shell like CFF, 40 range, 1600 damage, 2s delay).
Level 3: Allows to take aboard an additional soldier.
Level 4: Improved Mortar Round.
Call For Fire
Medical Bot (dummy)
Wmk-72 RTo (dummy)
Unload all Civilians
Unload all the civilians who are aboard, around the APC.