UAR Undead Assault Reborn Field reference · EU
MOS / APC
MOS

APC

Skills · 4 trees

Boarding

Loads the targetted unit inside the APC. +10 health/s while inside the APC. +3 health/s per level of Boarding. Each level increases the number of civilians/cops that can come aboard by 6. Level 1: Allows to take aboard a soldier. Level 2: Artificer Aboard (provides Mortar Round - single shell like CFF, 38 range, 1000 damage, 2s delay). Level 3: Allows to take aboard an additional soldier. Level 4: Improved Mortar Round: -3s cooldown, -30 energy cost, 2000 damage.

Chassis 4 lv

Each level provide +3 armor, 40HP and +0.1 ms. Level 1 : All Terrain Mode. Level 2 : Self Diagnosis System. Level 3 : Defense Matrix. Level 4 : Nanobots Release: heals bio units 1 health/s, removes vehicles ailments over time. These Nanobots are released only deployed.

Deploy

Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision.. Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars. Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced. Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range. Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).

Equipment

Level 1 : Smoke Grenade, Flare gun. Level 2 : Flame Cannon. Level 3 : Rockets. Level 4 : Refitted weapon systems (+2 weapon range to Gauss turret and Missiles turret, +2 damage to flame cannon, +10 damage to gauss).

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes

Equipment · 6

ItemChargesEffectWho can use itConflicts
Casualtymove speed ×0.8everyone
EMI Modulemove speed ×0.4everyone
Minor Shield Generator+1 shields regen, +100 shields, move speed ×0.76 classesnot with Shield Generator equipped
Recon Drone Modulemove speed ×0.7FP-500 Combat Walker, APC, AMX S-880, AMX S-880 (sieged)
Shield Generator+1 shields regen, +200 shields, move speed ×0.76 classes
Weight Reduction (vehicle)move speed +0.039, move speed ×0.76 classes

Consumables & deployables · 45

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist (vehicle)1/1+20% dmg (Ranged), attack speed ×1.15, move speed ×0.76 classesnot with Aim Assist Equippedvehicle equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Frag Grenadeeveryone
Ground Flareeveryone
Improved Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippedvehicle
Improved Scope1/113 classesScopes
Incendiary Grenadeeveryone
KECeveryone
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippednor Improvedvehicle
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scope1/113 classesScopes2
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Drop Magazine

Drops magazines into your inventory.

Deploy level 1

Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision.. Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars. Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced. Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range. Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).

Deploy level 2

Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision.. Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars. Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced. Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range. Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).

Deploy level 3

Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision.. Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars. Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced. Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range. Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).

Deploy level 4

Deploy the APC, preventing any movement, but each level provides as an aura +0.5 weapon range, +0.025 movement speed and +1 range for the flying vision.. Level 1 : Deploy (will deploy, allowing it to act as a strongpoint and suppress hostiles with extra weapon range and shared flying vision.), Binoculars. Level 2 : Deploy allows the release of a mini medic and 2 mini riflemen. Binoculars cooldown reduced. Level 3 : Deploy allows the release of 1 mini medic, a mini CE and 2 mini riflemen. Binoculars gives vision to the soldiers in the aura range. Level 4 : Deploy allows the release of 1 mini medic, a mini CE, a mini rifleman and a mini AR. Allows too the release of either a medical bot or a Wmk-72 RTo (vehicle reconstruct bot).

Binoculars

Reveals the target area for 8 seconds. Detects invisible units. With Deploy 2, the cooldown is reduced by 3s. With Deploy 3, every players in range will benefit of the vision.

Reinforcements

Level 1: a mini medic and 2 mini riflemen. Level 2: a mini medic, a mini CE and 2 mini riflemen. Level 3: a mini medic, a mini CE, a mini rifleman and a mini AR. These units are AI driven and will patrol around the APC, except when they are selected.

All Terrains Mode

Activates the all terrains mode of the APC. Costs energy over time.

Defensive Matrix

Surrounds the APC with a shield that can absorb ? damage.

Smoke Grenade Flare Grenade
Take Aboard

Loads the targetted unit inside the APC. +10 health/s while inside the APC. +3 health/s per level of Boarding. Each level increases the number of civilians/cops that can come aboard by 6. Level 1: Allows to take aboard a soldier. Level 2: Artificer Aboard (provides Mortar Round - single shell like CFF, 40 range, 1600 damage, 2s delay). Level 3: Allows to take aboard an additional soldier. Level 4: Improved Mortar Round.

Call For Fire Medical Bot (dummy) Wmk-72 RTo (dummy)
Unload all Civilians

Unload all the civilians who are aboard, around the APC.