MOS /

Sushiman

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Throw a Seaweed 4 lv

Throws a Seaweed on the head of the target. Slows the target, reduces the chance to hit of the target. Level 1 : -20% move speed, 12s Level 2 : -25% move speed, 14s Level 3 : -30% move speed, 16s Level 4 : -35% move speed, 18s

Lv 1Lv 2Lv 3Lv 4
Energy 105 95 85 70
Cooldown 30 s 25 s 20 s 15 s
Cast 0.2 s 0.15 s 0.1 s 0.05 s
Range 10 12 14 16
Applies

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Like a Fish in Water 4 lv

Increases the move speed and the health regeneration in water areas. Now remains few seconds after leaving a water area. Why walk when you can swim ? Level 1 : +0,3 move speed, +0,5 health regeneration/s, remains 10s Level 2 : +0,6 move speed, +1 health regeneration/s, remains 20s Level 3 : +0,9 move speed, +1,5 health regeneration/s, remains 30s Level 4 : +1,2 move speed, +2 health regeneration/s, remains 40s

Lv 1Lv 2Lv 3Lv 4
Life regen ×0.5 ×1 ×1.5 ×2
Move speed +0.6 +1.1 +1.5 +1.4

Standard abilities · 7

Commands this class has by default, with their numbers from the map data.

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Firemode

Changes firemode between burst and semi-automatic.

Cooldown 3 s
Aura
  • Burst Fire AS on the target: attack speed ×3.4
  • Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
  • removes Burst Fire AS