MOS /

Sniper

Skills · 5 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Ammunition 4 lv

The Sniper can use several kind of bullets. Level 1 : Shredding Rounds Level 2 : Explosive Rounds Level 3 : Plasma Rounds Level 4 : Tranquilizer Rounds

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Recon Skills 4 lv

The Sniper has some recon skills. Level 1 : Binoculars Level 2 : Field Camera + Recon Drone Level 3 : The Drone gets a Target Lock skill Level 4 : Motion Sensor

Precision Shot 4 lv

Fires a high velocity bullet in a vital part, dealing high damage. Level 1 : damage 2000, Cast time 3.2 secs, Energy cost 80, CD 60 secs Level 2 : damage 4000, Cast time 3 secs, Energy cost 75, CD 55 secs Level 3 : damage 6000 Cast time 2.8 secs, Energy cost 70, CD 45 secs Level 4 : damage 8000 Cast time 2.6 secs, Energy cost 65, CD 30 secs Mechanical units are immune.

Lv 1Lv 2Lv 3Lv 4
Energy 80 75 70 65
Cooldown 1 min shared55 s shared50 s shared45 s shared
Cast 2.6 s 2.5 s 2.4 s 2.3 s
Range 45 50 55 60
Damage 4000 6000 8000 8000

Standard abilities · 16

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Field Camera Sniper

An invisible camera that reveals the area around it for 5 minutes. Effective near major paths to allow more use of range. Vulnerable to friendly fire, dies easilly.

Energy 55
Cooldown 3 min shared
Range 1.5
Spawns Field Camera lasts 5 min, sight 15, detects hidden units within 15

Binoculars Sniper

Reveals the target area for 8 seconds. Detects invisible units.

Energy 9
Cooldown 17 s shared
Range 46
Reveals radius 12 for 8 s detects hidden units

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Recon Drone

The Recon Drone was made to provide vision to the snipers.

Energy 190
Cooldown 1.5 min shared
Cast 3 s
Spawns Recon Drone sight 1, detects hidden units within 15, invulnerable, sight +20

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Motion Sensor Sniper

Detects motion for 4.5 minutes.

Energy 40
Cooldown 4.5 min shared
Range 1.5
Applies
Spawns Motion Sensor lasts 4.5 min, sight 3

Explosive round

Switch to the Explosive Rounds : explode on the target dealing damage in a small area. Deals 500 damage to the main target and 400 damage in an area of 3 (doesn't stack). The area of effect can damage or kill allies !

Weapon
Sniper Rifle - Explosive while on
damage500 +0–55
every4.6 s
energy per shot15
range50
ignores armor4
bonus−50% vs Armored, Massive; −40% vs Mechanical; −75% vs Heroic
splash100% ≤ 2

Plasma round

Switch to your Plasma Rounds : initial damage + damage over time. Deals 650 damage to the target then burns it with 150 damage during 10s (total 1500 damage). Stackable 3 times.

Weapon
Sniper Rifle - Plasma while on
damage650 +0–145
every4.6 s
energy per shot10
range50
ignores armor4
bonus−20% vs Mechanical; −75% vs Heroic
  • Plasma Burn on hit · 10 s
    • -150 life regen

Shredding round

Switch to the Shredding Rounds : destroy/reduce the armor and lacerate the target who suffers damage over time. Deals an initial 400 damage to the target and destroys the armor by -2 making it bleed (100 damage for 25s, 2500 total DOT damage). Can't stack.

Weapon
Sniper Rifle - Shredding while on
damage400 +0–80
every4.6 s
energy per shot15
range50
ignores armor4
bonus−20% vs Armored; −50% vs Mechanical; −75% vs Heroic
  • Shredded on hit · 25 s
    • 25 dmg
    • 25 dmg every 0.25s

Tranquilizer round

Switch to your Tranquilizer Rounds : slow the target (stun T2 and T3, slow T1). Deals 150 initial damage to the target then : - slows it if massive for 10s - else stuns it for 10s

Weapon
Sniper Rifle - Tranquilizer while on
damage150 +0–20
every4.6 s
energy per shot20
range50
ignores armor4
bonus−20% vs Armored; −50% vs Mechanical; −75% vs Heroic
  • Tranquilized T1 on hit · 10 s · Is Massive
    • move speed ×0.8
  • Tranquilized T2 on hit · 10 s · Not Massive
    • stun

Camp (dummy)

Disables any move but doubles the critical chances.

Energy 50