Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Ammunition 4 lv
The Sniper can use several kind of bullets.
Level 1 : Shredding Rounds
Level 2 : Explosive Rounds
Level 3 : Plasma Rounds
Level 4 : Tranquilizer Rounds
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Recon Skills 4 lv
The Sniper has some recon skills.
Level 1 : Binoculars
Level 2 : Field Camera + Recon Drone
Level 3 : The Drone gets a Target Lock skill
Level 4 : Motion Sensor
Precision Shot
Fires a high velocity bullet in a vital part, dealing high damage.
Level 1 : damage 2000, Cast time 3.2 secs, Energy cost 80, CD 60 secs
Level 2 : damage 4000, Cast time 3 secs, Energy cost 75, CD 55 secs
Level 3 : damage 6000 Cast time 2.8 secs, Energy cost 70, CD 45 secs
Level 4 : damage 8000 Cast time 2.6 secs, Energy cost 65, CD 30 secs
Mechanical units are immune.
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Field Camera Sniper
Binoculars Sniper
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
Recon Drone
The Recon Drone was made to provide vision to the snipers.
Motion Sensor Sniper
Explosive round
Switch to the Explosive Rounds : explode on the target dealing damage in a small area.
Deals 500 damage to the main target and 400 damage in an area of 3 (doesn't stack).
The area of effect can damage or kill allies !
Plasma round
Switch to your Plasma Rounds : initial damage + damage over time.
Deals 650 damage to the target then burns it with 150 damage during 10s (total 1500 damage).
Stackable 3 times.
Shredding round
Switch to the Shredding Rounds : destroy/reduce the armor and lacerate the target who suffers damage over time.
Deals an initial 400 damage to the target and destroys the armor by -2 making it bleed (100 damage for 25s, 2500 total DOT damage).
Can't stack.
Tranquilizer round
Switch to your Tranquilizer Rounds : slow the target (stun T2 and T3, slow T1).
Deals 150 initial damage to the target then :
- slows it if massive for 10s
- else stuns it for 10s
Camp (dummy)