MOS /

Cyborg

Skills · 5 trees

Cluster Rockets 4 lv

Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 75 70 67 65
Cooldown 30 s 27 s 22 s 18 s
Cast 0.3 s 0.2 s 0.1 s 0.05 s
Range 25 30 36 42
Damage 3 × 300 +0–30 = 900 total5 × 300 +0–30 = 1500 total7 × 300 +0–30 = 2100 total9 × 300 +0–30 = 2700 total
Bonus +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic
Splash full damage2 2 2 2
Splash 20% damage3.5 3.5 3.5 3.5
Applies
Reveals radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s

Friendly fire: the area damage also hits allies.

Suppressive Fire 4 lv

Fires on automatic and increases fire rate, but restricts movement. Each level improves movement. Drains energy during use. Lasts 8 seconds. Level 1 : 1.5x fire rate Level 2 : 2x fire rate Level 3 : 2.5x fire rate Level 4 : 3x fire rate

Lv 1Lv 2Lv 3Lv 4
Energy 40 35 32 30
Cooldown 8.5 s 8.5 s 8.5 s 8.5 s
Energy regen -3 -3 -3 -3
Attack speed ×1.5 ×2 ×2.5 ×3
Move speed capped at 1.1 capped at 1.2 capped at 1.3 capped at 1.4
Duration 8 s 8 s 8 s 8 s

Strength 3 lv

Improves fitness by 12 per level. Level 1 : Rifle Butt. Level 2 : Doubles jump distance and executes a rifle butt upon landing. Level 3 : Improves health regeneration, rifle butt can target armored and increases weapon range by 5.

Lv 1Lv 2Lv 3
Applies
  • Rifle Butt Cyborg Charging passive
    • 1 dmg every 0.4s
    • Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +12 +24 +36
Life regen +0.45
Weapon range +5

Perception 3 lv

Improves perception per level. Provides a 75/110/150 degree detection arc in front of the Cyborg at 6/10/14 range, and improves sight range by 2/4/6. Level 1 : Cloaking Level 2 : Allows attacking while cloaked Level 3 : Improves cloaking energy usage

Lv 1Lv 2Lv 3
Energy regen +0 +0 +0
Effect
  • cloak
  • passive
  • cloak
  • cloak
Sight
  • detects hidden units within 6
  • +2
  • detects hidden units within 10
  • +4
  • detects hidden units within 14
  • +6

Agility 3 lv

Improves movespeed by 0.09 per level. Level 1 : Improves attack speed Level 2 : Critical shot (25% chance to deal 2x damage). Level 3 : Critical shot deals 3x damage. Charge : Allows the Cyborg to run at a high speed for 3 seconds. With level 3 str, reduces Rifle Butt's interval during this period, allowing the Cyborg to ram through enemies.

Lv 1Lv 2Lv 3
Attack speed ×1.1 ×1.15 ×1.15
Move speed +0.09 +0.18 +0.27

Standard abilities · 11

Commands this class has by default, with their numbers from the map data.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Cyborg - Stonewall Protocol

Instantly grows a crystalline shield on the Cyborg's armor, absorbing damage for a short period of time. Increases armor by 40 and reduces incoming damage by 63%, but drains energy over time. "Maximum armor."

Energy 15
Cooldown 1 s
Energy regen -15
Armor +40
Damage
  • take 63% less damage

Cyborg - Meltdown 3 lv

Causes the Cyborg's reactor core to explode upon death, dealing 8,000/12,000/16,000 damage in a large radius. Meltdown will kill allies. "I'll be back."

Lv 1Lv 2Lv 3
Cooldown 1 s shared1 s shared1 s shared

Cyborg - Flare Gun

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Energy 40
Cooldown 1.25 min shared
Range 24
Applies
  • Flare Gun 45 s
    • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15

Field Camera Cyborg

An invisible camera that reveals the area around it for 5 minutes. Effective near major paths to allow more use of range. Vulnerable to friendly fire, dies easilly.

Energy 55
Cooldown 3 min shared
Range 1.5
Spawns Field Camera lasts 5 min, sight 15, detects hidden units within 15

Charge

Runs at a high rate of speed for 3 seconds. With level 3 strength, improves rifle butt interval during this time.

Energy 60
Cooldown 20 s
Move speed ×1.5
Duration 3 s

Cyborg - Stealth 3 lv

Activates the stealth of the cyborg's suit. Available with Perception. Doesn't require Perception to be activated. Drains 6/6/3 energy per second. Level 1 : Cloaking Level 2 : Allows attacking while cloaked Level 3 : Improves cloaking energy usage

Lv 1Lv 2Lv 3
Energy regen -6 -6 -3
Effect
  • cloak
  • passive
  • cloak
  • cloak
Sight
  • detects hidden units within 6
  • +1
  • detects hidden units within 10
  • +2
  • detects hidden units within 14
  • +3