Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count.
Level 1 : 3 rockets
Level 2 : 5 rockets
Level 3 : 7 rockets
Level 4 : 9 rockets
Beeing randomly guided, the cluster rockets can go outside the red indicator circle.
Explosions damage allies and items.
Fires on automatic and increases fire rate, but restricts movement. Each level improves movement. Drains energy during use. Lasts 8 seconds.
Level 1 : 1.5x fire rate
Level 2 : 2x fire rate
Level 3 : 2.5x fire rate
Level 4 : 3x fire rate
Lv 1
Lv 2
Lv 3
Lv 4
Energy
40
35
32
30
Cooldown
8.5 s
8.5 s
8.5 s
8.5 s
Energy regen
-3
-3
-3
-3
Attack speed
×1.5
×2
×2.5
×3
Move speed
capped at 1.1
capped at 1.2
capped at 1.3
capped at 1.4
Duration
8 s
8 s
8 s
8 s
Strength3 lv
Improves fitness by 12 per level.
Level 1 : Rifle Butt.
Level 2 : Doubles jump distance and executes a rifle butt upon landing.
Level 3 : Improves health regeneration, rifle butt can target armored and increases weapon range by 5.
Rifle Butt Behavior Controller on units within 2.6: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+12
+24
+36
Life regen
–
–
+0.45
Weapon range
–
–
+5
Perception3 lv
Improves perception per level. Provides a 75/110/150 degree detection arc in front of the Cyborg at 6/10/14 range, and improves sight range by 2/4/6.
Level 1 : Cloaking
Level 2 : Allows attacking while cloaked
Level 3 : Improves cloaking energy usage
Lv 1
Lv 2
Lv 3
Energy regen
+0
+0
+0
Effect
cloak
passive
cloak
cloak
Sight
detects hidden units within 6
+2
detects hidden units within 10
+4
detects hidden units within 14
+6
Agility3 lv
Improves movespeed by 0.09 per level.
Level 1 : Improves attack speed
Level 2 : Critical shot (25% chance to deal 2x damage).
Level 3 : Critical shot deals 3x damage.
Charge : Allows the Cyborg to run at a high speed for 3 seconds. With level 3 str, reduces Rifle Butt's interval during this period, allowing the Cyborg to ram through enemies.
Lv 1
Lv 2
Lv 3
Attack speed
×1.1
×1.15
×1.15
Move speed
+0.09
+0.18
+0.27
Standard abilities · 11
Commands this class has by default, with their numbers from the map data.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Cyborg - Stonewall Protocol
Instantly grows a crystalline shield on the Cyborg's armor, absorbing damage for a short period of time.
Increases armor by 40 and reduces incoming damage by 63%, but drains energy over time.
"Maximum armor."
Energy
15
Cooldown
1 s
Energy regen
-15
Armor
+40
Damage
take 63% less damage
Cyborg - Meltdown3 lv
Causes the Cyborg's reactor core to explode upon death, dealing 8,000/12,000/16,000 damage in a large radius.
Meltdown will kill allies.
"I'll be back."
Lv 1
Lv 2
Lv 3
Cooldown
1 s shared
1 s shared
1 s shared
Cyborg - Flare Gun
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius.
Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.
Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns
Flare Gun Flarelasts 45 s, sight 15, detects hidden units within 15
Field Camera Cyborg
An invisible camera that reveals the area around it for 5 minutes.
Effective near major paths to allow more use of range.
Vulnerable to friendly fire, dies easilly.
Energy
55
Cooldown
3 min shared
Range
1.5
Spawns
Field Cameralasts 5 min, sight 15, detects hidden units within 15
Charge
Runs at a high rate of speed for 3 seconds. With level 3 strength, improves rifle butt interval during this time.
Energy
60
Cooldown
20 s
Move speed
×1.5
Duration
3 s
Cyborg - Stealth3 lv
Activates the stealth of the cyborg's suit.
Available with Perception. Doesn't require Perception to be activated.
Drains 6/6/3 energy per second.
Level 1 : Cloaking
Level 2 : Allows attacking while cloaked
Level 3 : Improves cloaking energy usage