UAR Undead Assault Reborn Field reference · EU
MOS / Cyborg
MOS

Cyborg

Skills · 5 trees

Cluster Rockets

Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Suppressive Fire 4 lv

Fires on automatic and increases fire rate, but restricts movement. Each level improves movement. Drains energy during use. Lasts 8 seconds. Level 1 : 1.5x fire rate Level 2 : 2x fire rate Level 3 : 2.5x fire rate Level 4 : 3x fire rate

Strength 3 lv

Improves fitness by 12 per level. Level 1 : Rifle Butt. Level 2 : Doubles jump distance and executes a rifle butt upon landing. Level 3 : Improves health regeneration, rifle butt can target armored and increases weapon range by 5.

Perception

Improves perception per level. Provides a 75/110/150 degree detection arc in front of the Cyborg at 6/10/14 range, and improves sight range by 2/4/6. Level 1 : Cloaking Level 2 : Allows attacking while cloaked Level 3 : Improves cloaking energy usage

Agility 3 lv

Improves movespeed by 0.09 per level. Level 1 : Improves attack speed Level 2 : Critical shot (25% chance to deal 2x damage). Level 3 : Critical shot deals 3x damage. Charge : Allows the Cyborg to run at a high speed for 3 seconds. With level 3 str, reduces Rifle Butt's interval during this period, allowing the Cyborg to ram through enemies.

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes
MachineGunCyborgstandard issue48190.596
M135 Minigunweapon buff+15% dmg (Ranged) · attack speed ×1.1 · move speed ×0.92 · AutomaticRifleman, Cyborg
M241 MMGweapon buff+25% dmg (Ranged) · attack speed ×1.1 · move speed ×0.96 · AutomaticRifleman, Cyborg
M41 SAWweapon buffmove speed +0.0781 · AutomaticRifleman, Cyborg

Armor · 3

ItemChargesEffectWho can use itConflicts
Kevlar Body Armor+1 shields regen, +50 shields20 classesnot with Special Ops Kevlar equipped · not with OPA equipped · not with SPCS equipped
Power Armor MK IV+0.1992 life regen, +0.1992 shields regen, +0.5 energy regen, +20 shields, attack speed ×1.1, move speed +0.050721 classes
SPCS+140 shields, +2 shields regen20 classesnot with Special Ops Kevlar equipped · not with OPA equipped

Equipment · 5

ItemChargesEffectWho can use itConflicts
AP Rounds+18% dmg (Ranged)17 classes
Casualtymove speed ×0.8everyone
DU Rounds+10% dmg (Ranged)17 classes
EMI Modulemove speed ×0.4everyone
OPA+1 shields regen, +35 shields, move speed +0.050720 classesnot with Special Ops Kevlar equipped

Consumables & deployables · 45

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist1/1+20% dmg (Ranged), attack speed ×1.1521 classesnot with Aim Assist Equipped equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Flashlight1/121 classesnot with Flashlight Equipped equipped
Frag Grenadeeveryone
Ground Flareeveryone
Improved Recoil Suppressor1/1AutomaticRifleman, CyborgNo Recoil Suppressors Equipped
Incendiary Grenadeeveryone
KECeveryone
Kinetic Integrator20 classes
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Recoil Suppressor1/1AutomaticRifleman, CyborgNo Recoil Suppressors Equipped2
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Drop Magazine

Drops magazines into your inventory.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cyborg - Stonewall Protocol

Instantly grows a crystalline shield on the Cyborg's armor, absorbing damage for a short period of time. Increases armor by 40 and reduces incoming damage by 63%, but drains energy over time. "Maximum armor."

Cyborg - Meltdown Cyborg - Flare Gun Field Camera Cyborg
Charge

Runs at a high rate of speed for 3 seconds. With level 3 strength, improves rifle butt interval during this time.

Cyborg - Stealth