MOS /

CavalryScout

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Frag Grenade 4 lv

Throws a frag grenade at the target point. Damage : 400, 650, 900, 1200 Energy Cost : 105, 95, 85, 70 Cooldown : 30s, 25s, 20s, 15s Explosion damages allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 105 95 85 70
Cooldown 30 s 25 s 20 s 15 s
Cast 0.2 s 0.1 s 0.1 s 0.01 s
Range 12 12 12 12
Damage 400 +0–25 650 +0–50 900 +0–75 1200 +0–100
Bonus +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic +20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
Splash full damage3 3 3 3

Scout Skills 4 lv

Adds 4 dexterity and +1 range with each level. Level 1 : Super Vision (+2 extra sight vision) Level 2 : Super Vision (+5 extra sight vision in total) Level 3 : Vision Aura (gives +1 sight to the allies in range) Level 4 : Analyze Weakness aura (debuff the armor of undeads in range for 45s)

Lv 1Lv 2Lv 3Lv 4
Applies
  • Vision Aura passive
    • Vision Aura on units within 18: sight +1 for 1.02 s
Dexterity +4 +8 +12 +16
Sight +2 +5 +5 +5
Weapon range +1 +2 +3 +4
Aura
  • Analyze Weakness Aura on units within 18: armor -10 for 1.02 s

Reconnaissance Skills 4 lv

Adds 0.05 ms and improves camouflage with each level. Level 1 : Adds field camera and Disarm Level 2 : Adds binoculars and flare gun Level 3: Laser Designator and Motion Sensor Level 4 : Call for Fire, Claymore and Heartbeat : Pulses every 10 seconds, detecting Tier 1 hostiles in a 45 radius.

Lv 1Lv 2Lv 3Lv 4
Move speed +0.05 +0.1 +0.15 +0.2

Standard abilities · 17

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Firemode

Changes firemode between burst and semi-automatic.

Cooldown 3 s
Aura
  • Burst Fire AS on the target: attack speed ×3.4
  • Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
  • removes Burst Fire AS

Camouflage 4 lv

Camouflages yourself, becoming invisible for a short period of time. Level 1 : 5s, move speed -10% Level 2 : 6s, move speed -5% Level 3 : 7s Level 4 : 8s, move speed +10% Attacking will reveal yourself. Armored and massives undeads can detect invisible.

Lv 1Lv 2Lv 3Lv 4
Energy 35 32 28 24
Cooldown 25 s 24 s 23 s 22 s
Effect
  • cloak
  • passive
Move speed ×0.9 ×0.95 ×1.1
Duration 5 s 6 s 7 s 8 s

Field Camera

An invisible camera that reveals the area around it for 5 minutes. Effective near major paths to allow more use of range. Vulnerable to friendly fire, dies easilly.

Energy 55
Cooldown 2 min
Range 1.5
Spawns Field Camera lasts 5 min, sight 15, detects hidden units within 15

Binoculars

Reveals the target area for 9 seconds. Detects invisible units.

Energy 15
Cooldown 24 s
Range 46
Reveals radius 13 for 9 s detects hidden units

Laser Designator

Reveals the target unit and reduces their armor by 5 for 45 seconds.

Energy 30
Cooldown 45 s
Range 19
Applies

Call For Fire CS

Radios the FDC to adjust fire to your target area. Each shell deals 1000 damage by default. Takes 10,5 seconds for shells to land. Type : -r ## to set the radius -d ### to set the distribution angle -i ## to set the interval -s ## to set the number of shells. -cff or -s to displays the whole settings of the current CFF Explosives hurt allies.

Energy 90
Cooldown 5 s
Range 38

Claymore CS

Deals 500 damage in a 60 degree directional cone. Explosives hurt allies.

Energy 70
Cooldown 40 s shared
Range 1.5
Spawns Claymore

Disarm CS

Disarms an explosive charge so it can be used again later. Or use this skill to trigger a satchel.

Energy 5
Cooldown 3 s shared
Range 1.5

Motion Sensor CS

Detects motion for 4.5 minutes.

Energy 40
Cooldown 4.5 min shared
Range 1.5
Applies
Spawns Motion Sensor lasts 4.5 min, sight 3

Flare Gun

Fires a flare at the target point providing vision. Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%. Enemies also gain vision from flare.

Energy 40
Cooldown 45 s shared
Range 30
Applies
  • Flare Gun 45 s
    • Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns Flare Gun Flare lasts 45 s, sight 15, detects hidden units within 15

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.