Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+2
+4
+6
+8
Mechanical
+2
+4
+6
+8
Dexterity
+2
+4
+6
+8
Move speed
–
–
+0.1
+0.1
Sets
–
Burst Fire: duration +1
Improved Burst Fire: duration +0.5
–
–
Frag Grenade4 lv
Throws a frag grenade at the target point.
Damage : 400, 650, 900, 1200
Energy Cost : 105, 95, 85, 70
Cooldown : 30s, 25s, 20s, 15s
Explosion damages allies and items.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
105
95
85
70
Cooldown
30 s
25 s
20 s
15 s
Cast
0.2 s
0.1 s
0.1 s
0.01 s
Range
12
12
12
12
Damage
400 +0–25
650 +0–50
900 +0–75
1200 +0–100
Bonus
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
+20 vs Light; +35 vs Biological; −85 vs Mechanical; +150 vs Structure; −100 vs Heroic
Splash full damage
3
3
3
3
Scout Skills4 lv
Adds 4 dexterity and +1 range with each level.
Level 1 : Super Vision (+2 extra sight vision)
Level 2 : Super Vision (+5 extra sight vision in total)
Level 3 : Vision Aura (gives +1 sight to the allies in range)
Level 4 : Analyze Weakness aura (debuff the armor of undeads in range for 45s)
Vision Aura on units within 18: sight +1 for 1.02 s
–
Dexterity
+4
+8
+12
+16
Sight
+2
+5
+5
+5
Weapon range
+1
+2
+3
+4
Aura
–
–
–
Analyze Weakness Aura on units within 18: armor -10 for 1.02 s
Reconnaissance Skills4 lv
Adds 0.05 ms and improves camouflage with each level.
Level 1 : Adds field camera and Disarm
Level 2 : Adds binoculars and flare gun
Level 3: Laser Designator and Motion Sensor
Level 4 : Call for Fire, Claymore and Heartbeat : Pulses every 10 seconds, detecting Tier 1 hostiles in a 45 radius.
Lv 1
Lv 2
Lv 3
Lv 4
Move speed
+0.05
+0.1
+0.15
+0.2
Standard abilities · 17
Commands this class has by default, with their numbers from the map data.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Changes firemode between burst and semi-automatic.
Cooldown
3 s
Aura
Burst Fire AS on the target: attack speed ×3.4
Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
removes Burst Fire AS
Camouflage4 lv
Camouflages yourself, becoming invisible for a short period of time.
Level 1 : 5s, move speed -10%
Level 2 : 6s, move speed -5%
Level 3 : 7s
Level 4 : 8s, move speed +10%
Attacking will reveal yourself.
Armored and massives undeads can detect invisible.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
35
32
28
24
Cooldown
25 s
24 s
23 s
22 s
Effect
cloak
passive
Move speed
×0.9
×0.95
–
×1.1
Duration
5 s
6 s
7 s
8 s
Field Camera
An invisible camera that reveals the area around it for 5 minutes.
Effective near major paths to allow more use of range.
Vulnerable to friendly fire, dies easilly.
Energy
55
Cooldown
2 min
Range
1.5
Spawns
Field Cameralasts 5 min, sight 15, detects hidden units within 15
Binoculars
Reveals the target area for 9 seconds.
Detects invisible units.
Energy
15
Cooldown
24 s
Range
46
Reveals
radius 13 for 9 s detects hidden units
Laser Designator
Reveals the target unit and reduces their armor by 5 for 45 seconds.
Radios the FDC to adjust fire to your target area. Each shell deals 1000 damage by default. Takes 10,5 seconds for shells to land.
Type :
-r ## to set the radius
-d ### to set the distribution angle
-i ## to set the interval
-s ## to set the number of shells.
-cff or -s to displays the whole settings of the current CFF
Explosives hurt allies.
Energy
90
Cooldown
5 s
Range
38
Claymore CS
Deals 500 damage in a 60 degree directional cone.
Explosives hurt allies.
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.