MOS /

Rjx-73

Skills · 5 trees

Structural Upgrades 5 lv

With enough data, the Rjx-73 is able to improve its moving processes reducing the energy used, and its reactivity being under attacked limiting the damage received. Each level increases the armor (+1), the movement speed (+0.1), and increases the energy regeneration (+0.8). Level 1 : Environmental Scan Level 2 : Advanced Movement Protocols Level 3 : Ground Flare Level 4 : Drones Release Level 5 : X-rays

Lv 1Lv 2Lv 3Lv 4Lv 5
Energy regen +0.8 +1.6 +2.4 +3.2 +4
Armor +1 +2 +3 +4 +5
Move speed +0.1 +0.2 +0.3 +0.4 +0.5
Sight +3 +3 +3 +3 +3
Sets
  • Movement 1: modification vital regen array -1.8
  • Movement 2: modification vital regen array -3.6
  • Movement 3: modification vital regen array -7.2
  • Movement 4: modification vital regen array -11.7
  • Movement 5: modification vital regen array -18
  • Ground Flare: range 20

Minigun 4 lv

Loads Minigun modules to gain efficiency. Level 1 : Suppressive Fire Level 2 : Breaks the armor Level 3 : damage and range increased firing non-stop Level 4 : Energy cost decrease

Lv 1Lv 2Lv 3Lv 4
Sets
  • Minigun: damage +5
  • Minigun: energy cost 0.5
  • Rjx-73: energy regen +0.5

Flamer 4 lv

Loads Flamer modules to gain efficiency. Level 1 : +3 Armor Level 2 : Energy cost decrease Level 3 : Slows Level 4 : Burns over time

Lv 1Lv 2Lv 3Lv 4
Armor +3 +3 +3 +3
Sets
  • Rjx-73: armor +2
  • Rjx-73: life +25
  • Nova Xanthos Flame Turret: energy cost 0.25
  • Rjx-73: energy regen +0.25
  • Rjx-73: sight +1
  • Rjx-73: energy regen +0.75

Grenade Launcher 4 lv

Loads Grenade Launcher modules to gain efficiency. Level 1 : Range Increase Level 2 : Cooldown Decrease Level 3 : Energy Cost Decrease Level 4 : Plasma Grenades

Lv 1Lv 2Lv 3Lv 4
Weapon range +2 +2 +2
Sets
  • Rjx-73: armor +2
  • Rjx-73: life +25
  • Punisher Rockets: chance +1
  • Punisher Rockets: range +2
  • Rjx-73: energy regen +0.25
  • Punisher Rockets: damage +5
  • Punisher Rockets: energy cost 0.5
  • Rjx-73: sight +1
  • Punisher Rockets: Resource[Custom] cost −1
  • Punisher Rockets: Resource[Minerals] cost −1
  • Rjx-73: energy regen +0.75

Railgun 3 lv

Loading specific modules, the Rjx-73 gains efficiency using its railgun. 7500 damage. Level 1 : Range increased +2 Level 2 : Short stun (1s, but only 0.5s on massives) Level 3 : 20% chances of a critical strike for 200% damage

Base+1+2+3
Energy 150 150 150 150
Cooldown 1.67 min shared1.67 min shared1.67 min shared1.67 min shared
Cast 3 s 3 s 3 s 3 s
Range 22 22 22 22
Damage 7500 7500 9500 11500
Applies
  • Stun 0.5 s · Railgunlvl2
    • uncommandable
  • Stun 1 s · Railgunlvl2
    • uncommandable
Sets
  • Rjx-73: armor +2
  • Rjx-73: life +25
  • Railgun: damage +2000
  • Rjx-73: energy regen +0.25
  • Railgun: damage +4000
  • Rjx-73: energy regen +0.75

Columns: the base numbers, then with Railgun at levels 1, 2, 3.

Standard abilities · 15

Commands this class has by default, with their numbers from the map data.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Suppressive Fire 4 lv

Fires on automatic, temporarilly increasing attack speed greatly. Increases fire rate by 100% for 8 seconds. Can be toggled off early. LN ARs lack the resources to keep rapid fire continuously active. Huge DPS boost when in use.

Lv 1Lv 2Lv 3Lv 4
Energy 20 20 20 20
Cooldown 20 s 20 s 20 s 20 s
Attack speed ×1.5 ×2 ×2.5 ×3
Move speed capped at 1.1 capped at 1.1 capped at 1.1 capped at 1.1
Duration 8 s 8 s 8 s 8 s

X-rays

Activate your X-rays vision, providing true sight in smokes, and revealing cloaked units. Uses 2 energy/s. Weapon damage +10%

Damage +10% (Ranged)
Energy regen -2
Sight
  • detects hidden units within 15
Duration 166.65 min

Ground Flare

Throw a flare revealing an area for a long time. Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out. Effective near major paths to allow more use of range. Enemy players also benefit from sight.

Energy 65
Cooldown 2.5 min shared
Cast 0.36 s
Range 20
Spawns Ground Flare lasts 4 min, sight 12, detects hidden units within 15

Auxiliary Battery

Charged every 120 seconds, use it to get 50 energy instantly.

Cooldown 2 min

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Energy Transfert To Caster

Target a generator to drain energy from it (due to magnetic interferences, sometimes a short circuit occurs and you will power the generator instead of draining it, to re initiate the transfer can solve this issue). Target a allied Hero to transfer to him your energy.

Cooldown 5 s
Range 6
Applies

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Strike Walk

The Robot dashes through enemies, dealing 300 damage to all enemies in its path. Lasts 2 seconds. Particularity of the Robot, this is here only a movement modifier, it doesn't give any move order. You should it it moving, and you can change the movement during the Strike.

Energy 50
Cooldown 1 min
Cast 0.01 s
Range 500

Stealth

Improves perception per level. Provides a 75/110/150 degree detection arc in front of the Cyborg at 6/10/14 range, and improves sight range by 2/4/6. Level 1 : Cloaking Level 2 : Allows attacking while cloaked Level 3 : Improves cloaking energy usage

Energy 50
Energy regen -6
Effect
  • cloak
Move speed -0.5

Punisher Rockets 4 lv

Fires a barrage of punisher grenades at the target area, dealing damage per rocket. Each level improves the rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 plasma rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 75 70 67 65
Cooldown 50 s 47 s 42 s 38 s
Cast 0.3 s 0.2 s 0.1 s 0.05 s
Range 25 30 36 42
Damage 3 × 110 +0–10 = 330 total · only if Grenade Launcher 45 × 110 +0–10 = 550 total · only if Grenade Launcher 47 × 110 +0–10 = 770 total · only if Grenade Launcher 49 × 110 +0–10 = 990 total · only if Grenade Launcher 4
Bonus +10 vs Light +10 vs Light +10 vs Light +10 vs Light
Splash 80% damage2 2 2 2
Over time 230 every 0.08 s for 0.24 s (if Grenade Launcher 4) 8 every 0.2 s for 2 s (if Grenade Launcher 4) (ground only) 230 every 0.08 s for 0.4 s (if Grenade Launcher 4) 8 every 0.2 s for 2 s (if Grenade Launcher 4) (ground only) 230 every 0.08 s for 0.56 s (if Grenade Launcher 4) 8 every 0.2 s for 2 s (if Grenade Launcher 4) (ground only) 230 every 0.08 s for 0.72 s (if Grenade Launcher 4) 8 every 0.2 s for 2 s (if Grenade Launcher 4) (ground only)
Applies
  • Plasma Grenade 0.5 s · Grenade Launcherlvl4
    • armor -1
    • move speed ×0.92
    • shield armor -1
Reveals radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s

Drones Release

Release drones that will patrol around the Robot and attack hostiles.

Energy 90
Cooldown 5 min
Spawns Drone

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Fire Trap 4 lv

A trap that creates a powerful explosion upon detonation. Deals 200/300/400/500 damage. Burns. Remains 10 s before to explode (if not destroyed before by undeads). Attracts undeads who have it in sight. The detonation SEVERELY hurts allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 60 55 50 45
Cooldown 40 s 34 s 28 s 20 s
Range 1.5 1.5 1.5 1.5
Spawns Fire Trap 1 sight 2, 200 dmg when it ends, Burn on units within 6: 20 dmg, 20 dmg every 0.2s for 8 s, generatethreat Fire Trap 1 sight 2, 200 dmg when it ends, Burn on units within 6: 20 dmg, 20 dmg every 0.2s for 8 s, generatethreat Fire Trap 1 sight 2, 200 dmg when it ends, Burn on units within 6: 20 dmg, 20 dmg every 0.2s for 8 s, generatethreat Fire Trap 1 sight 2, 200 dmg when it ends, Burn on units within 6: 20 dmg, 20 dmg every 0.2s for 8 s, generatethreat

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Focus Fire

Increases damage by 20%, range by 1.5 for 10 seconds.

Energy 40
Cooldown 4.17 min shared
Applies

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.