Structural Upgrades 5 lv
With enough data, the Rjx-73 is able to improve its moving processes reducing the energy used, and its reactivity being under attacked limiting the damage received.
Each level increases the armor (+1), the movement speed (+0.1), and increases the energy regeneration (+0.8).
Level 1 : Environmental Scan
Level 2 : Advanced Movement Protocols
Level 3 : Ground Flare
Level 4 : Drones Release
Level 5 : X-rays
Minigun 4 lv
Loads Minigun modules to gain efficiency.
Level 1 : Suppressive Fire
Level 2 : Breaks the armor
Level 3 : damage and range increased firing non-stop
Level 4 : Energy cost decrease
Flamer 4 lv
Loads Flamer modules to gain efficiency.
Level 1 : +3 Armor
Level 2 : Energy cost decrease
Level 3 : Slows
Level 4 : Burns over time
Grenade Launcher 4 lv
Loads Grenade Launcher modules to gain efficiency.
Level 1 : Range Increase
Level 2 : Cooldown Decrease
Level 3 : Energy Cost Decrease
Level 4 : Plasma Grenades
Railgun 3 lv
Loading specific modules, the Rjx-73 gains efficiency using its railgun.
7500 damage.
Level 1 : Range increased +2
Level 2 : Short stun (1s, but only 0.5s on massives)
Level 3 : 20% chances of a critical strike for 200% damage
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Railgun
Blasts a target with a devastating railgun shot.
5 000 / 7 000 / 9 000 damage.
Suppressive Fire
X-rays
Ground Flare
Throw a flare revealing an area for a long time.
Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out.
Effective near major paths to allow more use of range.
Enemy players also benefit from sight.
Auxiliary Battery
Charged every 120 seconds, use it to get 50 energy instantly.
Energy Transfert To Caster
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Drop Magazine
Drops magazines into your inventory.
Strike Walk
Stealth
Improves perception per level. Provides a 75/110/150 degree detection arc in front of the Cyborg at 6/10/14 range, and improves sight range by 2/4/6.
Level 1 : Cloaking
Level 2 : Allows attacking while cloaked
Level 3 : Improves cloaking energy usage
Punisher Rockets
Fires a barrage of punisher grenades at the target area, dealing damage per rocket. Each level improves the rocket count.
Level 1 : 3 rockets
Level 2 : 5 rockets
Level 3 : 7 rockets
Level 4 : 9 plasma rockets
Beeing randomly guided, the cluster rockets can go outside the red indicator circle.
Explosions damage allies and items.
Drones Release
Fire Trap
A trap that creates a powerful explosion upon detonation.
Deals 200/300/400/500 damage. Burns. Remains 10 s before to explode (if not destroyed before by undeads).
Attracts undeads who have it in sight.
The detonation SEVERELY hurts allies and items.
Focus Fire
Increases damage by 20%, range by 1.5 for 10 seconds.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.