UAR Undead Assault Reborn Field reference · EU
MOS / Rjx-73
MOS Rjx-73 · Cleaner

Rjx-73

Skills · 5 trees

Structural Upgrades 5 lv

With enough data, the Rjx-73 is able to improve its moving processes reducing the energy used, and its reactivity being under attacked limiting the damage received. Each level increases the armor (+1), the movement speed (+0.1), and increases the energy regeneration (+0.8). Level 1 : Environmental Scan Level 2 : Advanced Movement Protocols Level 3 : Ground Flare Level 4 : Drones Release Level 5 : X-rays

Minigun 4 lv

Loads Minigun modules to gain efficiency. Level 1 : Suppressive Fire Level 2 : Breaks the armor Level 3 : damage and range increased firing non-stop Level 4 : Energy cost decrease

Flamer 4 lv

Loads Flamer modules to gain efficiency. Level 1 : +3 Armor Level 2 : Energy cost decrease Level 3 : Slows Level 4 : Burns over time

Grenade Launcher 4 lv

Loads Grenade Launcher modules to gain efficiency. Level 1 : Range Increase Level 2 : Cooldown Decrease Level 3 : Energy Cost Decrease Level 4 : Plasma Grenades

Railgun 3 lv

Loading specific modules, the Rjx-73 gains efficiency using its railgun. 7500 damage. Level 1 : Range increased +2 Level 2 : Short stun (1s, but only 0.5s on massives) Level 3 : 20% chances of a critical strike for 200% damage

Armament

Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type weapons (no separate stats) modify the equipped weapon instead.

WeaponSourceDamageRangePeriod (s)DPSNotes

Equipment · 6

ItemChargesEffectWho can use itConflicts
Additional Core mk Iattack speed ×1.2Rjx-73 only
Casualtymove speed ×0.8everyone
EMI Modulemove speed ×0.4everyone
Minor Shield Generator+1 shields regen, +100 shields, move speed ×0.76 classesnot with Shield Generator equipped
Shield Generator+1 shields regen, +200 shields, move speed ×0.76 classes
Weight Reduction (vehicle)move speed +0.039, move speed ×0.76 classes

Consumables & deployables · 43

ItemChargesEffectWho can use itConflicts
40mm Grenade5/10everyone
Aim Assist (vehicle)1/1+20% dmg (Ranged), attack speed ×1.15, move speed ×0.76 classesnot with Aim Assist Equippedvehicle equipped
Ammo Case4/10everyone
Beta Cell Analyzereveryone
Bio-Sampleeveryone
BMDDeveryone
Cameraeveryone
Claymoreeveryone
Energy Batteryeveryone
Energy Cell2/3everyone
Energy Cell Packed5/5everyone
Experimental Motion Sensoreveryone
Explosive Chargeeveryone
Field Disruptoreveryone
First Aid Kit3/5everyone
Flare Guneveryone
Frag Grenadeeveryone
Ground Flareeveryone
Improved Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippedvehicle
Incendiary Grenadeeveryone
KECeveryone
Lift Bootseveryone
LLDReveryone
Magazines1/3everyone
Medical Bot Itemeveryone
MGLeveryone
MK44 Sentry Guneveryone
MK44 Sentry Guneveryone
MK79 Sentry Guneveryone
MRLeveryone
Muscle Relaxant1/1everyone
Nanites w13z1/2everyone
Power Cell2/3move speed ×0.7everyone
Quik Clot2/3everyone
Recoil Suppressor (vehicle)1/1move speed ×0.76 classesNo Recoil Suppressors Equippednor Improvedvehicle
Remove 1 Inventory Sloteveryone
SAM Site Packedeveryone
Satchel Chargeeveryone
Scrapseveryone
Seismic Resonatoreveryone
Smoke Grenadeeveryone
Sushis1/1everyone
Wmk-72 RTo 3everyone

Mission & supplies · 2

ItemChargesEffectWho can use itConflicts
Computational AI Moduleeveryone
EMI Rounds23 classes

Standard abilities

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Railgun

Blasts a target with a devastating railgun shot. 5 000 / 7 000 / 9 000 damage.

Suppressive Fire X-rays
Ground Flare

Throw a flare revealing an area for a long time. Throws a ground flare at the target point, removing the fog of war in 12 radius and detecting invisible units in 15 radius for every player. Lasts 4 minutes before burning out. Effective near major paths to allow more use of range. Enemy players also benefit from sight.

Auxiliary Battery

Charged every 120 seconds, use it to get 50 energy instantly.

Energy Transfert To Caster
Reload

Reloads your weapon. Discards current rounds.

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Drop Magazine

Drops magazines into your inventory.

Strike Walk
Stealth

Improves perception per level. Provides a 75/110/150 degree detection arc in front of the Cyborg at 6/10/14 range, and improves sight range by 2/4/6. Level 1 : Cloaking Level 2 : Allows attacking while cloaked Level 3 : Improves cloaking energy usage

Punisher Rockets

Fires a barrage of punisher grenades at the target area, dealing damage per rocket. Each level improves the rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 plasma rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Drones Release
Fire Trap

A trap that creates a powerful explosion upon detonation. Deals 200/300/400/500 damage. Burns. Remains 10 s before to explode (if not destroyed before by undeads). Attracts undeads who have it in sight. The detonation SEVERELY hurts allies and items.

Focus Fire

Increases damage by 20%, range by 1.5 for 10 seconds.

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.