MOS /

Combat Engineer

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Cluster Rockets 4 lv

Fires a barrage of rockets at the target area, dealing 150-180 damage per rocket and temporarily stunning the targets. Each level improves cooldown, energy cost, range, and rocket count. Level 1 : 3 rockets Level 2 : 5 rockets Level 3 : 7 rockets Level 4 : 9 rockets Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Lv 1Lv 2Lv 3Lv 4
Energy 75 70 67 65
Cooldown 30 s 27 s 22 s 18 s
Cast 0.3 s 0.2 s 0.1 s 0.05 s
Range 25 30 36 42
Damage 3 × 300 +0–30 = 900 total5 × 300 +0–30 = 1500 total7 × 300 +0–30 = 2100 total9 × 300 +0–30 = 2700 total
Bonus +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic +6 vs Light; −35 vs Heroic
Splash full damage2 2 2 2
Splash 20% damage3.5 3.5 3.5 3.5
Applies
Reveals radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s radius 6 for 4 s

Friendly fire: the area damage also hits allies.

Security

Security develops local unmanned security measures. Level 1 : Paralysis Trap Level 2 : IS Bot, 1 sentry gun Level 3 : Sentry Gun flamethrower, 2 sentry guns Level 4 : Improves IS Bot, 3 sentry guns, and Sentry Gun .50 cal

Engineering Skills 4 lv

The basic foundation for every Combat Engineer. Each level improves mechanical skills by 1. Level 1 : Repair (CE), Disarm CE, Overhaul and Reconstruct Level 2 : Flash, Arc Cell and Refit Level 3 : Barricade Level 4 : Satchel Charge The in-game tooltip only names the unlocks specific to this class. The repair kit on levels 1 and 2 is the same one the Assault Engineer gets. Craft, at Engineering 4, is the one an Assault Engineer has and this class does not.

Lv 1Lv 2Lv 3Lv 4
Mechanical +1 +2 +3 +4

Standard abilities · 21

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

M1 Sentry Gun

Automatically defends positions with high firepower. Requires ammunition resupply.

Energy 140
Cooldown 30 s
Range 1.5
Spawns M1 Sentry Gun sight 15, detects hidden units within 15, MG Burst Pause on the target: attack speed ×0.01 for 1.2 s

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Paralysis Trap CE

A trap that creates a powerful outward force upon detonation. Deals 80 damage. Remains 10 s before to explode (if not destroyed before by undeads). Attracts undeads who have it in sight. The detonation hurts allies and items.

Energy 60
Cooldown 20 s shared
Range 1.5
Spawns Paralysis Trap sight 2, Paralysis Trap on units within 6: 80 dmg, move speed at least 5.5, uncommandable for 0.6 s, generatethreat

IS Bot

The Individual Security Bot is a robotic floating machine made to provide security with a personnel shortage. They were rapidly adapted to the modern battlefield for their versatility and ability to keep soldiers out of harm's way. To unlock its inventory, you need the engineer SI : Not magic but Science.

Energy 100
Cooldown 1.5 min
Cast 3 s
Spawns IS Bot sight 8, detects hidden units within 15

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Repair (CE)

Repairs a friendly mechanical target. Repairs 15 life per 1.5 energy.

Range 2
Vitals
  • +15 life/s while channelled

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Disarm CE

Disarms an explosive charge so it can be used again later. Or use this skill to trigger a satchel.

Energy 5
Cooldown 3 s shared
Range 1.5

Flash

Freezes and stuns the target unit for 3.2 seconds.

Energy 85
Cooldown 1 min
Range 12
Applies
  • Flash 3.2 s
    • uncommandable

Arc Cell

A self-sustaining reactor attached to the suit that generates a charge every 60 seconds. Regenerates 50 energy over 10 seconds upon discharging.

Cooldown 2 s
Charges 3
Applies

Barricade

Constructs an immovable barricade covered with attracting pheromones. The inflicted will prioritize killing the barricade over nearby units. Despite being inanimate, the inflicted will easily kill the barricade if they make it nearby. Most effective if placed far apart and in areas which are choked. Attracts undeads who have it in sight.

Energy 90
Cooldown 1 min
Range 1.5
Spawns Barricade sight 3, generatethreat

Satchel Charge

A satchel charge full of explosives. Used to destroy large obstacles, vehicles, equipment, and demolish buildings. MISSION ITEM

Energy 180
Cooldown 4 min
Range 1.5
Spawns Satchel Charge sight 3

Overhaul

This ability allows to repair destroyed turrets and Predators.

Energy 111
Cooldown 1.5 min
Cast 8 s
Range 2
Removes Broken

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reconstruct

Reconstruct a destroyed vehicle.

Energy 150
Cooldown 2 min shared
Cast 10 s

Repair Drone

The Repair Drone is a robotic floating assistant made to help engineers to repair structures and vehicles.

Energy 100
Cooldown 1.5 min shared
Cast 3 s
Spawns Repair Drone sight 8, detects hidden units within 15, cloak

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Recall (dummy)

Recall all bots. Your bots will come to you and follow you until you order them to do something else.