MOS /

SFAAT

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Call a Local National 4 lv

Leadership skills are essential to a SFAAT in order to attract and manage Local National soldiers. Each level allows the SFAAT to train more specialized LNs. Level 1 : 1 LN Automatic Rifleman and 1 LN Javelin Gunner Level 2 : 1 LN Automatic Rifleman and 1 LN Javelin Gunner Level 3 : 1 LN SDM and 1 LN Combat Engineer Level 4 : 1 LN SDM and 1 LN Combat Engineer This passive skills make advanced LNs available, use the skill Training to call a LN.

Lv 1Lv 2Lv 3Lv 4
Energy 95 95 95 95
Cooldown 5 s 5 s 5 s 5 s
Cast 0.01 s 0.01 s 0.01 s 0.01 s
Sets
  • CallLN2: charges +1
  • CallLN3: charges +1
  • CallLN2: charges +2
  • CallLN3: charges +2
  • CallLN4: charges +1
  • CallLN5: charges +1
  • CallLN4: charges +2
  • CallLN5: charges +2

Marksmanship 4 lv

Marksmanship is your ability to accurately fire, reactively fire, and focus under stress. Increases dexterity by 4, range by 1, and improves critical shot per level. Critical shot has a 12.5% chance to deal bonus damage on each attack : Level 1 : 2x Level 2 : 3x Level 3 : 4x Level 4 : 5x

Lv 1Lv 2Lv 3Lv 4
Dexterity +4 +8 +12 +16
Weapon range +1 +2 +3 +4

Training 4 lv

Training subordinate Local National soldiers is an important skill of the SFAAT. Not only do subordinates obey orders more precisely but they also become more capable combatants. Each level allows an additional subordinate as well as improving their capabilities. Level 1 : 1 Subordinate and improves their damage, attack speed, magazine capacity and reload time. Level 2 : 2 Subordinates and they gain access to basic abilities. Level 3 : 3 Subordinates and improves their range, life, magazine capacity, movement speed, and damage. Level 4 : 4 Subordinates and they gain access to advanced abilities. Training allows to the Sfaat to train more LNs, while the Leadership allows more advanced LNs types.

Lv 1Lv 2Lv 3Lv 4
Energy 133 111 99 90
Cast 3 s 2 s 1 s
Range 2 2 2 2

Standard abilities · 14

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Dismiss

Dismisses the suboordinate soldier, allowing you to lead another.

Cooldown 5 s
Cast 0.01 s
Range 500

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Battle Focus

Speeds up brain function in your team, improving reaction time and perceptively slowing the battlefield. Lasts 8 seconds, global timescale set to 50%. Does not alter game results in anyway, only provides more time to micro.

Energy 100
Cooldown 1.75 min

CallLN1

Begin the training of a LN Rifleman.

Energy 100
Cooldown 3 s shared
Removes TrainingPoints

CallLN2

Begin the training of a LN Automatic Rifleman.

Base+2
Energy 120 120
Cooldown 3 s shared3 s shared
Charges 2
Removes TrainingPoints TrainingPoints

Columns: the base numbers, then with Call a Local National at level 2.

CallLN3

Begin the training of a LN Javelin Gunner.

Base+2
Energy 120 120
Cooldown 3 s shared3 s shared
Charges 2
Removes TrainingPoints TrainingPoints

Columns: the base numbers, then with Call a Local National at level 2.

CallLN4

Begin the training of a LN Engineer.

Base+4
Energy 120 120
Cooldown 3 s shared3 s shared
Charges 2
Removes TrainingPoints TrainingPoints

Columns: the base numbers, then with Call a Local National at level 4.

CallLN5

Begin the training of a LN SDM.

Base+4
Energy 120 120
Cooldown 3 s shared3 s shared
Charges 2
Removes TrainingPoints TrainingPoints

Columns: the base numbers, then with Call a Local National at level 4.

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.