Soldier Skills 4 lv
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Call a Local National
Leadership skills are essential to a SFAAT in order to attract and manage Local National soldiers. Each level allows the SFAAT to train more specialized LNs.
Level 1 : 1 LN Automatic Rifleman and 1 LN Javelin Gunner
Level 2 : 1 LN Automatic Rifleman and 1 LN Javelin Gunner
Level 3 : 1 LN SDM and 1 LN Combat Engineer
Level 4 : 1 LN SDM and 1 LN Combat Engineer
This passive skills make advanced LNs available, use the skill Training to call a LN.
Marksmanship 4 lv
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
Increases dexterity by 4, range by 1, and improves critical shot per level.
Critical shot has a 12.5% chance to deal bonus damage on each attack :
Level 1 : 2x
Level 2 : 3x
Level 3 : 4x
Level 4 : 5x
Training
Training subordinate Local National soldiers is an important skill of the SFAAT. Not only do subordinates obey orders more precisely but they also become more capable combatants. Each level allows an additional subordinate as well as improving their capabilities.
Level 1 : 1 Subordinate and improves their damage, attack speed, magazine capacity and reload time.
Level 2 : 2 Subordinates and they gain access to basic abilities.
Level 3 : 3 Subordinates and improves their range, life, magazine capacity, movement speed, and damage.
Level 4 : 4 Subordinates and they gain access to advanced abilities.
Training allows to the Sfaat to train more LNs, while the Leadership allows more advanced LNs types.
Standard-issue weapons plus every weapon item this class can pick up and use. Buff-type
weapons (no separate stats) modify the equipped weapon instead.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Reload
Reloads your weapon. Discards current rounds.
Immediate/Remedial Action
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
Perform Self-Aid
Heals 35 hp over 10 seconds, and heals minor lacerations.
Dismiss
Dismisses the suboordinate soldier, allowing you to lead another.
Battle Focus
Speeds up brain function in your team, improving reaction time and perceptively slowing the battlefield.
Lasts 8 seconds, global timescale set to 50%.
Does not alter game results in anyway, only provides more time to micro.
CallLN1
Begin the training of a LN Rifleman.
CallLN2
Begin the training of a LN Automatic Rifleman.
CallLN3
Begin the training of a LN Javelin Gunner.
CallLN4
Begin the training of a LN Engineer.
CallLN5
Begin the training of a LN SDM.
Drop Magazine
Drops magazines into your inventory.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.