Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities.
Level 1 : Perform Self-Aid
Level 2 : MOS-specific ability
Level 3 : +.1 MS and improves Prone
Level 4 : Rifle Butt
Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness
+2
+4
+6
+8
Mechanical
+2
+4
+6
+8
Dexterity
+2
+4
+6
+8
Move speed
–
–
+0.1
+0.1
Sets
–
Burst Fire: duration +1
Improved Burst Fire: duration +0.5
–
–
Call For Fire4 lv
Radios the FDC to adjust fire to your target area. Each level adds 25 shells and improves CFF for everybody.
Deals 1600/2200/2800/3400 damage per shell.
Costs 60/50/40/30 energy.
Range 40/50/60/70.
Cooldown 6/5/4/3 seconds.
Type :
-r ## to set the radius
-d ### to set the distribution angle
-i ## to set the interval
-s ## to set the number of shells.
-cff or -s to displays the whole settings of the current CFF
Explosives hurt allies.
Lv 1
Lv 2
Lv 3
Lv 4
Energy
60
50
40
30
Cooldown
6 s
5 s shared
4 s shared
3 s shared
Range
40
50
60
70
Joint Fires Observer5 lv
The Joint Fires Observer Course (JFOC) teaches students to direct Close Air Support (CAS) and Orbital Fire Support (OFS). Each level improves Orbital Strike.
Level 1 - Orbital Strike
Level 2 - Orbital Sattelite Reconnaissance (OSR)
Level 3 - Laser Designator
Level 4 - Attack Weapons Team
Level 5 - Call for CAS + Improved AWT
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Energy
80
72
64
56
48
Cooldown
1 s
1 s
1 s
1 s
1 s
Charges
–
2
3
4
5
Cast
0.5 s
0.5 s
0.5 s
0.5 s
0.5 s
Range
20
25
30
35
40
Reveals
radius 4
radius 4
radius 4
radius 4
radius 4
Sets
–
–
–
–
AH-25 Hunter (30mm Chain Gun): damage 180
AH-25 Hunter (JAG108Missile): damage 1900
AH-25 Hunter: armor 10
AH-25 Hunter: move speed 4
AH-25 Hunter: starting life 1500
Attack Weapons Team: cooldown 240
Attack Weapons Team: energy 150
Liberator (Disruptor): damage 380
Liberator: armor 12
Liberator: move speed 5
Liberator: starting life 2300
Indirect Fire Support
Indirect Fire Support improves the FSS's ability to call for fire, as well as learning other, more specialized forms of IDF.
Each level improves the call for fire delay.
Level 1 : 9s, Binoculars
Level 2 : 7.5s, Immediate Smoke
Level 3 : 6s, Immediate Flare
Level 4 : 4.5s, White Phosphorous and Rail Gun
Standard abilities · 17
Commands this class has by default, with their numbers from the map data.
Sprint
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting.
"Double time!"
The less points the sprint bar has, the less fast you run.
For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed.
Use this ability to unjam a weapon.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jump
Jumps to the target location.
Cannot jump up cliffs.
Jumping down great heights can cause injury.
Jumps can be used to quickly escape close undeads before they reach you.
Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
Reveals the target area for 8 seconds.
Detects invisible units.
Energy
10
Cooldown
20 s shared
Range
46
Reveals
radius 12 for 8 s detects hidden units
Prone
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%.
Increases damage by 10% and slows movement speed by 45%.
With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1.
PMC mode only : adds 15% additional evasion.
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
FCD Flare
Radios the FDC (Fire Direction Center) to fire flares to illuminate the target area, slowing enemies. Lasts a total of 135 seconds. Consumes 3 shells.
Requires few seconds to be set.
Energy
90
Cooldown
2 min shared
Range
38
FDC Smoke
Radios the FDC (Fire Direction Center) to fire immediate smoke at the target area, disorienting personnel. Consumes 3 shells.
Requires few seconds to be set.
Energy
90
Cooldown
1.5 min
Range
38
Rail Gun
Directs an offshore warship to fire a rail gun at the target point, dealing high damage in a small radius through pure inertia. Consumes 6 shells.
Deals 24,000 damage.
Explosives hurt allies.
Energy
110
Cooldown
2 min
Range
38
White Phosphorous
Radios the FDC to fire willy pete at the target area, dealing 200 damage per second for 20 seconds. Consumes 7 shells.
Energy
100
Cooldown
3 min shared
Range
38
Orbital Satellite Reconnaissance
Reveals a large area for your team.
Lasts 20 seconds.
Energy
45
Cooldown
1.33 min shared
Range
42
Reveals
radius 18 for 20 s detects hidden units
Laser Designator FSS
Reveals the target unit and reduces their armor by 5 for 45 seconds.
Range : 19.
(Platoon Leader only: with Officer Equipment 4, you get 2 charges and an improved range)