MOS /

Fire Support Specialist

Skills · 4 trees

Soldier Skills 4 lv

Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks. Each point increases fitness, dexterity, and mechanical skills by 2, reduces reload and unjam time by 15%, and unlocks specific abilities. Level 1 : Perform Self-Aid Level 2 : MOS-specific ability Level 3 : +.1 MS and improves Prone Level 4 : Rifle Butt

Lv 1Lv 2Lv 3Lv 4
Applies
  • Rifle Butt passive
    • 1 dmg every 1.5s
    • Rifle Butt Behavior Controller on units within 2.5: 20 dmg, move speed at least 2, uncommandable for 0.2 s
Fitness +2 +4 +6 +8
Mechanical +2 +4 +6 +8
Dexterity +2 +4 +6 +8
Move speed +0.1 +0.1
Sets
  • Burst Fire: duration +1
  • Improved Burst Fire: duration +0.5

Call For Fire 4 lv

Radios the FDC to adjust fire to your target area. Each level adds 25 shells and improves CFF for everybody. Deals 1600/2200/2800/3400 damage per shell. Costs 60/50/40/30 energy. Range 40/50/60/70. Cooldown 6/5/4/3 seconds. Type : -r ## to set the radius -d ### to set the distribution angle -i ## to set the interval -s ## to set the number of shells. -cff or -s to displays the whole settings of the current CFF Explosives hurt allies.

Lv 1Lv 2Lv 3Lv 4
Energy 60 50 40 30
Cooldown 6 s 5 s shared4 s shared3 s shared
Range 40 50 60 70

Joint Fires Observer 5 lv

The Joint Fires Observer Course (JFOC) teaches students to direct Close Air Support (CAS) and Orbital Fire Support (OFS). Each level improves Orbital Strike. Level 1 - Orbital Strike Level 2 - Orbital Sattelite Reconnaissance (OSR) Level 3 - Laser Designator Level 4 - Attack Weapons Team Level 5 - Call for CAS + Improved AWT

Lv 1Lv 2Lv 3Lv 4Lv 5
Energy 80 72 64 56 48
Cooldown 1 s 1 s 1 s 1 s 1 s
Charges 2 3 4 5
Cast 0.5 s 0.5 s 0.5 s 0.5 s 0.5 s
Range 20 25 30 35 40
Reveals radius 4 radius 4 radius 4 radius 4 radius 4
Sets
  • AH-25 Hunter (30mm Chain Gun): damage 180
  • AH-25 Hunter (JAG108Missile): damage 1900
  • AH-25 Hunter: armor 10
  • AH-25 Hunter: move speed 4
  • AH-25 Hunter: starting life 1500
  • Attack Weapons Team: cooldown 240
  • Attack Weapons Team: energy 150
  • Liberator (Disruptor): damage 380
  • Liberator: armor 12
  • Liberator: move speed 5
  • Liberator: starting life 2300

Indirect Fire Support

Indirect Fire Support improves the FSS's ability to call for fire, as well as learning other, more specialized forms of IDF. Each level improves the call for fire delay. Level 1 : 9s, Binoculars Level 2 : 7.5s, Immediate Smoke Level 3 : 6s, Immediate Flare Level 4 : 4.5s, White Phosphorous and Rail Gun

Standard abilities · 17

Commands this class has by default, with their numbers from the map data.

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Reload

Reloads your weapon. Discards current rounds.

Cooldown 5 s
Removes Jammed

Immediate/Remedial Action

Performs immediate action to correct any stoppages. If immediate action fails, remedial action will automatically be executed. Use this ability to unjam a weapon.

Cooldown 10 s shared
Removes Jammed

Firemode

Changes firemode between burst and semi-automatic.

Cooldown 3 s
Aura
  • Burst Fire AS on the target: attack speed ×3.4
  • Burst Fire Pause on the target: attack speed ×0.01 for 0.8 s
Removes
  • removes Burst Fire AS

Drop Magazine

Drops magazines into your inventory.

Cooldown 1.5 s shared
Spawns Magazines

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Range 10
Applies

Binoculars FSS

Reveals the target area for 8 seconds. Detects invisible units.

Energy 10
Cooldown 20 s shared
Range 46
Reveals radius 12 for 8 s detects hidden units

Prone

Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.

Cooldown 2 s
Applies
  • Evasion 15 PMC only
    • 15% chance to dodge ranged hits
  • Prone
    • +10% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • move speed ×0.55
  • Prone with Soldier Skills 3
    • +13% dmg (Ranged)
    • 80% chance to take 35% less splash/spell damage
    • attack speed ×1.08
    • move speed ×0.55
    • weapon range +1
  • Adrenaline 10 s
    • attack speed ×1.1
Removes Sprint

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

FCD Flare

Radios the FDC (Fire Direction Center) to fire flares to illuminate the target area, slowing enemies. Lasts a total of 135 seconds. Consumes 3 shells. Requires few seconds to be set.

Energy 90
Cooldown 2 min shared
Range 38

FDC Smoke

Radios the FDC (Fire Direction Center) to fire immediate smoke at the target area, disorienting personnel. Consumes 3 shells. Requires few seconds to be set.

Energy 90
Cooldown 1.5 min
Range 38

Rail Gun

Directs an offshore warship to fire a rail gun at the target point, dealing high damage in a small radius through pure inertia. Consumes 6 shells. Deals 24,000 damage. Explosives hurt allies.

Energy 110
Cooldown 2 min
Range 38

White Phosphorous

Radios the FDC to fire willy pete at the target area, dealing 200 damage per second for 20 seconds. Consumes 7 shells.

Energy 100
Cooldown 3 min shared
Range 38

Orbital Satellite Reconnaissance

Reveals a large area for your team. Lasts 20 seconds.

Energy 45
Cooldown 1.33 min shared
Range 42
Reveals radius 18 for 20 s detects hidden units

Laser Designator FSS

Reveals the target unit and reduces their armor by 5 for 45 seconds. Range : 19. (Platoon Leader only: with Officer Equipment 4, you get 2 charges and an improved range)

Energy 35
Cooldown 45 s shared
Range 19
Applies

Call for CAS

Calls for CAS to fire missiles at the target area, dealing approx. 18,000 damage. The CAS requires 6s second to arrive. Explosives hurt allies.

Energy 180
Cooldown 4 min
Range 42
Applies
  • Whiz Kid
    • +0 shields
    • +0 shields regen
    • +30% dmg (Spell)
Reveals radius 10 for 15 s

Attack Weapons Team

Calls in 1 AH-25 Hunter to destroy enemies in the area for 18 seconds. The AH-25 require 3 second to arrive.

Base+5
Energy 160 150
Cooldown 5 min 4 min
Range 38 38

Columns: the base numbers, then with Joint Fires Observer at level 5.