Status
Deals 100 initial damage to the target then : - slows it if massive for 10s - else stuns it for 10s
What it does
The behaviour changes no stat in the data: it is a state the script reads, or a marker.
- Lasts
- until removed
- Kind
- status
- Status bar
- not shown
Applied by · 1
| Ability | On |
|---|---|
| standard ability |