Career

SIs are small permanent bonuses applied to your hero, chosen at the start of a game (max 2 per game). Most unlock at an account-XP threshold per rank track (Enlisted / Warrant Officer / Commissioned Officer); the ones in the bottom section require special achievements. Shown in the same order as the in-game dialog.

30 / 30

Reactive Fire

RF
EN 600 XP

First round deals double damage. Triggers every 7.5s max for a 0.5s duration.

Tough as Nails

TN
EN 2,000 XP

Adds 40 life and 0,5 health regeneration /s.

Quick Thinking

QT
EN 3,100 XP

Reduces reload and unjam time by 30%.

Energetic

EN
EN 4,200 XP

Increases energy regeneration by 0.5/s.

Hawk Eye

HE
EN 8,000 · WO 1,500 · CO 1,800 XP

Increases weapon range by 2 and adds 15 range invisible detection.

Always Ready

AR
EN 13,500 · WO 5,000 XP

Start at level 3, begin with quik clot, smoke grenades, flares, and an ammo case.

Twinkle Toes

TT
EN 20,000 · WO 15,000 XP

Increases movement speed by 0.06.

Discipline

DS
EN 38,000 · WO 32,000 · CO 35,000 XP

12% increase in XP gain.

Intellectual

IT
WO 4,000 · CO 8,000 XP

Adds 5 to mechanical skills.

Born to Lead

BL
CO 15,000 XP

(Aura) Adds 8% bonus damage.

Barbaric

BA
EN 25,000 · WO 12,000 · CO 19,000 XP

Start with rifle butt unlocked.

Instructor

IS
CO 45,000 XP

(Aura) Adds 6% attack speed, 0.03ms, and improves reload/unjam time by 15%.

Self-Sufficient

SS
EN 80,000 · WO 35,000 XP

Self-Aid heals 5/s during 15s, and has 67% chance to cure moderate ailments.

Power User

PU
WO 11,000 XP

Start with energy cells, and improves energy cell efficiency by 50%.

Whiz Kid

W
EN 15,000 · WO 6,000 · CO 14,000 XP

Increases damage with explosives by 30%.

Battle Buddy

BB

Start with a random mini soldier. If this mini dies, he will be revived 10 minutes later in PMC and PMC+, 7 minutes later in other modes. With a hero lvl 5 or better, all your minis will gain +0.1 health regeneration/s and +0.05 move speed. With a hero lvl 10 or better, the bonus become +0.2 health regeneration/s and +0.1 move speed. Unlock: detain the Dr Jashan in Nightmare+ difficulty. or kill the specimen wihtout any dead in the fight, and no one mind controlled in Nightmare+ difficulty.

Rifleman
Infantry Rifleman
Automatic Rifleman
Infantry Automatic Rifleman
Combat Engineer
Rory Swann as a Combat Engineer, one per game; Combat Engineer otherwise
Javelin Gunner
Javelin Gunner
Flamethrower
74D Flamethrower
Squad Designated Marksman
Infantry SDM
Medic
Egon Stetmann as a CombatMedic or Phoenix Medic, one per game; 68W Combat Medic otherwise
Jim Raynor
Jim Raynor, only from inside Thalim, one per game
Sarah Kerrigan
Sarah Kerrigan, only from inside Destroyed City1, one per game

Veteran

VT
EN 180,000 · WO 120,000 · CO 130,000 XP

Reduces life by 55%, increases damage 30% and 0.05ms.

Light Armor

LA
EN 50,000 · WO 50,000 · CO 50,000 XP

Reduces life by 15%, but increases MS by 0.1.

Heavy Armor

HA
EN 20,000 · WO 20,000 · CO 20,000 XP

Increases life by 20% and shield by 20 (+1 shield regeneration), but reduces MS by 0.07.

Combat Load

CL
EN 45,000 · WO 45,000 · CO 45,000 XP

Increases maximum magazine capacity before encumbrance to 24 mags/2400 fuel. Provides an ammo box containing 4 mags, and a flash light.

Lonely Soldier

LS

Provides bonus when alone in a range of 10, or malus if there is at least two other soldiers that close (are counted only biological units owned by an ally or neutral ; your own minis and LNs will trigger the malus). Bonus Lonely : Move Speed +0,08 Attack Speed +18% Health Regeneration +0,2/s Weapon Range +1 Malus Not Lonely : Move Speed -0,12 Attack Speed -30% Weapon Range -1 Unlock : win Hard mode with T1 modifier (available for every MOS). Disabled if less than 3 players.

Strong Together

S2

Provides bonus when there is at least 3 other soldiers in a range of 10, or malus if there is less than 3 other soldiers that close (are counted only biological units owned by an ally or neutral ; your own minis and LNs are NOT counted). Bonus Strong Together : Move Speed +0,08 Attack Speed +15% Health Regeneration +0,5/s Weapon Range +1 Aura +0.025 movement speed, +4% attack speed (4 stacks max) Malus Weak Alone : Move Speed -0,10 Attack Speed -23% Weapon Range -1 Unlock : win Insane mode with Outbreak modifier (available for every MOS). Disabled if less than 3 players.

Legion Born

LB
EN 200,000 · WO 140,000 · CO 150,000 XP

Reduces life by 55%, increases attack speed by 25% and 0.05ms.

Special unlocks

Field Support

FS
Rifleman
EN 80,000 · WO 80,000 · CO 80,000 XP

[Rifleman] Improves Frag Grenades, Smoke Grenades and Flares. Unlock : win Nightmare+ mode playing a Rifleman.

Blood in Blood Out

BO
CombatMedic

[Combat Medic] Improves Blood Transfusion and Nano-Injection. Sets the chance to apply a self augmentation when applying it to an other unit to 80%. Unlock : win Nightmare+ mode playing a Medic.

Steel Saber

ST
CavalryScout

[Cav Scout] Adds damage, range, and suppresses weapon. Unlock : win Nightmare+ mode playing a Cavalry Scout.

Not Magic but Science

SC
Combat Engineer

[Engineer] Improves bots (inventory or stealth), message when bots or sentries are destroyed, recall Bots ability, timer for satchels. Sentries : +15% damage, 410 HP, +1 armor. Repair drains 0,1 energy/s. Barricade CD : 55s. If you build an IsBot without this SI, then take this SI, you will have to build a new IsBot to get its inventory. Unlock : win Nightmare+ mode playing an Engineer.

Guess who is behind you

BH
Ghost

[Ghost] Cloak 3s/2.5s/2s/1.5s/1s Damage +50%, attack speed +50% decloaking, for 2 seconds. Combat Fitness: 1 health regeneration, 0.2 movement speed increase. Unlock : win Nightmare+ mode playing a Ghost

Sky is the Way

SW
Fire Support Specialist

[Fire Support Specialist] Replace the AWT by a powerful Liberator. AH-25 Hunter - 1100 health - armor 6 - speed 3.25 - sight radius 15 - damage 175+ at 0.125s - duration 6s Liberator - 1800 health - armor 8 - speed 4 - sight radius 20 - damage 360 at 0.2s - Heal aura +5 health /s - 50% chance to reduce explosion damage (self only) - duration 8s Unlock : win Nightmare+ mode playing a FSS.

Firmware Updates

FW
Cyborg

[Cyborg] Every 10 minutes, the Cyborg gains a buff (stacks 7 times max): - Reduces reload time by 0.1s. - Agi 1: +0.01 attack speed, +0.004 move speed - Agi 2: +0.02 attack speed, +0.008 move speed - Agi 3: +0.03 attack speed, +0.012 move speed - Strength 1: +0.3 health regeneration - Strength 2: +0.6 health regeneration - Strength 3: +0.9 health regeneration - Perception 1: +1 range for detection - Perception 2: +1.5 range for detection - Perception 3: +2 range for detection - Stealth 1: -0.05 energy cost over time - Stealth 2: -0.1 energy cost over time - Stealth 3: -0.15 energy cost over time Unlock : win Nightmare+ mode playing a Cyborg.