Changelog /

July 2026

60 releases in July 2026.

v0.29.0

feature

What each rank track is actually worth

wiki

Picking Enlisted, Warrant or Commissioned is not just a different ladder of names — every rank quietly stacks a hidden buff on your hero, and Warrant and Commissioned both start five stacks ahead of a fresh Private. The ranks page now shows the running total at every rank: move speed, ranged damage, and the max life each stack costs you.

Three ranks also hand a class something outright, and those are marked too:

  • Command Sergeant Major — Frag Grenade for the Combat Medic, Expert Marksman for the Rifleman
  • Chief Warrant Officer 5 — the Flare Gun, for both
  • Major General — a Rifleman or Combat Medic spawns with a free mini soldier

The class pages carry the same information: the infobox panel is now "Rank tracks", and each track shows what it eventually gives you alongside what it costs to unlock.

fix

Class life and energy now match what you see in game

wiki

Every class spawns with one point of Fitness, Dexterity and Mechanical, and those points are worth +8 life and +15 energy before you have spent a single skill point. The class pages were showing the bare template numbers instead, so a Combat Medic read 420 life and 190 energy where the game shows 428 and 205.

Life, energy and health regeneration are now the values you actually see when your hero drops in. The tank and the APC are unchanged — vehicles have no attributes.

fix

Ready and live lobbies now show your SC2 name, not your battletag

site

The "ready to play" list and the lobby and game rosters in the top bar read out Battle.net battletags, which is rarely the name anyone knows you by. They now show the StarCraft II profile name of your main profile — the one the lobby shows and the one on your player page — with the battletag kept as the tooltip.

A lobby also used to list each player who runs the Companion app twice, once by name and once by tag. Everyone appears once now, and players the site recognises link straight to their profile.

Also: The changelog widget now comes from the shared toolkit · The search box types a little larger

v0.28.5

Also: See the Companion before you install it

v0.28.4

fix

Game times now say when the game was played

replays

A replay's timestamp is the moment StarCraft saved the file, which is when you left the game — so a game you walked away from was listed at the time you finally closed StarCraft, hours after you played it. The last-games widget showed one such game as "3 hours ago" when it had been played the previous evening.

The replay list, the last-games widget and your profile's game history now all date a game from when it started, as its own page already did.

v0.28.3

fix

Game durations no longer count the time you sat in a finished game

replays

UAR leaves you in the map after a game ends — you stay there until you click through the win/loss screen. StarCraft keeps recording the whole time, so if you walked away instead of clicking, your replay claimed a game that lasted hours longer than it did. One archived game read 9 hours for a fight that finished in 1 hour 18.

Every duration now reports the game itself: the replay list, the last-games widget, your profile's history and the per-class playtime boards, which credited that idle time to all twelve players in the lobby. A game's own page still shows how long its recording ran when the two differ.

Game times are also placed correctly now. A replay's timestamp is the moment StarCraft *saved* the file — the end of the game, not the start — so the activity chart on the overview was drawing every game a full game-length late. Replay pages now lead with when the game started.

Also: A failed feedback send no longer eats your message

v0.28.2

improvement

The quick guide shows both jam buttons, and points at the jam

wiki

The jam step of the quick guide now spells out what Z then A actually is: the Additional actions button, then Immediate/Remedial Action inside it — both drawn with the icons you will be looking for on your command card.

The icon a jam puts on screen sits above them, with arrows closing in on it, so you know the thing before it happens to you.

v0.28.1

Also: The quick guide shows the jam icon

v0.28.0

feature

Search the whole site from anywhere

site

Press Ctrl+F (or Ctrl+K, or just /) anywhere on the site and a search box opens over the page. Type a few letters and it offers matching units, items and undead, MOS classes, Skill Identifiers, players, and the site's own pages — arrow keys to move, Enter to open, Esc to close.

On a phone or tablet, the magnifier in the top bar opens the same thing.

It searches by the in-game name and by the map's internal id, so both AMX S-880 and SiegeTank find the tank, and class codes like LK19 work too.

feature

A quick guide for anyone new to UAR

wiki

There is now a Quick guide page — a first game drawn as one diagram: the mode vote, the two classes you start with, whether to head for the city or follow the squad, and the moment your weapon jams. Beside it, the AO with the landing zone and Thalim marked, so those two names mean something.

Underneath, the detail:

- The jam drill — Immediate/Remedial Action, how often it takes the long way round, what each version costs and what shortens it — from the map's own numbers, with the button you click shown next to the hotkeys. - Fire teams: the FT button, shared vision, the team leader's objective rally points, and what a Platoon Leader's Linked Fire Teams adds.

Send it to anyone who has just picked up the map.

v0.27.0

feature

You can buy me a coffee now

site

There is a Ko-fi link at the bottom of the sidebar. UAR is free and stays free — the site's running costs come out of my pocket, and a tip helps cover them. Entirely optional, and nothing on the site is gated behind it.

The "Built by" links next to it now come from the same shared piece the rest of my sites use, so they look and behave the same everywhere.

v0.26.0

feature

Modifiers now show alongside the game mode

replays

Outbreak, 1 life, Tier 1, Rifle, Blizzard, Sushis — the modifiers a lobby votes on top of its mode are now read out of the replay and shown next to the mode everywhere games appear: the overview's Last games, the replay archive, your Replay history, and each game's own page.

Each has its own icon and colour, and hovering one tells you what it does in the game's own words. The colours group them: warm for the ones that make the fight harder, cool for the ones that restrict what you may bring, and grey for the training-mode options, since a training game earns no XP and saves nothing.

Like the mode, the modifier vote happens after the lobby, so it is only readable from a recording that lasted past it — and unlike the mode, no save-file counter can fill in the gaps afterwards. Games from before this change keep their modifiers wherever their replay file is still stored.

improvement

Boards everywhere now draw the picture at the height of its row

site

Played with, Classes played and the replay history on a player profile now draw the portrait or the class picture at the full height of its row, so a table reads down as a column of faces instead of a column of small stamps.

The same board is now used everywhere it belongs:

- XP gained and Class picks on the front page were rebuilt on it, position numbers included. - Top players on a class page moved out of the narrow side rail and into the main column, where the whole row finally fits instead of being cut off. - Item and armament tables on a class page draw their pictures the same way, and Handling moved into the side rail beside them.

Section headings on a profile also stand clear of what is above them again — every one of them but the first had been pinned to the tight spacing meant only for the heading that opens the page.

v0.25.1

improvement

Wins by mode now carries the mode icons

players

The Wins by mode board on your profile now shows each mode's icon and colour, the same ones the replay lists use, and draws each bar in that mode's colour instead of plain green. Your record reads as the same difficulty ramp as your game history — where your wins sit on the green-to-red scale is visible without reading a single row.

v0.25.0

feature

Every game now shows which mode it was played on

replays

Recruit, Nightmare, Survival, Apocalypse — the mode a game was voted onto is now read out of the replay and shown everywhere games are listed: the Last games card on the overview, the replay archive, your Replay history on your profile, and each game's own page.

Each mode has its own icon and colour. The six difficulties run green through red in order, so a run of games reads as a difficulty curve at a glance, and the side modes — Competitive, Survival, PMC, Invasion, Infested, PMC+ — carry their own cool colours so they never look like a rung on that ladder.

StarCraft records the lobby, not the vote that happens after it, so the mode has to be reconstructed: from the vote itself in the replay, and from the per-mode win counters in every player's save file. The two are checked against each other and agree on 170 of the 171 games where both can answer.

A game shows no mode when neither can — a replay uploaded by someone who left during the vote, of a game that was lost. Upload a later game and won ones fill themselves in.

feature

Sign-in card on the overview page

site

If you are not signed in, the overview page now opens with a short card explaining what a Battle.net link gets you: your StarCraft II profile linked to your UAR player page, that page one click away from anywhere on the site, and the "ready to play" flag in the top bar. Connecting takes one click from there — Blizzard only shares your battletag and profile list, never a password.

improvement

Played with joins the profile boards, replay history goes full width

players

Played with has moved off the sidebar and onto the profile itself, under Wins by mode and beside Classes played. It now reads as the same kind of board as those two — player, time together, bar — instead of a numbered list.

Replay history now runs the full width of the page rather than the content column, so the eleven columns of a game row have room to breathe.

Also: Entities moved further down the menu · Win or loss is easier to spot on the overview

v0.24.1

Also: Search engines can now tell which profiles have actually changed

v0.24.0

improvement

Every unit and class link now unfurls with its own card

site

Paste a unit or class page into Discord and the preview shows that unit: its portrait, what it is, its in-game description and its headline stats — instead of the one generic site card every link used to share.

Names that came out of the map with leftover text formatting in them (the Outlaw deployment phantom was the worst offender) now read as plain words on the page, in the browser tab and on the card.

improvement

Links to the site now unfurl properly, and search engines can find it

site

Paste any page into Discord and you get a card with the page's name and a short summary instead of a bare link.

Every page also describes itself now — a class page says what the class is, an entity page quotes its in-game description, a profile says how many games the player has — so a search for a unit or a battletag can actually land on the right page. Your account page and the individual replay pages stay out of search results.

fix

Entity pages show the unit's name in the heading again

wiki

Every page under Entities had a mangled heading — the AA-12's page said es/AA12 instead of AA-12. It now shows the name the game uses, with the map's internal id kept where it belongs, next to the portrait.

v0.23.4

improvement

Opening a replay is quicker

replays

Opening a game from the replays list fetched the whole stored record every time — including each player's full unlock data, which that page has never shown — and fetched it again on every revisit.

It now asks only for what the page displays, and remembers it, so a replay opens in a fraction of the time and a second look is instant.

v0.23.3

fix

Player, clan and replay pages stay fast

site

The site keeps recent results in memory so pages open instantly. Every status update from a running Companion — one every half-minute, from each player who has it open — was throwing that away wholesale, so most visits were paying to look everything up from scratch again.

A status update now only refreshes who is online, which is all it ever changed. The pages themselves stay warm.

v0.23.2

fix

No more slow first load on the player, clan and replay pages

site

Since this morning's speed work, one visitor every ten minutes was still waiting several seconds for players, clans or replays to open — the pages were meant to refresh quietly in the background instead of making somebody wait, and a mistake on our side had switched that off.

The site also fills its cache when it starts up now, so the first person to visit after an update no longer pays for it either.

v0.23.1

Also: UAR Companion says where its code lives

v0.23.0

improvement

The ready list is easier to read at a glance

site

Each player in the ready-to-play list showed how many minutes were left on their flag. Someone else's hour running out isn't something you can act on, and it read like they were about to leave — which it never meant. The list now shows simply who is waiting.

Your own remaining time still appears on your own chip, next to the button that restarts it. The chip also now reads "Ready to play now", which is what the flag actually claims: the next hour, not a standing preference.

v0.22.0

fix

The ready-to-play chip tells you when people are waiting

site

When other players flagged themselves as ready, signed-out visitors saw an amber chip inviting them in — but if you were signed in and had not flagged yourself, the chip stayed plain. The one person who could actually join was the one not being told.

Now anyone who has not flagged themselves sees the amber chip with the number waiting. Your own chip keeps its green-to-red countdown once you are flagged, so the two never get confused.

Also: The page loading bar sits under the top bar

v0.21.0

improvement

Long-standing players' profiles open quickly

players

A profile sent every game you had ever played to your browser and then showed fifty of them — so the more you played, the slower your own page got. The most active player's profile was taking nearly four seconds.

Only the page of history you are looking at is fetched now, so a profile opens in about a third of a second whether you have played ten games or four hundred, and stays that way as you play more.

Also: A loading bar while a page opens

v0.20.1

improvement

Player and clan pages are instant on a second look

players

Player profiles, clan pages and the per-class top-ten tables were fetched from the database from scratch on every single visit — so going back to a profile, or just refreshing it, was as slow as the first time.

They are now remembered for a short while like the rest of the site, so a revisit is instant and only genuinely new data is fetched.

v0.20.0

improvement

Uploading a replay is much faster

replays

Uploading a replay could take over a minute to come back, because the site rebuilt every player profile from every stored game before answering — and that got slower each time anyone uploaded anything.

An upload can only change the people who were in that game, so now only their profiles are rebuilt. Uploads finish in a few seconds instead, whether you use the upload form or the UAR Companion.

improvement

Pages load instantly instead of occasionally hanging

site

Every so often a page would sit there for ten seconds before appearing — usually the replays list or the overview, and usually right after a reload. The site was reading its entire archive from the database just to show one screen of it, and it got slower with every game uploaded.

Every page now asks for exactly the rows it shows: the replay list, the leaderboard (including sorting and search), clans, and the per-class top-players tables. Each game's result is worked out once when a replay is uploaded rather than re-derived on every visit. The stalls are gone, and pages stay fast as the archive keeps growing.

v0.19.0

improvement

The overview points you at the Companion app

site

The overview page now opens its side column with a green card for UAR Companion: it pings you when a lobby opens or someone is ready to play, uploads your replays so the boards here keep counting your games, and flags you ready from the tray.

v0.18.0

feature

The last five games, on the overview

site

The overview's right column now lists the five most recent games: when each was played (in your local time), whether the squad won, how long the recording ran and how many profiles were in it. Pick one to open its replay page, or follow All replays for the rest.

fix

The weekly XP board now really covers seven days

players

The overview's "XP gained" board used to reach up to three days back past the start of the week to find something to measure you against, so games you played before the week even opened could land on it — one player was showing 24 games and nearly 40% more XP than they had actually earned in the last seven days. It now measures strictly between your first and last uploaded game inside the window, so every row covers the same week and the ranking is comparable.

Two side effects worth knowing: totals for the same week will read a little lower than before, and if only one of your games from the week has been uploaded there is nothing to measure against, so you will not appear until a second one lands.

v0.17.0

feature

Games now show whether they were won or lost

replays

Every game in the replay list, on a replay's page and in a player's replay history now carries a green check for a win or a red cross for a loss, next to how long the game ran.

Two things settle it. A replay that recorded the end of the game says so directly. For everything else — a leaver's copy, and every game already in the archive — the answer comes from your save file: the game counts your wins, and your next uploaded game reveals whether the previous one was one. So a fresh upload may show no result until somebody who was in it plays again.

fix

No blue flash when you tap

site

Tapping anything on a phone — a tile, a link, a chip — flashed the browser's blue "followed a link" box over it, arriving late and in a colour the site never uses. On the profile's unlock tiles it was wrong as well as ugly, since a tap there opens the card rather than following the link. Every surface already shows its own press state, so the box is gone.

Also: The account chip stops crowding its own cog

v0.16.1

fix

Scrolling past a tile no longer opens its card

players

On a phone, starting a scroll with your finger on a class, medal or camo counted as a tap and popped its card open under you. A card now only opens when the finger stays put, and any card still open closes as soon as you scroll.

v0.16.0

improvement

Every unlock on your profile explains itself

players

Hover — or tap, on a phone — any class, Skill Identifier, medal, camo or decal on a player profile and a card tells you what it is, how it is earned and whether that player has it. Each card carries a way through to the page it lives on: a class goes to its own page, the rest to their section.

Medals used to print their whole description under every icon, which made the section twice as long as the ones around it. They are now icons like everything else, with the text in the card. Classes and Skill Identifiers sit side by side, as do medals and decals, all at one tile size.

fix

One running game, one chip

site

A game in progress could show up twice in the top bar, listing the same players in both entries. The site groups players into games by the lobby id the companion app reads from StarCraft, and not every player's install can read it — the ones who could and the ones who couldn't were counted as two separate games. They are now matched on their shared roster as well, so a game counts once no matter who reported what.

fix

The phantom margin on a phone is gone

site

On a narrow phone the overview and the class pages could still be dragged a little sideways, leaving a blank strip down the right and along the bottom. An invisible table — the one that reads the activity and jam charts out to screen readers — was sizing itself to its contents and hanging off the page. It now stays where it belongs, and the page holds still at any width.

fix

Top-bar pop-ups clear the menu again

site

On a narrow screen the left menu was drawing straight through the "in game" and "ready to play" pop-ups, chopping a column out of the names and swallowing clicks that landed in it. Pop-ups and tooltips now sit above the menu everywhere.

v0.15.0

feature

A proper light mode, and yours to choose

site

The site followed your device's light/dark setting and gave you no say in it — and its light half was only half done, with the menu and top bar staying dark green whichever way you were. Light mode is now a light mode throughout, and Account has an Appearance choice: System, Light or Dark.

The settings cog that opens it sits in the top bar whether or not you have connected a Battle.net account. Your choice is remembered in that browser and applied before the page draws, so it never flashes the other one at you.

improvement

The items page is gone — entities covers it

wiki

Every item is an entity, so the separate items list only repeated what Entities already shows. It has been removed: filter Entities by the item categories for the list, and open an item to get its effects, charges, who can use it and what it conflicts with. Item links on class pages now go straight to that page.

fix

No more sideways scrolling on a phone

site

On a phone, the overview and the class pages could be dragged sideways: the wide tables were stretching the whole page instead of scrolling inside their own frame. Both now sit still, and a wide table scrolls on its own.

v0.14.0

improvement

Entities and items read like the players table

wiki

The entity and item lists now use the same shape as Players: the search, the filters and the column header stay put while only the rows move, the table fills the window down to the bottom edge and runs the full width of the page, and every row is numbered in the order you sorted it.

Item columns can be sorted too — by name, by type or by charges — and the whole table keeps its filters while you do.

improvement

Prestige leads the overview, in gold

site

The overview now has a right column, the one class pages and player profiles already use. Prestiged heads it in gold — everyone who prestiged in the last 7 days, with their portrait and the level they jumped to — and What's new sits under it. On a phone that column comes first, so the week's news is what you land on.

Also: Less small print on player profiles · The menu button folds instead of flipping · The overview leads with the last 7 days

v0.13.0

feature

See who a player games with the most

players

Player profiles now have a Played with board in the right column: the ten teammates you have shared the most game time with, ranked by hours across every ingested replay. Hover a row to see how many games the two of you played together.

improvement

The site works on a phone

site

The menu is now behind a burger button at every screen size, and collapses to a strip of icons rather than disappearing — every destination stays one click away while the page gets the width back. The site remembers how you left it.

On a phone the menu keeps that icon strip in place and opens the full panel over the page, the top bar takes a second row for the page title, and the lobby, game and ready chips shrink to their icon and count so the first row stays on one line.

- Fix — tapping a top-bar chip on a phone opened its player list half off the screen. Pops and tooltips now flip and slide to stay fully visible. - The site version moved out of the top bar into the menu, above Overview, with a small dot when there is a release you have not read yet.

Also: Older replay files are released once everyone has a newer game

v0.12.3

improvement

A proper replay table on player pages

players

A player's replay history is now a paged table, newest game first, instead of a list that grew every time you pressed "show earlier games". The column headers stay put while you scroll the rows, and the page you are on lives in the address bar, so you can link someone straight to it.

Also: Open lobbies count as one lobby

v0.12.2

fix

One lobby shows up as one lobby

site

When several people in the same lobby were running the companion app, the site sometimes listed that lobby two or three times — once per person, because their views of who was in it differed by a few seconds. The status bar now shows the one lobby everyone is actually sitting in. Games that genuinely run at the same time are still listed separately.

v0.12.1

improvement

Uploads no longer slow the site down

replays

Reading a replay is heavy work, and until now the site did it in the middle of serving pages — so while the companion app uploaded a game, everyone else's browsing stuttered. Replays are now read alongside the site instead of in front of it: a long game that used to freeze page loads for a quarter of a second barely registers, and a companion working through a backlog of hundreds of games no longer makes the site crawl.

v0.12.0

improvement

Paged player and replay lists

players

The players table and the replay list are now paged, and sorting a column keeps you on the leaderboard rather than loading every player at once. A profile's replay history starts with your most recent games and grows when you ask for more. With hundreds of games arriving from the companion app, these pages stay quick.

fix

The site stays quick while replays upload

replays

Uploading a long game used to tie the server up for a second or more at a time, which made pages crawl — very noticeable when the companion app is working through a backlog. Replays are now read in a fraction of the time, so browsing stays smooth while uploads run in the background.

Also: Hardened the replay upload endpoint

v0.11.4

improvement

Upload your whole replay history

replays

The upload limit that capped you at a handful of replays per hour is gone. Install the companion app with hundreds of past games sitting in your StarCraft II folder and it will now work through all of them, one after another, in minutes rather than days — every game you have ever played lands on your profile and in the leaderboards.

v0.11.3

fix

Two players uploading the same game at once

replays

When several players run the companion app, they all upload their own recording of the same game — sometimes within the same second. Those uploads are now handled one at a time, so the second one gets the normal "already ingested" answer (or replaces the stored copy if it recorded longer) instead of failing.

v0.11.2

Also: Direct download buttons on the companion page

v0.11.1

improvement

A page for the companion app

site

UAR Companion now has its own page: what it does, what it sends, and a download button for your platform with the current version — no more hunting through GitHub. Find it in the sidebar or next to the site version in the top bar.

v0.11.0

feature

Ammo, jamming and class-panel hotkeys on every MOS page

wiki

Class pages now document the things the game never tells you. A new Handling section shows your magazine size, reload time, and exactly how likely your weapon is to jam — plus how long clearing one takes.

There is also a small chart of how jam risk changes the longer you go without one — it climbs steadily, which is why jams feel like they arrive in streaks.

Jam odds are not the same for everyone: the roll is tied to the magazine size your class spawns with, so small-magazine classes jam noticeably more per shot. The Squad Designated Marksman jams about 1.7× as often as a Rifleman, and carrying more ammo does not help — a Magazine Extender doubles what you carry without changing the odds. The risk also climbs the longer you go without a jam, which is why they feel like they arrive in streaks.

Classes with a mini-panel (medics, engineers, Ghost, Sniper, the Robot and more) also get a Class panel grid listing every button with its hotkey, including the Robot's shift/ctrl body-part bindings.

feature

Compare weapon handling across every class

wiki

A new Classes compared page (from “Compare all” above the class list) puts magazine size, reload time, jam risk and panel hotkeys for all 26 classes in one sortable table, with bars so the differences are obvious at a glance.

The spread is bigger than it feels in game: reload runs from 3.5s on the Prototype to 20s on the FP-500, and per-shot jam risk varies almost eightfold between the Alligator and the small-magazine classes. Six classes never jam at all.

feature

Live lobby & game status in the top bar

players

Players running the UAR Companion app now show up as in a lobby or in a game: a teal chip counts open lobbies, a violet chip counts games in progress, and hovering either one lists who is inside (with links to their profiles). The ready-to-play list badges those players too.

Joining a lobby or starting a game withdraws your ready flag automatically — you're already playing, no need to advertise. Ready toggling is now rate-limited per account so the list stays calm.

feature

Activity chart on the overview page

site

The overview page now shows when people actually play: a Steam-charts-style graph of players in game over the last 7 days, at half-hour resolution and in your local timezone. Hover it for exact figures — and use the daily peaks to time your next lobby.

improvement

Standard abilities now sit in a command-card grid

wiki

The Standard abilities list on class pages was a stack of collapsible rows you had to open one by one. It is now a grid of ability icons in the class sidebar, laid out like the in-game command card — hover (or tab to) an icon and its name and description appear next to it.

improvement

UAR Tray is now UAR Companion — and does much more

replays

The desktop app announced last release grew past its name. UAR Companion still uploads your replays automatically after each game, and now also lets you flag yourself ready to play without opening the site, shows open lobbies and running games, and tells the site when you're in a lobby or in a game so everyone can see who's actually available.

Windows, Linux and macOS builds are linked from the top bar and the replays page. Sign in once with Battle.net and forget about it. Already installed? Grab the new build once — from then on it updates itself.

Also: Source code on GitHub

v0.10.0

feature

UAR Tray: auto-upload your replays

replays

New companion app for your PC: UAR Tray sits in the system tray, uploads new Undead Assault Reborn replays right after each game (keeping your profile and the leaderboards fresh), and shows how many players are flagged "ready to play" — with an optional desktop notification when someone is. Get it for Windows, Linux or macOS from the link on the replays page.

improvement

Exact per-game gains in replay history

players

A gain shown on a replay in your history now always means it was earned in that exact game. When games are missing between two uploaded replays, a small in-between row shows what was earned across that stretch instead of a dimmed guess on the replay itself.

v0.9.3

Also: Class picks bars now line up with class names

v0.9.2

Also: Top-bar account chip polish

v0.9.1

Also: Amber "ready to play" pill for visitors

v0.9.0

feature

"Ready to play" flag in the top bar

players

Signed-in players can flag themselves as ready to play from the top bar. The flag lasts one hour — the button counts down and shifts color as time runs out, and a restart button rewinds it to a full hour. Hovering shows everyone currently ready, so you can see who's up for a game right now — and changes appear live in every open window.

Also: Battle.net branding on the connect button · Quieter changelog for small tweaks

v0.8.0

feature

Battle.net sign-in with linked player profiles

players

You can now sign in with your Battle.net account (button in the top-right corner) to link your StarCraft II profiles to their UAR player pages. Linked profiles get a ✓ verified battletag badge, and your SC2 portrait shows up in the top bar, on your player page, in the players table, and in the leaderboards on the overview and class pages. Players who haven't linked get a neutral placeholder portrait. You can refresh or remove the link any time from the account page (cog icon next to your name).

feature

This week, on the overview

players

The home page now shows the last seven days of activity, straight from uploaded replays:

  • an XP-gain leaderboard — who earned the most this week
  • an honor roll of players who prestiged
  • the most-picked classes of the week
feature

Replay detail pages

replays

Every replay in the archive now has its own page: when it was played, how long the recording runs, and who was in the game with the classes they picked — plus the download, as always.

feature

Feedback page

site

Found a mistake, or something missing? There's now a feedback page — leave a message, optionally with your name and a way to reach you back.

improvement

Icons in the sidebar navigation

site

Every link in the left sidebar now has its own icon, making it quicker to spot the section you're after at a glance. The active page's icon is highlighted in green.

v0.7.2

feature

Changelog

site

The site now keeps a changelog — this page. The top bar shows the current version, with a dot that lights up when something shipped since your last visit, and the overview page highlights the latest release's changes.

v0.7.1

fix

Unlock card correction

wiki

Medal requirements are an extra condition on top of rank, not an alternative — Prototype, Phoenix and APC need both. Thanks for the report!

v0.7.0

feature

Class unlock requirements

wiki

Every class page now shows exactly what it takes to unlock the class: the required rank or XP per track, medal requirements, and mode restrictions.

v0.6.2

feature

Clans

players

A clan leaderboard and per-clan member pages, built from the clan tags players carry in game.

fix

iSAR & Gold camos completed

wiki

The special camo list now shows all three looks correctly: iSAR member (blue), iSAR officer (silver) and the Gold camo.

v0.6.1

fix

Assault Engineer restored

wiki

The Assault Engineer had gone missing from the class list — the page is back, with its skill trees recovered.

v0.6.0

feature

3D model viewer

wiki

Unit and class pages now show rotatable 3D models — every playable class and 70+ units.

feature

Class playtime leaderboards

players

Each class page shows who plays it most, straight from the replay archive.

data

Monster Pack units

wiki

The database now covers the Monster Pack: 53 more units including the Watt, Ballista and brood bosses, plus refreshed data for units the pack redefines.

v0.5.2

improvement

Smarter replay ingest

replays

The same game recorded by several players is now recognized and stored once — and when a longer recording of a known game shows up, it replaces the shorter one.

v0.5.0

feature

Player profiles

players

Every known player now has a profile page: unlocks, camouflages, classes played, wins by mode, and their full sighting history across collected replays.

feature

Replay uploads

replays

New Replays section: browse and download collected replays, and upload your own — player stats update automatically from what you contribute.

v0.4.0

feature

Medals & camouflages

wiki

Reference pages for every medal (with its XP bonus) and every camouflage and decal, including how each one is unlocked.

feature

Player leaderboard

players

New Players section: a leaderboard decoded from replay save data — career XP, ranks, prestige and wins per game mode.

v0.3.0

feature

Item effects & on-hit debuffs

wiki

Item modifiers now say which classes they actually affect — an armor slow that only hits infantry carriers is labeled as such, and class pages hide effects that cannot apply to that class. Weapons also list the debuffs they apply on hit: stuns, slows, napalm damage-over-time tiers.

v0.2.15

improvement

Stat icons

wiki

Colored stat icons on infobox rows and stat tables across the wiki, so life, armor, damage and co are recognizable at a glance.

v0.2.13

improvement

Units becomes Entities

wiki

The Units section is now called Entities — same content, clearer name for a list that also covers NPCs, structures and projectiles. Old links redirect.

v0.2.4

improvement

Item reference overhaul

wiki

Items got curated types and real availability rules: who can carry what, NPC-only gear flagged, launchers and energy cells marked Biological-only, mission items separated from regular supply. Refined further over the following patches.

v0.2.0

feature

Map, missions & mission flow

wiki

The full mission list with map details, plus an interactive flow graph showing how missions chain into each other over a game.

feature

Special Instructors & ranks

wiki

New pages for every Special Instructor perk and for the three rank tracks — Enlisted, Warrant Officer and Commissioned Officer — with their XP thresholds and insignia.

improvement

Wiki-style class pages

wiki

Class pages redesigned into a proper wiki layout with infoboxes, and icons added across the whole site.

v0.1.0

feature

Site launch

site

First release of the UAR unit database: every unit in the map with stats, weapons and abilities, wiki pages for all playable classes (MOS), and an item reference.