Changelog /

September 2026

10 releases in September 2026.

v1.7.0

feature

Unlock requirements for every class

wiki

The class comparison page now holds two tables with a tab bar between them. The new one lists what each class costs to unlock: the rank, or the raw XP, it wants on the Enlisted, Warrant Officer and Commissioned tracks, the medals a few of them ask for on top, and how many players can field it in one game. Sort by a track to see what is cheapest from where you already are.

v1.6.5

fix

Player chips always show a face

site

A player named in a guide, a comment or the chat could show a broken picture: Battle.net hands some accounts a portrait that does not exist on its servers. Those are now dropped when the account links, and a chip whose picture still fails to load falls back to the stock portrait, in the chip, its hover card and the @ search alike. A player who never linked an account, and so has no portrait at all, shows the stock portrait too, in place of the initials tile.

v1.6.4

feature

The quick guide covers ammo

wiki

The quick guide now has a step for the magazine running dry, and a section on ammo in numbers: what you land with, what a reload costs, what a pack or an Ammo Case readies, where more comes from, and what happens when you carry too many. Every figure is read from the map script, the way the jam numbers already were. Asked for in the chat.

data

Effects the ailment panel shows

wiki

The effects catalog now includes everything the in-game ailment panel can draw on your hero, with the label, text and picture it uses there. New on the page: the three encumbrance states (too many magazines readied), Mind Intrusion, Smoke Grenade, Licker Tongue, Hatched Parasites, Time Stop, Martial Sanction, the Flamethrower's broken armor, and the vehicle-component "Quite Encumbered". Effects the game hides on the status bar but shows in the panel now carry the panel's wording, so a Fractured Arm reads as the Broken Arm you see in the game. Guides and chat can reference all of them with the usual [[effect:...]] chip.

Also: Class pages: reloading on its own

v1.6.3

Also: Row lines on skill tables line up again

v1.6.2

Also: Row lines on the effects page line up again

v1.6.1

fix

Replay pages no longer fail when the list refreshes

replays

Opening a replay could end in a server error for a while: the list of games shown next to it is sorted by date on the database, which had no index for that order and gave up once the newest games grew past its memory limit. The order is now indexed, so the list refreshes without sorting in memory.

fix

Fix a connection leak that could take the site down

site

The server now keeps a single, size-capped database connection pool for its whole life instead of opening a new one whenever its code was reloaded. A leak there could exhaust the database's connection limit and stop every page that reads live data from loading.

v1.6.0

improvement

New stat icons

site

The small icons next to stats (life, armor, damage, cooldown, range and the rest) are redrawn as flat sci-fi glyphs with a dropped shadow, so they read at small sizes on both themes. Every stat keeps its colour.

fix

Tree level columns only where the tree changes something

wiki

Since v1.4.0 a standard ability's card shows a column for each skill tree level that changes it. Four of those cards (the APC's Call For Fire, the Fire Support Specialist's Attack Weapons Team, the Platoon Leader's Laser Designator and the AMX's Binoculars) showed four or five identical columns and missed the level that really changes the ability. The cards now show the base numbers and one column per tree level that changes something, with the changed cells highlighted. Changes to an ability's own cost or to the effect it puts on you count too: the AMX Chassis at level 4 shortens the Multi-tasking cooldown to 16 s and stretches its duration to 7 s, so the Multi-tasking card reads Base and +4 side by side. The same misread had every infantry class's Soldier Skills card listing a Burst Fire duration bonus growing with each level, and the AMX Equipment card crediting Improved Binoculars to level 1: the bonus is granted once at Soldier Skills 2, and Improved Binoculars comes with Equipment 4. The Rjx-73 Railgun card now shows what each of its three points buys, armor and life on the first, damage on the next two, instead of a four-level badge.

Also: The APC's Deploy is one card

v1.5.0

feature

An effects page, and a page per effect

wiki

Effects lists every buff, debuff, status and ailment the map puts on a unit: what it does, how long it lasts, what puts it on you and what cures it. Each effect has a page of its own with the full list of abilities, weapons and items that apply or cure it, every one linking to its card. The ailments lead, with the odds the script rolls for each and where the two venoms come from. Wherever a card names an effect it now shows the effect's icon and links to its page: the buffs a skill applies, the ailments a medic cures. Effects are in the search box and in a guide's [[…]] references too: [[effect:FracturedLeg]] or plain [[Fractured Leg]] draws the chip.

improvement

Entity pages get the ability cards

wiki

The abilities of a unit on its entity page are the same cards the class pages use, with the numbers from the map data under the game's text. The MULE's Activate reads what its trigger does: it drops a case of scraps and stops standing by.

v1.4.0

feature

Skill numbers on every class page

wiki

Every skill tree and standard ability on a class page now comes with a table read from the map data, next to the game's own text: energy, cooldown, cast time, range, damage, salvo size, splash rings, bonuses against a unit type, burns over time, the buffs it applies and what they do, the unit it places, what it reveals. A tree with levels gets one column per level, and a value that changed from the level before is tinted, so what a level buys is one glance. Trees that work through upgrades, like the Grenadier's Improved Ammunitions, show what each level sets on the grenades, and the grenades get a column per level of the tree. Ammo modes show the weapon they swap in.

Commands the map script drives (Prone, Sprint, Focus Fire) list the behaviours the script puts on you, with the game mode or skill level they need. The standard abilities are cards like the trees; the class panel and the handling cards moved to the right column.

fix

Stock abilities have their text and icon back

wiki

Abilities a class carries straight from the base game, like the AMX's Siege Mode, showed no description and no icon. Ninety-odd map abilities whose text sits on the button rather than the ability (Jet, Binoculars, Claymore, the Flare Gun) were blank as well. All of them read their button now.

v1.3.0

feature

A year of activity on the front page

site

Under the seven-day chart on the front page there is a second one covering the last twelve months, so you can see the whole year at a glance rather than just this week. One bar per day, under a seven-day average.

Switch it between players in game and games played, and hover any day for both.

It only knows about games that were uploaded, and plenty are missing from the older months, so read the early part of the year as a floor rather than a count.