Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| 155mmExperimentalCannonabrams | 4000 | 40 | 4.5 | 889 | ignores 20 armor · −30% vs Heroic · splash: 100% within 2.5, 50% within 5 |
| 155mmExperimentalCannonabrams2 | 4000 | 20 | 15 | 267 | ignores 20 armor · −30% vs Heroic · splash: 100% within 2.5, 50% within 5 |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Disarm | an effect is used | spawns it |
| P Approach Commissioner | unit enters TCP02 | spawns it |
| P Commissioner Timeout | timer missiontimer expires | spawns it |
| P Destroy Guard Post | a unit dies | spawns it |
P Enter Phantom LZ via gf_SpawnPMCSquad | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | spawns it |
| P Enter Police TCP | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | spawns it |
| P Guard Posts Timeout | timer missiontimer expires | spawns it |
| P Police TCP Timeout | timer missiontimer expires | spawns it |
| P TS Abort Codes | unit enters PMC code 1 unit enters PMC code 2 unit enters PMC code 3 unit enters PMC code 4 unit enters PMC code 5 unit enters PMC code 6 | spawns it |
| P TS Place Satchel | inventory changes | spawns it |
PMC Periodic Spawn via gf_SpawnPMCSquad | every 3:10 | spawns it |
PMC+ - Periodic Reinforcements via gf_SpawnPMCSquad | every 5:00 | spawns it |
| RA Sniper Timeout | chained from another trigger | spawns it |
| Sniper Killed | a unit dies | spawns it |
| Combat Walker Kills with Rockets | a unit is damaged | mentions it |