Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| Minigun | 35 | 19 | 0.13 | 269 | +0–10 roll · ignores 1 armor · -20 vs Heroic · splash: 100% within 1, 50% within 2.5 (25° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from TemplateMOS
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | spawns it |
-cache via gf_RegularModesCreateaWeaponCache | chat "-cache" | mentions it |
| -nuke | chat "-nuke" | mentions it |
Admins - Buttons Click via gf_ReviveUAREffects | dialog button clicked | mentions it |
| Alligator Order Targets Item | unit order | mentions it |
APC - Take Aboard via gf_RadioChatMessageTinyAllPlayers | Take Aboard is used | mentions it |
| Assault Engineer - Craft | Craft is used | mentions it |
| Automatic Reload | unit started attack | mentions it |
| Automatic Reload From Effect | an effect is used | mentions it |
| Automatic Reload From Liquifier Discharge | inventory changes | mentions it |
| btn Hold fire Toggle | dialog button clicked | mentions it |
| btn Hold fire Toggle - Shortkey | key pressed | mentions it |
| Camo First Hand test | chat "-camoFH" | mentions it |
| Ch4 - Dr Jashan Detained | every 0:01 | mentions it |
Ch4 - Dr Jashan Dies via gf_RegularGameCompleted | a unit dies | mentions it |
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hull | mentions it | |
Chapter 3 - Love via gf_TransitionChapter3Hull | mentions it | |
Civilian healed via gf_RadioChatMessageTinyAllPlayers | Blood Transfusion is used Blood Transfusion Mini is used Nano Injection Mini is used Nano Injection is used Anabolic Performance Enhancement is used Augmentation is used Cognitive Enhancement is used Pain Killer is used Improved Anabolic Performance Enhancement is used Improved Blood Transfusion is used Improved Cognitive Enhancement is used Improved Nano Injection is used Improved Nano Injection2 is used Improved Pain Killer is used Nano Injection2 is used Stimulants is used Improved Stimulants is used Field Aid is used | mentions it |
| Combat Walker Kills with Rockets | a unit is damaged | mentions it |
Command ' via gf_RadioChatMessageAllPlayers | chat "' " | mentions it |
Command -camo via gf_SantaCamoSet | dialog button clicked | mentions it |
| Command -si | dialog button clicked | mentions it |
| Convoy Leave | unit enters Exit2 | mentions it |
| Convoy Unit Dies | a unit dies | mentions it |
Destroyed City End via gf_RegularModesCreateaWeaponCache | chained from another trigger | mentions it |
| Disable Silo | unit enters Launch Site1 unit enters Launch Site2 unit enters Launch Site3 unit enters Launch Site4 unit enters Launch Site5 | mentions it |
Disable Silo - Alligator landed via gf_DisableSilo | a behavior changes | mentions it |
| DNH All In | mentions it | |
| DNH Place Satchel | inventory changes | mentions it |
| Donate Item | inventory changes | mentions it |
| Drop Item | inventory changes | mentions it |
| DS Resonator Charged | chained from another trigger | mentions it |
| Enter Firing Line | unit enters Firing Line | mentions it |
Enter MEDEVAC Site via gf_RegularModesCreateaWeaponCache | unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| Enter RA | unit enters No lift boots | mentions it |
| Enter Supply Depot Airport | unit enters Supply Depot Airport | mentions it |
| Enter Supply Depot Thalim | unit enters Supply Depot Thalim | mentions it |
| Evacuation Player Enter | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| Find Gift | unit enters Gift1 unit enters Gift2 unit enters Gift3 | mentions it |
| Find Gift - Alligator | a behavior changes | mentions it |
| Find Weapons Cache | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
| Find Weapons Cache - Alligator | a behavior changes | mentions it |
| Flies Height Set - Loop | every 0:00 | mentions it |
| Give Item | inventory changes | mentions it |
| Grave Digger Collect Sample Loop | every 0:01 | mentions it |
Grenadier - Manual Reload TxtTag via gf_RadioChatMessageTinyAllPlayers | Manual Reload is used | mentions it |
| Hero Death | a unit dies | mentions it |
| Infested Silo Loop | every 0:01 | mentions it |
| Invasion - Place Camera | inventory changes | mentions it |
| Invasion - Place Field Disruptor | inventory changes | mentions it |
| Kill Lelantos Mission | a unit dies | mentions it |
Mayor House via gf_RegularModesCreateaWeaponCache | unit enters Mayors House | mentions it |
| P Collect Sample | unit enters Silo01 unit enters Silo02 unit enters Silo03 unit enters Silo04 unit enters Silo05 unit enters Silo06 unit enters Silo07 unit enters Silo08 | mentions it |
P Collect Sample - Alligator via gf_PCollectSample | a behavior changes | mentions it |
| P Enter Phantom LZ | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| P Enter Police TCP | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | mentions it |
P Extract Crew via gf_PChapter1ElFantasmadelaSelva | unit enters TCP Spawn 1 unit enters TCP Spawn 2 unit enters TCP Spawn 3 unit enters TCP Spawn 4 | mentions it |
P Kill Crew via gf_PChapter1ElFantasmadelaSelva | a unit dies | mentions it |
Phoenix Dies via gf_ReviveUAREffects | a behavior changes | mentions it |
| Pickup Item | inventory changes | mentions it |
| Pink Camo | chat "<3" | mentions it |
PL - Concentration via gf_RadioChatMessageTinyAllPlayers | Concentrationbutton is used | mentions it |
PL - Retreat via gf_RadioChatMessageTinyAllPlayers | Retreatbutton is used | mentions it |
Place BDS via gf_RegularModesCreateaWeaponCache | inventory changes | mentions it |
| Place Sensor | inventory changes | mentions it |
Plague Vector End via gf_RegularModesCreateaWeaponCache | mentions it | |
| Player Leave AO | unit enters Exit4 | mentions it |
| Predator - Ammo Bar Update | an effect is used | mentions it |
| Predator - Reload | Reload2 is used | mentions it |
| Prologue - Place Sentry Gun | inventory changes | mentions it |
Raynor - Call the Hyperion via gf_RadioChatMessageTinyAllPlayers | Activate2 is used | mentions it |
Raynor enters the Battlefield via gf_RadioChatMessageTinyAllPlayers | unit moves (anywhere) | mentions it |
| Regular Modes - Find Weapons Cache | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
| Regular Modes - Find Weapons Cache - Alligator | a behavior changes | mentions it |
| Reload | Reload is used | mentions it |
Reload Mini via gf_RadioChatMessageTinyAllPlayers | Reload is used | mentions it |
| Rescue Survivor | unit enters City01 unit enters City02 | mentions it |
Revive Bio Units via gf_ReviveUAREffects | an effect is used | mentions it |
| Revive Vehicles | an effect is used | mentions it |
Rory Swann enters the Battlefield via gf_RadioChatMessageTinyAllPlayers | unit moves (anywhere) | mentions it |
Sarah Kerrigan enters the Battlefield via gf_RadioChatMessageTinyAllPlayers | unit moves (anywhere) | mentions it |
Sensors Timeout via gf_Chapter1Fear | mentions it | |
SI - Lonely Soldier Disabled via gf_RadioChatMessageTinyAllPlayers | a behavior changes | mentions it |
SI - Strong Together Disabled via gf_RadioChatMessageTinyAllPlayers | a behavior changes | mentions it |
| SITREP Abil | SITREP is used | mentions it |
| Sniper - Prone Reload | a behavior changes | mentions it |
| Specimen Dies | a unit dies | mentions it |
Stetman enters the Battlefield via gf_RadioChatMessageTinyAllPlayers | unit moves (anywhere) | mentions it |
Stetmann - Improve City Guard via gf_RadioChatMessageTinyAllPlayers | unit enters Generator commands | mentions it |
| Summer Sales Apply Behavior - Vehicles | unit enters Bio Implants Crate | mentions it |
Super Admins - Victory Cheat via gf_RegularGameCompleted | chat "-win" | mentions it |
| Survival 20 Min | at 20:00 game time | mentions it |
| Survivor Dies | a unit dies | mentions it |
TCP Final Out via gf_RegularModesCreateaWeaponCache | mentions it | |
| Thanatos Kills Event | a unit dies | mentions it |
Thresher Maw via gf_RegularModesCreateaWeaponCache | mentions it | |
| Use Medical Bot | inventory changes | mentions it |
| Use Wmk-72 RTo 3 | inventory changes | mentions it |
| UTSF Camo | chat "-utsf" | mentions it |