Entities /

Scraps

Item effects

supply

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Engineers - Activate the MULE Activate is usedspawns it
Scraps Spawn every 1:40spawns it
DNH Enter LZ via gf_AirDropItemLocunit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Engineers - Give Scraps to the city Guard inventory changesmentions it
Engineers - Ini City Guard via gf_SpawnItema Combat Engineer is pickedmentions it
Engineers - Pick-up Scraps Infested Mode inventory changesmentions it
Initialization 0.0 at 0:00 game timementions it
Item Combining via gf_StackItemsinventory changesmentions it
Item Spawn 1 via gf_SpawnItemevery 6:20
at 0:30 game time
mentions it
Item Spawn 2 via gf_SpawnItemevery 6:10
at 0:05 game time
mentions it
Item Spawn Competitive via gf_SpawnItemevery 1:00mentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
Summer Sales - Give Scraps to Adams unit enters Adamsmentions it
Super Admins - Spawn Scraps chat "-scraps"mentions it
Swann - Build an Scraps Scanner Module via gf_Unmutesounds9Buildthe Scraps Scanner is usedmentions it